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[ItemFilter] HighEnd Looting Profile For AdvancedItemFilter

How i can tune this plagin for chaos recipe, or which plugin me need use for this?
 
need pickup empower 0q enlighten 0q and enhance 0q. how i can do this?

go to custom rules and set it up, it's EXTREMELY easy for something like that. Please if you are going to use this bot do a little experimentation. After you plug in a rule you can "validate" it above when you are making it or below in the categories themselves, I'll give you one example:

item.FullName == "Empower Support"

How i can tune this plagin for chaos recipe, or which plugin me need use for this?

You need to go to the discord server and get the chaos recipe plugin.

Also, both of you, invest in some english lessons
 
Hey Peeps I am using v3.3.3 and I am having an issue that it is picking up normal and magic Helmet, Gloves and boots. I have checked the Custom rules and there is no rule for it to pick them up. I have the rules to pick up all unique's, Rare ring, amulets & jewels, Rare items I use above ilvl 83, all maps plus a few more. But nothing regarding normal or magic items. The only thing I have is
"item.IsRGB and item.InventorySquareValue == 1*3 or item.InventorySquareValue == 2*2"
I do not like large items for RGB value
and on the sell tab
"item.IsMagic and item.Link >=6" and
"item.IsNormal and item.Links >=6"
If any thing is required to assist me please ask and I will supply it.
 
Hey Peeps I am using v3.3.3 and I am having an issue that it is picking up normal and magic Helmet, Gloves and boots. I have checked the Custom rules and there is no rule for it to pick them up. I have the rules to pick up all unique's, Rare ring, amulets & jewels, Rare items I use above ilvl 83, all maps plus a few more. But nothing regarding normal or magic items. The only thing I have is
"item.IsRGB and item.InventorySquareValue == 1*3 or item.InventorySquareValue == 2*2"
I do not like large items for RGB value
and on the sell tab
"item.IsMagic and item.Link >=6" and
"item.IsNormal and item.Links >=6"
If any thing is required to assist me please ask and I will supply it.

I guess my question is, why are you picking these up in the first place...?
 
J2ch3i9.png

These rules don't work for rares because their full name is just the rare name, not their type.

it works, watched it pick it up myself.
 
you shouldn't need the last part of those because the item.FullNameContains(XXXXXXXX) takes care of the actual name of the item so the IsRing/IsAmulet/etc is redundant

but if it aint broke don't fix it if you dont want to haha
 
RESOLVED:

#1 errors were causing this because of the rules set in AIF. I fixed the AIF and then restarted EB. fixed

#2 i'm a dumb a$$... rares were unchecked to sell.

A couple questions... #1 my chaos recipe tab is getting overloaded and i dont know why. its storing more than i have selected to keep stored

[OpenStashTab] Now switching to tab "R".
[RecipeMatch] Head now has 4 item(s) registered (Max : 3)
[CheckForRecipeItemsTask] Registered item < Regicide Mask (Rare Head) - Metadata : Metadata/Items/Armours/Helmets/HelmetDexInt8 - ItemLevel : 72 >
[RecipeMatch] LeftHand now has 10 item(s) registered (Max : 6)
[CheckForRecipeItemsTask] Registered item < Thicket Bow (Rare LeftHand) - Metadata : Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow16 - ItemLevel : 72 >
[RecipeMatch] LeftHand now has 11 item(s) registered (Max : 6)
[CheckForRecipeItemsTask] Registered item < Decimation Bow (Rare LeftHand) - Metadata : Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow15 - ItemLevel : 72 >
[RecipeMatch] Chest now has 8 item(s) registered (Max : 3)
[CheckForRecipeItemsTask] Registered item < Savant's Robe (Rare Chest) - Metadata : Metadata/Items/Armours/BodyArmours/BodyInt13 - ItemLevel : 72 >

#2 it is identifying all rares and stashing all rares even though i cant find anywhere in the list that says keep all rares.

Having these problems after i installed the new V3.3.3. everything worked just fine on the version i had before.
 
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RESOLVED:

#1 errors were causing this because of the rules set in AIF. I fixed the AIF and then restarted EB. fixed

#2 i'm a dumb a$$... rares were unchecked to sell.

A couple questions... #1 my chaos recipe tab is getting overloaded and i dont know why. its storing more than i have selected to keep stored

[OpenStashTab] Now switching to tab "R".
[RecipeMatch] Head now has 4 item(s) registered (Max : 3)
[CheckForRecipeItemsTask] Registered item < Regicide Mask (Rare Head) - Metadata : Metadata/Items/Armours/Helmets/HelmetDexInt8 - ItemLevel : 72 >
[RecipeMatch] LeftHand now has 10 item(s) registered (Max : 6)
[CheckForRecipeItemsTask] Registered item < Thicket Bow (Rare LeftHand) - Metadata : Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow16 - ItemLevel : 72 >
[RecipeMatch] LeftHand now has 11 item(s) registered (Max : 6)
[CheckForRecipeItemsTask] Registered item < Decimation Bow (Rare LeftHand) - Metadata : Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow15 - ItemLevel : 72 >
[RecipeMatch] Chest now has 8 item(s) registered (Max : 3)
[CheckForRecipeItemsTask] Registered item < Savant's Robe (Rare Chest) - Metadata : Metadata/Items/Armours/BodyArmours/BodyInt13 - ItemLevel : 72 >

#2 it is identifying all rares and stashing all rares even though i cant find anywhere in the list that says keep all rares.

Having these problems after i installed the new V3.3.3. everything just fine on the version i had before.

First of all I would keep only 1 of each armor type, 2 belts, 4 rings, 2 amulets this way you don't have a stash tab full. Secondly, close eb and reopen it if you ever manipulate any recipe item in your recipe tab. The chaos recipe plugin remembers what it puts in that tab and doesn't rescan the tab every time which means if you take something out it will click the spot out used to be and not realize it didn't pick anything up when vendoring. Also if you move things it will mess up the count so it will think it has something it doesn't. Finally, if the tab fills up it will continue thinking it needs that item to finish the recipe and when it gets back to town aif stashing will kick in and out that item in the first available tab which continues the negative feedback loop until your entire stash is filled with that item type
 
How do i make this pick up sextants? im unable to make it work with" item.IsCurrency and item.FullName == "Master Cartographer's Sextant" "
 
How do i make this pick up sextants? im unable to make it work with" item.IsCurrency and item.FullName == "Master Cartographer's Sextant" "

These both work:
item.FullName == "Apprentice Cartographer's Sextant"
item.IsCurrency and item.FullName == "Apprentice Cartographer's Sextant"
 
Update V3.3.5:
Fixed mistakes
Default setting filter will keep all stygian vise

Link:
https://files.fm/u/tz9rgjp2


IMPORTANT:
Enable Shaper/Elder Items in your AIF custom rules - edit your AIF\Classes\EvaluableItem.cs file and add the below somewhere towards the bottom with the other bits (Thanks to WiN):

[Description("Elder Item")]
public bool IsElderItem => _myItem.IsElderItem;

[Description("Shaper Item")]
public bool IsShaperItem => _myItem.IsShaperItem;
 
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Abyss only not all jewels
Are you getting enough regular jewels that it matters that much?
I found that I was getting abyss jewels like 20:1 to regular ones..

but this should work, I validated it in AIF and it comes back true for me

item.Name.Contains("Eye") and item.IsJewel and item.IsRare
 
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Are you getting enough regular jewels that it matters that much?
I found that I was getting abyss jewels like 20:1 to regular ones..

but this should work, I validated it in AIF and it comes back true for me

item.Name.Contains("Eye") and item.IsJewel and item.IsRare
nice! it works for me.
my ratio is like 5-1, since 99% of them are garbage, I do not wish to add more garbage to sift thru every nights.
BTW you got a good jewel and abyss jewels AIF filter that keeps 10+ chaos? ty
 
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