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What is considered good exp/hour? How high of GR?

leeroy722

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So just curious, as its been awhile since I played/botted diablo.

What is a good exp/hour I should be aiming towards? Is botting the highest level GR you can, more feasible than speed running lower GRs?

So far I've been botting GR 50 in around 6 minutes. Should I go higher?

Just trying to maximize some efficiency
 
Should probably wait to look for a good answer on this until the bugs are worked out for the new patch.
 
crusader definitely.. i can make over 100bill/h on HC! tweaked the settings a little bit myself tho.. but you can achieve that aswell with a little tweak :) and that was season 5!!!! this season i'm just 600 para.. and i hope i can do alot more exp/h but crusader is the way to go!
 
im getting 70-85m/hr depend on rift density and type of mobs.

HT WD p800
 
There are actually a few HellTooth WD builds out there so I am assuming people are talking about FireBats since it's the current end-game for S7.

HT Gargantuan WD is pretty good for bots but lower DPS than FireBats.

For settings, most people run a pretty stock Trinity setup with some minor changes based on their toughness.

For a Soul Harvest fix, check out this thread:
https://www.thebuddyforum.com/demon...2-helltooth-pet-trinity-help.html#post2196171

Getting about 90-100b/hour with NF+GF mix mode.

I am currently using DB running T10/GR75 with Para level 1423 and using this build:
2.4.1 Helltooth Garg! Meta Solo Gr90++ - Witch Doctor - Diablo III Builds - Diablo Fans

Using the lastest version of Trinity (2.41.41), and make sure use the following settings for Trinity :
1. In Combat -- Misc -- Trash Mob Settings - Ignore Trash further away than -- 5.0 (this wil temp fix the Soul Harvest problem, will keep 10 stacks of Soul Harvest which provide you enough toughness for face-tanking the mobs)
2. Uncheck "Extended trash-kill range after combat"
3. In Avoidance -- Ground Effect -- Select All
4. In Avoidance -- Advanced -- Measurement Radius -- 30.0

Just in case if I missed some settings above, I put my current Trinity setting profile in attachment. Put this to Db\Settings\Saved\ and then use the Import button in Trinity bottom left of main window.
View attachment 201882

Hopefully this can help you :)
 
There are actually a few HellTooth WD builds out there so I am assuming people are talking about FireBats since it's the current end-game for S7.

HT Gargantuan WD is pretty good for bots but lower DPS than FireBats.

For settings, most people run a pretty stock Trinity setup with some minor changes based on their toughness.

For a Soul Harvest fix, check out this thread:
https://www.thebuddyforum.com/demon...2-helltooth-pet-trinity-help.html#post2196171


FireBats is group only.
 
FireBats is group only.
And only for pushing really high GRs. Like any stand-still channeling based build, it requires mobs to have a huge HP pool to become more effective than the alternatives.

True, I am playing in a 4 person group... It just melts Rift Guardians while channeling.

I played some solo rifts past 60 using Esoteric/Ban of Powerful and Bane of Trapped with diamond gems in slots and INT Caldesanns on all gear except jewelry, but didn't test too far what the limits were. It took a lot of effort to get the life over 1million with good DPS. I didn't try it with Moratorium/Spirit Walk but I am sure it's not as squishy as you might think. You could try running it with the Coils of Spider and see if it's less squishy for you as well.
Diablo III Character Planner

Garg and Jade are viable 70+ WD GRift builds as well.

LTK Monk is pretty crazy DPS and good toughness with this build:
Sunwuko LTK Solo GR90+ (now with less stack management!) - Monk - Diablo III Builds - Diablo Fans

Barb with IK/Raekor's I was able to complete a 70 pretty easily.

I use a modified Archon Firebird build with fire damage % and Combustion rune on Archon (Bot doesn't look to see if there are ignite stacks when going archon so best to use the fire rune to keep igniting enemies)
 
Right now I'm doing gr78 to lvl up some gems but avg run time is 7:28 and xp/hr is 147. If I drop down to 75 which is the sweet spot avg run time is 5:05 and xp/hr is 154
 
Right now I'm doing gr78 to lvl up some gems but avg run time is 7:28 and xp/hr is 147. If I drop down to 75 which is the sweet spot avg run time is 5:05 and xp/hr is 154

Are you running normal or seasons? That seems really high for seasons! Gratz!
 
True, I am playing in a 4 person group... It just melts Rift Guardians while channeling.

I played some solo rifts past 60 using Esoteric/Ban of Powerful and Bane of Trapped with diamond gems in slots and INT Caldesanns on all gear except jewelry, but didn't test too far what the limits were. It took a lot of effort to get the life over 1million with good DPS. I didn't try it with Moratorium/Spirit Walk but I am sure it's not as squishy as you might think. You could try running it with the Coils of Spider and see if it's less squishy for you as well.
Diablo III Character Planner

It is as squishy as you think. It's not while you're sitting there channeling bats, but getting to the next fixed point. If the group leaves you to fend for yourself you're dead. If an errant mortar hits you, dead. If a skelly touches you, dead. That's why you need the monk and barb to be pulling everything around so you can spirit walk in and get your defenses up and melt face. Also the coils only help survivability while channeling the bats. The stacks of harvest will at least afford some protection while going point to point with the other bracers. Anything 70+ without full support will not be fun for you, guaranteed.

Also since you be won't be using grave injustice, the cd on spirit walk makes it difficult to use as a defensive cd with moratorium,
 
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It is as squishy as you think. It's not while you're sitting there channeling bats, but getting to the next fixed point. If the group leaves you to fend for yourself you're dead. If an errant mortar hits you, dead. If a skelly touches you, dead. That's why you need the monk and barb to be pulling everything around so you can spirit walk in and get your defenses up and melt face. Also the coils only help survivability while channeling the bats. The stacks of harvest will at least afford some protection while going point to point with the other bracers. Anything 70+ without full support will not be fun for you, guaranteed.

Also since you be won't be using grave injustice, the cd on spirit walk makes it difficult to use as a defensive cd with moratorium,

I am running 72s in 8 minutes with a support barb, dps monk and dps wizard with no deaths.

Using esoteric, bane of the trapped and bane of powerful.
 
for non season with saber im getting over 250 billion a hour with the xp rift buff thing and around 160 b without it.
 
this season im getting 230-250b/hr doing 3-5 minute 73s / t12 for pools on sader. p~1100
 
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