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[Plugin - GB2] RoutesBuddy - Imports data from Routes addon and exports to GB/GB2

tried to use it in vashj'ir, it makes the bot go to the surface and follow the path, gets 0 nodes

another bug i found is that when it goes over bumpy terrain it constantly adjusts its height, it stops, lowers a bit, flys, stops, lowers a bit, flys, stops, goes up a little but, flys, stop ext ext.
 
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Set your height to negative numbers play with it till you find one that is low enough.
 
Version 1.0.0.4:

  • Smooth Pathing now works
  • Last exported folder is remembered
  • Added a checkbox for generating underwater profiles.
  • Route name format has changed to "ZoneName - RouteName"
 
Version 1.0.0.5:

  • Added an option to export the waypoints in reverse order.
 
I can't seem to get this to work. I have the latest version of HB.. I downloaded routes from wowcurse and put it in with my other wow addons. I then put the routesbuddy folder in the HB/plugins folder. I hit the routesbuddy button and clicked import... and it just sits there and says "No Routes found" and the export button never shows up.. I see other people are getting this to work but I can't seem to figure it out.
 
You need routes and gathermate2 along with the gathermate2 data files you get both from curse.


Sent from my iPhone using Tapatalk
 
It still wants to swim to the surface in Vashj'ir even with the Underwater box checked.

Even tried setting the height to -200, and the GB2 height to -200 and it still swims to the surface, then blacklists nodes because it's too far from them when it trys to swim back down....

Please fix this so that we can use it successfully in Vashj'ir. Cause right now it is useless in that zone.
 
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This is just awesome! With this you should never see someone running the same path as you. Great work! Thanks a ton!
 
on a side note it seems smooth path is stuck on for me? Was working fine.... now its on no matter if box is checked or not.
 
Great little plugin!

Thought i would report a bug/fix.

Might want to make a profile name check. I was not paying attention and initially named one of my routes with a character that is not allowed in file system. In my example i had named my profile "Herb/mine" but as you know you can't have a '/' in a file name therefore you get a nice .net error.

May want to put a check on profile names (since u can't rename) or put a note in the OP making sure your profile name doesn't contain restricted characters.

Thanks, and keep up the work
 
Can anyone upload there GatherMate1 or 2 lib's? I haven't used GatherMate since back in TBC and would like a head start on where everything is :D
 
It still wants to swim to the surface in Vashj'ir even with the Underwater box checked.

Even tried setting the height to -200, and the GB2 height to -200 and it still swims to the surface, then blacklists nodes because it's too far from them when it trys to swim back down....

Please fix this so that we can use it successfully in Vashj'ir. Cause right now it is useless in that zone.
Is Hb Running when you import the routes? Do you have any mesh errors? Do you see mesh being loaded for the area in the navigation log?
 
Great little plugin!

Thought i would report a bug/fix.

Might want to make a profile name check. I was not paying attention and initially named one of my routes with a character that is not allowed in file system. In my example i had named my profile "Herb/mine" but as you know you can't have a '/' in a file name therefore you get a nice .net error.

May want to put a check on profile names (since u can't rename) or put a note in the OP making sure your profile name doesn't contain restricted characters.

Thanks, and keep up the work
You should be able to rename the routes after importing them by double clicking them.
 
woops did not notice that. But concerning the other bug about swimming to the surface. It is indeed a bug after converting, if you look at the "Z" coordinates they are all 0.
Example:
Code:
    <Hotspot X="-6750.57" Y="4389.625" Z="0" />
    <Hotspot X="-6935.517" Y="4409.025" Z="0" />
    <Hotspot X="-7028.636" Y="4506.995" Z="0" />
    <Hotspot X="-7000.183" Y="4603.025" Z="0" />
    <Hotspot X="-6882.49" Y="4557.92" Z="0" />
    <Hotspot X="-6918.703" Y="4697.6" Z="0" />
    <Hotspot X="-7020.876" Y="4680.625" Z="0" />
    <Hotspot X="-7098.477" Y="4622.425" Z="0" />
    <Hotspot X="-7212.29" Y="4678.2" Z="0" />
    <Hotspot X="-7324.81" Y="4752.89" Z="0" />
    <Hotspot X="-7249.796" Y="4789.75" Z="0" />
 
Mortal said:
woops did not notice that. But concerning the other bug about swimming to the surface. It is indeed a bug after converting, if you look at the "Z" coordinates they are all 0.
Aye, I've got problems with all of the generated Vashj'ir swimming profiles. The Z coordinate varies immensely, and as a general rule, the profile instructs the toon to swim back to the surface after almost every harvest.

Attached are two examples. You will see the Z coordinate favors a value of 23-something most of the time (very near the surface), but it occasionally uses appropriate values.

Not complaining--this is a *most* excellent tool! But, it would be nice if the Vashj'ir-generated profiles worked. :)

Thanks for the tool, Highvoltz!

chinajade
 

Attachments

I fixed this by clicking on

bot settings;
path tab;
and set the height modifier.

For example in Kelpthar I'd set it -135, in shimmering I had it down to -250.
 
I suspect allot of the issues with underwater zones comes from having no mesh for the underwater terrain. While in 'underwater' mode Routesbuddy uses the lowest Z coords from the mesh but the lowest point could be the surface of the water if the area below isn't meshed. I added a test release that generate points at a minimum 5 units below the surface if the z coord is equal or higher then the surface. RoutesBuddy1.0.0.6test
 
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