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[Beta] BloodyMess Blood DK PVP

Quick question,

I've been doing a lot of research on blood pvp and I've noticed that a lot of people suggest using Rune Strike in the rotation and not many mention necrotic strike. I looked at the files of the cc and have noticed that rune strike is not included. I really don't know if it should be or not so I'm wondering is there a reason it is not?

Thanks,
Saif

In bg's you use Rune Strike to burn eneimes down(it has a nice burst component to it when at full RP)
In arena's against lets say 2 dps teams in 2's or in 3's when healer is CC'd than you would use RS to burst.... NS is used to help control the amount of healing/another debuff that needs to be cleansed,
NS also takes unholy runes and so does Death strike.... So NS is the lowest priority to use and you most likely only pop it when both blood/unholy/undeath runes are up as a blood dk in pvp play.

Also forgot to mention RS is powered by pooling RP and well you need a certain RP to have max effective Death strikes when glyph'd so they hit harder/heal for more. So that is the most likely reason why RS is not included in any blood dk profiles for pvp
 
Make it cast bone shield everytime it expends i recast it by hand sometimes
 
Works great, im just wonder if it can be made so it use food "out of combat" at xx health, and potion at xx health
 
Last edited:
Updated v0.9.3

Better buffing
Better cooldown management
Now pools runic power, only Death Coils at max
Added Blood Tap
Added Path of Frost
 
Last edited:
Wow, thanks man...this CC is awsome, I now own BGs... This CC is just all around great, it survives, and deals lots of dps...Thanks again
 
Even if I un check the disable movement and targeting it still moves? am I doing it wrong?
 
Sweet thanks! What about the blood fury skill, would be nice to have that used also :) Great CC love it!
 
Really great job man. Best CC ever. Got Wrecking Ball (20 killing blows without deaths in BG) with this on my 83lvl DK :) Thanks man
 
if only it could eat etc

it would be amazing for dk starting zone/kicks profiles
 
im using this with the starting area profile - and it seems to break - it just stays on auto attack :/
 
Insert code for necrotic strike, healing debuff makes it a very useful spell in pvp!
 
awesomecc.webp

just wanted to say "thank you" for this awesome cc. it's so much fun watching it fight ^^
 
I have to Say this CC is absolutly amazing! I would also like to inquire about you making one for frost or unholy even.
 
Great CC but seems that I can't run it AFK at all because when I come back it has always crashed my wow client with this error.

System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.
at BlueMagic.ExecutorRand.Execute()
at Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
at Styx.WoWInternals.Lua.GetReturnVal[T](String lua, UInt32 retVal)
at Styx.Logic.Combat.WoWSpell.get_CooldownTimeLeft()
at Styx.Logic.Combat.SpellManager.CanCast(WoWSpell spell, WoWUnit target, Boolean checkRange, Boolean checkMoving, Boolean accountForLagTolerance)
at Styx.Logic.Combat.SpellManager.CanCast(WoWSpell spell, WoWUnit target, Boolean checkRange, Boolean checkMoving)
at Styx.Logic.Combat.SpellManager.CanCast(String spellName, WoWUnit target, Boolean checkRange, Boolean checkMoving)
at Styx.Logic.Combat.SpellManager.CanCast(String spellName, WoWUnit target, Boolean checkRange)
at Styx.Logic.Combat.SpellManager.CanCast(String spellName, Boolean checkRange)
at Styx.Logic.Combat.SpellManager.CanCast(String spellName)
at BloodyMess.DeathKnight.CanBuff(String spellName) in c:\Users\Danny\Desktop\Honorbuddy_2.0.0.5184\Test\CustomClasses\bloodymess\BloodyMess.cs:line 300
at BloodyMess.DeathKnight.CCBC(String spellName) in c:\Users\Danny\Desktop\Honorbuddy_2.0.0.5184\Test\CustomClasses\bloodymess\BloodyMess.cs:line 355
at BloodyMess.DeathKnight.Buff() in c:\Users\Danny\Desktop\Honorbuddy_2.0.0.5184\Test\CustomClasses\bloodymess\BloodyMess.cs:line 705
at BloodyMess.DeathKnight.Pulse() in c:\Users\Danny\Desktop\Honorbuddy_2.0.0.5184\Test\CustomClasses\bloodymess\BloodyMess.cs:line 674
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
 
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