I've found some time to rework forked version and decided to make standalone thread for it.
This combat routine supports this build: http://www.diablofans.com/builds/91398-rathma-faceroll-summoner-gr100-new-video-gr100
Alternative that i used before https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-100.402497/
Any other skill won't work with this routine.
--------------- My build and bot settings ---------------
--------------- My build and bot settings ---------------
This routine implements some kind of evading technique if you have any problems with combat try to set Safe Range close to 0.
This routine has slightly different avoidance which is ok for me and cannot be disabled.
Useful tips:
I use this routine for both T13 and GR.
Known issues:
- Trinity avoidance
- Trinity targeting
Special thanks to @Bantou
This combat routine supports this build: http://www.diablofans.com/builds/91398-rathma-faceroll-summoner-gr100-new-video-gr100
Alternative that i used before https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-100.402497/
Required items:
- Rathma set 6 piece.
- Circle Of Nailujs Evol
- Jesseth Skullscythe
- Jesseth Skullshield
Supported skills:
- Bone Spikes
- Skeletal Mage
- Land Of The Dead
- Devour
- Command Skeletons
- Decrepify
- Army Of The Dead
- Simulacrum
--------------- My build and bot settings ---------------
My bot settings:
- Enable Combat Looting
- Collect Globes
- Use Shrines
- Avoidance: All 100% health, 1.2 distance multiplier
My routine settings:
Cluster size: 1
Health Emergency %: 70
Collect Globes For Health: true
Collect globes %: 70
Primary Resource %: 80
Mages to Quick Cast: 10
Combat Range: 50
Safe Range: 15
LotD Range: 40
Simulacrum on cooldown: false
LotD on cooldown: false
Cluster size: 1
Health Emergency %: 70
Collect Globes For Health: true
Collect globes %: 70
Primary Resource %: 80
Mages to Quick Cast: 10
Combat Range: 50
Safe Range: 15
LotD Range: 40
Simulacrum on cooldown: false
LotD on cooldown: false
My character build:
------ Equipped Non-Set Legendaries: Items=5, Sets=2 ------
Item: Bracer: Nemesis Bracers (298121) is Equipped
Item: Amulet: Haunted Visions (476717) is Equipped
Item: Ring: Circle of Nailuj's Evol (476592) is Equipped
Item: Ring: Convention of Elements (433496) is Equipped
Item: Belt: The Witching Hour (193670) is Equipped
------ Equipped in Kanai's Cube: Items=3 ------
Item: Scythe: Reilena's Shadowhook (467600) is Equipped
Item: Gloves: Tasker and Theo (205642) is Equipped
Item: Ring: Krysbin's Sentence (476594) is Equipped
------ Set: Bones of Rathma (Necromancer): 6/6 Equipped. ActiveBonuses=3/3 ------
Item: Gloves: Rathma's Macabre Vambraces (460920) is Equipped
Item: Boots: Rathma's Ossified Sabatons (460917) is Equipped
Item: Chest: Rathma's Ribcage Plate (460919) is Equipped
Item: Legs: Rathma's Skeletal Legplates (460918) is Equipped
Item: Helm: Rathma's Skull Helm (460892) is Equipped
Item: Shoulder: Rathma's Spikes (460923) is Equipped
------ Set: Jesseth Arms (Necromancer): 2/2 Equipped. ActiveBonuses=1/1 ------
Item: Scythe: Jesseth Skullscythe (454765) is Equipped
Item: Shield: Jesseth Skullshield (467580) is Equipped
------ Active Skills / Runes ------
Skill: Bone Spikes Rune=Sudden Impact Type=Generator
Skill: Skeletal Mage Rune=Singularity Type=Spender
Skill: Command Skeletons Rune=Freezing Grasp Type=Spender
Skill: Devour Rune=Satiated Type=Other
Skill: Land of the Dead Rune=Frozen Lands Type=Other
Skill: Simulacrum Rune=Reservoir Type=Other
------ Passives ------
Passive: Extended Servitude
Passive: Overwhelming Essence
Passive: Final Service
Passive: Rathma's Shield
------ Equipped Non-Set Legendaries: Items=5, Sets=2 ------
Item: Bracer: Nemesis Bracers (298121) is Equipped
Item: Amulet: Haunted Visions (476717) is Equipped
Item: Ring: Circle of Nailuj's Evol (476592) is Equipped
Item: Ring: Convention of Elements (433496) is Equipped
Item: Belt: The Witching Hour (193670) is Equipped
------ Equipped in Kanai's Cube: Items=3 ------
Item: Scythe: Reilena's Shadowhook (467600) is Equipped
Item: Gloves: Tasker and Theo (205642) is Equipped
Item: Ring: Krysbin's Sentence (476594) is Equipped
------ Set: Bones of Rathma (Necromancer): 6/6 Equipped. ActiveBonuses=3/3 ------
Item: Gloves: Rathma's Macabre Vambraces (460920) is Equipped
Item: Boots: Rathma's Ossified Sabatons (460917) is Equipped
Item: Chest: Rathma's Ribcage Plate (460919) is Equipped
Item: Legs: Rathma's Skeletal Legplates (460918) is Equipped
Item: Helm: Rathma's Skull Helm (460892) is Equipped
Item: Shoulder: Rathma's Spikes (460923) is Equipped
------ Set: Jesseth Arms (Necromancer): 2/2 Equipped. ActiveBonuses=1/1 ------
Item: Scythe: Jesseth Skullscythe (454765) is Equipped
Item: Shield: Jesseth Skullshield (467580) is Equipped
------ Active Skills / Runes ------
Skill: Bone Spikes Rune=Sudden Impact Type=Generator
Skill: Skeletal Mage Rune=Singularity Type=Spender
Skill: Command Skeletons Rune=Freezing Grasp Type=Spender
Skill: Devour Rune=Satiated Type=Other
Skill: Land of the Dead Rune=Frozen Lands Type=Other
Skill: Simulacrum Rune=Reservoir Type=Other
------ Passives ------
Passive: Extended Servitude
Passive: Overwhelming Essence
Passive: Final Service
Passive: Rathma's Shield
BAYAAB+LCAAAAAAABADFlMtuwjAQRf/Fa6vyxK84O1YVm7YqtJuKhUUMjWRClIcqhPLvdYAUI9KqSVOxS3TuzB1fj7xHE/uhd8Ws1MX7JF0mJi0LFK20LQz22VOebLT9RjHPneJhm17h+3xbZUm6RhEQjGbGmmVp4mlpNvNdZpzubY+mMYoCjB4z9wsYPVfWA9KRRtp8uw6v2lbGyWp8xLSLhi1lXZRDvfgS0DF92R3/0TkQznlxGcPZkQmigqHzAHRi4h2VMyl43/bnckFCNeotNWn57RWov0ynAnIqp/+/Q4ebbAVSSJA32t8mtt7el+Xh8HK3UOPvxK9zp5QpcTN3IXlIBkcHigrZu/x6OPCHazF0cX58e16yda5jc/I7vNL1J7NdE3gEBgAA
This routine implements some kind of evading technique if you have any problems with combat try to set Safe Range close to 0.
This routine has slightly different avoidance which is ok for me and cannot be disabled.
Useful tips:
- If you use Reaper Wraps you should increase routine Collect Globes % up to 100%.
- If you want to increase rifting speed you should decrease routine Combat Range and/or Safe Range. (Prepare to get more damage.)
- If you want to increase durability you should increase routine Combat Range and/or Safe Range. (Targeting bugs may appear.)
- If you have any targeting issues try to decrease Combat Range.
I use this routine for both T13 and GR.
Known issues:
- Trinity avoidance
- Trinity targeting
Please move trinity to github!
Special thanks to @Bantou
Code:
Release Notes:
v0.1
Initial release.
Attachments
Last edited: