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About picking up items behind chest or portal.

54sgdg4d6s

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Before 2.2 bot just clicked on it, now he trying to highlight first, but sometimes he cant. Can it be fixed?
 
Before 2.2 bot just clicked on it, now he trying to highlight first, but sometimes he cant. Can it be fixed?

You might be seeing something that was properly fixed compared to before.

* Input.UseItemHighlight removed.
* Input.Binding.enable_key_pickup, KeyPickup added.
* ActionKeys.enable_key_pickup added.
* Input.HighlightObject now auto-detects the client's item pickup settings and uses the correct method for WorldItems.

Essentially, this thread.

In the future, I hope to support dropping the need of an item filter for looting, and just loot visible items so you don't have to deal with keeping 2 filters in sync.

I'm not sure if that helps answer your question or figure out what you're wondering, but that's the main thing that changed compared to before.
 
That's always been an issue in the game, and there's no nice way around it unfortunately, other than rewriting looting to skip execution near closed strongboxes, then going back later.

If it worked in the past for you, it was because the game happened to draw the item labels on top, but that hardly happened when I've seen it.

There's a lot of other label overlap issues I've seen since the expansion, portals and items, then portals and area transitions, so it's just a game thing we can't get around.
 
The issue can be fixed by lootfilter in 99% cases but bot automatically activates https://i.imgur.com/vegl2Iu.png
When lootfiler is activated and "always highlight" is toggled off pressing "ALT" (to loot) is showing only unfiltered items https://i.imgur.com/9VLP9pn.png
But if "always highlight" is toggled on and you press "ALT" - https://i.imgur.com/OGWKGfL.png
Sounds easy :D do u know how to keep ''always highlight'' off when bot is running ? or you suggestion this like an idea as future improve for EB ?
 
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