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LF Coder to start project

blancharke

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Titles says all :)

The project has something to do with questing. It won't be like most other questing profiles or something like that.

But you will need the skills to write a plugin and Questbehaviour ( just one )
Don't think it will take to much of your time anyway :) but will benefit alot of people :cool:
If you're capable of doing these 2 things and you want more info, then pls PM me.
I don't want to bother the skilled coders that are present on these forums.
I rather have them contact me for my idea :) and discuss it privatly
Thx in advance
 
Titles says all :)

The project has something to do with questing. It won't be like most other questing profiles or something like that.

But you will need the skills to write a plugin and Questbehaviour ( just one )
Don't think it will take to much of your time anyway :) but will benefit alot of people :cool:
If you're capable of doing these 2 things and you want more info, then pls PM me.
I don't want to bother the skilled coders that are present on these forums.
I rather have them contact me for my idea :) and discuss it privatly
Thx in advance
what is it?
 
Well i was thinking for a way to rafquest.
I would need a follower plugin where you can put the name of the char that needs to be followed + it assist in combat.
Then a custombehaviour that triggers the plugin to be activated. When quest is completed, the plugin get deactivated so that they both run to npc to handin.
On the first one you have the normal profile with: pickup objective handin
On the second one you have: pickup custom behaviour handin
 
how would the second one cope with Item collection quests?, ot would they both be run under Questbot , with plugins?
 
you dont do quests like that.
Killquests are shared.
Some quest were you need to use item on are shared.
Escort quests are shared.
Travel quests are just pick up and handin. The bot allways takes the easiest route so both will stay together anyway.

If you want to do collection quests you will just need to make that you have a questoverride with hotspots that are not random so that both bots take the same route staying together. But then you are limited to a 100% droprate and that its only one type of item that needs to be looted.
 
the problem with doing something like this is, dealing with the quests. and making sure you, and your slave are on the same page as far as what quests and objectives are being done, some kind of communication needs to be between the two honor buddy instances, and thats why there hasn't been a solution for multibox questing. me and fpsware and others have talked about doing it, but currently its not possible. the whole project is a non-starter.
 
I'm sure it is possible. RAF questing guides only do kill quests and travel quests.
Is it possible to trigger enable/disable a plugin by making a custom behaviour for it?
Like usersettings cc you can enable disable stuff like looting.
and the plugin is just a simple follow plugin that assists when leader is in combat
 
im pretty sure something like this would need to be hard coded into HB for cross checks and stuff
 
I'm sure it is possible. RAF questing guides only do kill quests and travel quests.
Is it possible to trigger enable/disable a plugin by making a custom behaviour for it?
Like usersettings cc you can enable disable stuff like looting.
and the plugin is just a simple follow plugin that assists when leader is in combat

You will need some way to communicate through a web server, so that the 2 characters is in contact all the time. You could hook up to the QUEST_ACCEPT event, to see when quests is accepted, and to share on new quest, also hook up to QUEST_COMPLETED (i think it is called) to see when a certain quest disappeared from the quest log (and sync which quest leader doesn't have compared to follower), as for completing collect quests, it wouldn't be that hard to do, as you could set free for all looting, set the follower to loot and turn off loot on leader, then when follower is done, switch so leader loots, and follower don't...
 
I don't want all that stuff.
Why try to make it so complicated :p

Offcourse I like the thought of making it doing everything but for RAF its not necessary. All goes so fast you dont need to do timeconsuming quests.
For normal groupquesting: perhaps integration of that addon for questing that tells in groupmessage how far the quest is completed.
Perhaps you can look in that direction.
But like I said for RAF questing you only need to do killquests.
 
I don't want all that stuff.
Why try to make it so complicated :p

Offcourse I like the thought of making it doing everything but for RAF its not necessary. All goes so fast you dont need to do timeconsuming quests.
For normal groupquesting: perhaps integration of that addon for questing that tells in groupmessage how far the quest is completed.
Perhaps you can look in that direction.
But like I said for RAF questing you only need to do killquests.

Yes, but it will need to be that complicated, to even be able to pickup a quest, or turn it in...
 
You will need some way to communicate through a web server, so that the 2 characters is in contact all the time. You could hook up to the QUEST_ACCEPT event, to see when quests is accepted, and to share on new quest, also hook up to QUEST_COMPLETED (i think it is called) to see when a certain quest disappeared from the quest log (and sync which quest leader doesn't have compared to follower), as for completing collect quests, it wouldn't be that hard to do, as you could set free for all looting, set the follower to loot and turn off loot on leader, then when follower is done, switch so leader loots, and follower don't...
Why would you need to communicate through a web server!?!? Just about all of the information is already given inside WoW. You can already see who else is on a specific quest, whether they've finished it and if there's a number attached, what their number is. All the information needed for RAFfing is already available in WoW and if there's need for more information, just use party chat. That way there's no need whatsoever for communication outside of what is already directly available.

I wouldn't say the project is a non-starter. That's just defeatism. I would say that there are many many more interesting, more important features that are very likely much easier to implement.
 
Is there a RaF "Quest guide" anywhere.

Like Zygor, but for people using RaF.

Might take a look at the quests and see how hard it would be
 
wouldn't it just work with a questing profile that skips quests that could put you out of sync? collection quests and such.
I don't really see a problem with starting 2 bots at the same time on the same profile but having them grouped ingame. They would complete quests twice as fast.

In a perfect world this would be fine. However since this world isn't perfect there will be a few problems and you'll need communication between the bots.
What is one of them dies? The one still alive would just carry on doing whatever it was doing and probably get ahead and you'll be out of sync.
One of them could get stuck and they'd get out of sync again.
And there's probably a dozen more scenario's where they'd go out of sync.

So what you would want is a way for them to communicate. So one bot can let the other one know it died or that it's quest isn't completed yet. If you could establish a link like that you could do the collection quests as well.
Isn't there any way to let HB communicate with a database? or read a text file?
 
Why would you need to communicate through a web server!?!? Just about all of the information is already given inside WoW. You can already see who else is on a specific quest, whether they've finished it and if there's a number attached, what their number is. All the information needed for RAFfing is already available in WoW and if there's need for more information, just use party chat. That way there's no need whatsoever for communication outside of what is already directly available.

I wouldn't say the project is a non-starter. That's just defeatism. I would say that there are many many more interesting, more important features that are very likely much easier to implement.

You looked into wow, cause i would like to see the function, which could see if another player completed a particular part of a quest? yes all information is given, for the localplayer... but how would you commmunicate between the 2 characters? using party chat to extract the other info would be hell... How would you make it know what quest to pick up, turn in etc. without sending the quest id to the follower?
 
This would be amazing, Honestly if this could be coded into HB then it should. =D
 
1) Run your client and RAF client
2) Party each other
3) Start same profiles at same location
4) Win!


I've never RAFed, but I would assume this would work?
 
no its not that easy.

But I'm glad there is alot of interest in this.
Hopefully some coder will contact me and at least try helping me achieve this.
 
HB cant do quests without profiles and making a brand new "Set" of questing profiles just to Raf with would not only be a pain in the ass, but with so little people already contributing profiles as it is. i have no doubt that noobs would be like "im disappointing with the lack of profiles" and thats not something that i wanna see all over the boards. for this to work, the questbot would have to be re-written with client server support, and profiles would have to be updated to better accompany dealing with your slaves, because even in a party sometimes your waiting around for things to spawn, or waiting for things to reset so the next person can deal with it. the only programmers capable enough to handle programing this functionality in, would be raphus, nesox, or apoc and really all of them are busy with bigger things right now.
 
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