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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

Side-note; my combat rogue just broke 25k DPS in ZA with this CC. (Using Combat Bot, and single-target)

I'm gonna have to say, combat is pretty much set for now. I'll be messing with assassination once I get another dagger to properly test with. :D
 
Side-note; my combat rogue just broke 25k DPS in ZA with this CC. (Using Combat Bot, and single-target)

I'm gonna have to say, combat is pretty much set for now. I'll be messing with assassination once I get another dagger to properly test with. :D


Nice. How about Subtlety?

Any chance you could help Jon with the Colossus Smash coding problem. All he gets are errors with everything he does.

Was this recent SVN an update for the boss range bug?
 
Side-note; my combat rogue just broke 25k DPS in ZA with this CC. (Using Combat Bot, and single-target)

I'm gonna have to say, combat is pretty much set for now. I'll be messing with assassination once I get another dagger to properly test with. :D

Average ilvl on your combatrogue? :)
 
Average ilvl on your combatrogue? :)

361 :)

@Zach/Jon310

Code:
Spell.Cast("Heroic Strike", ret=> SpellManager.Spells["Colossus Smash"].CooldownTimeLeft().TotalSeconds < 6),

I forgot we didn't release the CooldownTimeLeft build just yet. I added an extension method to Singular to provide support for it. (Sorry, could have sworn we released the build with it!)


Also; yes, I committed the fix for boss hitboxes (or any other mob with a large hitbox)
 
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361 :)

@Zach/Jon310

Code:
Spell.Cast("Heroic Strike", ret=> SpellManager.Spells["Colossus Smash"].CooldownTimeLeft().TotalSeconds < 6),

I forgot we didn't release the CooldownTimeLeft build just yet. I added an extension method to Singular to provide support for it. (Sorry, could have sworn we released the build with it!)


Also; yes, I committed the fix for boss hitboxes (or any other mob with a large hitbox)

nice nice. Thanks

So with HB having an auto-updater now, do you guys plan to do more frequent smaller updates?

And is the targeting bug that this CC has (and FPSwares's) a cc problem or is that a bug fix for an upcoming version of HB?

Also, just did an SVN update, I dont' see the fix with the extention.
 
Jon,
I think enabling [basic rotation only] disables all AOE support. Can you verify ?
 
Your enchancement shaman is currently trying to be an elemental :)
 
nice nice. Thanks

So with HB having an auto-updater now, do you guys plan to do more frequent smaller updates?

And is the targeting bug that this CC has (and FPSwares's) a cc problem or is that a bug fix for an upcoming version of HB?

Also, just did an SVN update, I dont' see the fix with the extention.

Which targeting bug?
 
The Hunter portion seems to have a small bug. It sometimes does not face the target and stays like that until the pet finishes the mob off.
 
I added a setting to the Paladins that you can set to not auto-change auras. This is good for gathering so that you can fly around with Crusader on and not have it switch every time you land to gather a node. Not sure if this interests anyone else using this or the devs to commit to the SVN.
Realy intrested and forward to seeing this implemented. Now how do I get it working? Current "Beta/Alpha" svn doesnt seem to work at all,
and stable version doesnt seem to have that added yet :/

Or, you could tell how to change the bot to use crusader aura at all times trough some editing..
 
@Jon, latest version from the SVN of SMF Fury doesnt seem to use Cleave even tho AOE is set to true? Can you confirm if this is a bug?

Regards
 
@Jon, latest version from the SVN of SMF Fury doesnt seem to use Cleave even tho AOE is set to true? Can you confirm if this is a bug?

Regards

Jon,
I think enabling [basic rotation only] disables all AOE support. Can you verify ?

I just tested and found SMF does use cleave in aoe situations. However I did find an error that caused it to require 4 or more mobs before it started using aoe abilities. Thats fixed now, so now 3 or more mobs are aoe'd as its faster just to burn down one at a time if its two or less.

Think that's what was causing the lack of aoe when basic rotation was turned on too. I just tested and it did use aoe while basic was enabled.

I'm testing the colossus smash / Heroic strike fix and will commit the changes when its perfected.
 
Having massive problems with my DK on latest SVN build (377). Gettings tons of exceptions (see log), HB freezes somewhen.

After rolling back to revision 360 singular works fine on my DK.
 

Attachments

I just tested and found SMF does use cleave in aoe situations. However I did find an error that caused it to require 4 or more mobs before it started using aoe abilities. Thats fixed now, so now 3 or more mobs are aoe'd as its faster just to burn down one at a time if its two or less.

Think that's what was causing the lack of aoe when basic rotation was turned on too. I just tested and it did use aoe while basic was enabled.

I'm testing the colossus smash / Heroic strike fix and will commit the changes when its perfected.

Jon isn't it a dps increase to replace heroic strike with cleave on 2 adds?

Thanks!
 
Jon isn't it a dps increase to replace heroic strike with cleave on 2 adds?

Thanks!

Yep, I'll put it in later today. Look at how long the line of code for heroic strike is going to be. Its going to be ridiculous.
 
Jon310, how can I test my dps on a target dummy when my warrior tries to apply hamstring over and over? 1st time using Singular btw
 
Jon310, how can I test my dps on a target dummy when my warrior tries to apply hamstring over and over? 1st time using Singular btw

You are using the latest revision off of the svn right? I am not experiencing this issue.

If not I'd suggest upgrading, I cant touch singular v1 any longer, at least I don't think so. If that is what you are using, Singular v2 warrior will out perform it in every way.
 
nvm found it...

isn't it suppose to use Berserker rage for fury when not enranged? the cc never uses it.. unless something changed then lol I'm a noob
 
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