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what is the up to date coding for Rev.15 that the follower provides to use any OOC? My follower is a Crusader and he doesn´t uses Steed Charge when he follows a Sub-Barb. There was a code a few pages behind... schould I use that one?

OK I made this changes:

@Wrath:

I'll just post what I changed here so you can try it yourself, there's probably something majorly wrong with this so who knows what will happen but it has worked for hours for me at least

File called FollowerCombat.cs in Behaviors folder in the AutoFollow plugin folder, replace a function called "StayCloseToPlayer(...)" with this variation of it.

Code:
/// <summary>
/// Turn combat (Trinity) on and off while the follower is far away from the leader.
/// </summary>
public void StayCloseToPlayer(Message player)
{
if (player.Distance > Settings.Coordination.CatchUpDistance && !Player.IsInTown &&
!Navigation.IsBlocked && !Navigator.StuckHandler.IsStuck && Player.HitpointsCurrentPct > 0.7 && !Targetting.RoutineWantsToAttackGoblin())
{
if(!Player.IsCasting && !Player.IsCastingTownPortal && !Player.IsTryingToCastPortalSpell)
{
if (Player.ActorClass == ActorClass.Crusader && CombatBase.CanCast(SNOPower.X1_Crusader_SteedCharge))
ZetaDia.Me.UsePower(SNOPower.X1_Crusader_SteedCharge, Player.Position);
}

Targetting.State = CombatState.Pulsing;
}
else
{
Targetting.State = CombatState.Enabled;
}
}





edit: Ugh I changed the usings at the top also! Here they are




Code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoFollow.Behaviors.Structures;
using AutoFollow.Coroutines;
using AutoFollow.Coroutines.Resources;
using AutoFollow.Events;
using AutoFollow.Networking;
using AutoFollow.Resources;
using Buddy.Coroutines;
using Zeta.Bot;
using Zeta.Bot.Coroutines;
using Zeta.Bot.Logic;
using Zeta.Bot.Navigation;
using Zeta.Common;
using Zeta.Game;
using Zeta.Game.Internals;
using Zeta.Game.Internals.Service;
using Zeta.TreeSharp;
using Action = Zeta.TreeSharp.Action;
using Trinity.Combat.Abilities;
using Zeta.Game.Internals.Actors;



and @xzjv:

I think you're probably right, Trinity replaces the DB PlayerMover, which all movement in all plugins including DB itself uses for low level movement. So it is using the same code trinity does and trinity settings for when OOC movement should be cast. But yeah Trinity Movement\PlayerMover.cs ~743.

if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && (!CombatBase.IsInCombat || !CombatBase.IsCombatAllowed || !ZetaDia.Me.IsInCombat))



babysit right now but it look like a charm ;)


Would you mind posting the saved file? Id very much like to use it, and what version of zautofollow are u using 10 or 15?
 
I´m using .15

Now I started 4 D3 account and 4 DB accounts with YAR. They all run on one PC. Works perfekt but when I want to upgrade Urshi PC-NETWORK stuck I guess. Is there something what I could do?
 
im trying what u have done now steel series to fix the problem im having with autofollow not casting steed charge ooc following my guy just walks its silly.

Some reason tho when i use trinty 497 it works but i get heavy memory errors left and right with the new db

if i find a solution ill let u know, but i think it has to do with trinty settings.
 
Figured it out for my self, im running zautofollow .15 and trinty 45.1
the file that needs to be copyed from trinty 497 that allows for follower to allways be using steed charge to follow is PlayerMover.cs
nothing to do with autofollow .

So if this helps you like me just grab the file Playermover.cs from Trinty/Movement version .497 and replace the one in 45.1 and no more errors :D
 
1. Problem:
My 4 Mann-group (Crusi, new-barb, new-monk, new-wd) has a problem to cast Spirit-Walk(WD) off cooldown. The WD is so slow, he don´t casts spirit walk off cooldown to keep up. Also checked WD-Combat-Spirit Walk OOC. Changed also 5 yard follow distance and 10 yards Catch-Up distance. WD only casts Spirit Walk when he is in Combat not when he has to walk behind barb (leader).
I´m trying now this one:
trinity\Movement\PlayerMover.cs ~743.
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && (!CombatBase.IsInCombat || !CombatBase.IsCombatAllowed || !ZetaDia.Me.IsInCombat))
=> no it doesn´t work for WD

2.Problem:
After a Rift and Grift: all the followers are leaving and rejoining: than they found the leader. In the rift/grift and in town they are stil at the leader. The Leader is Barb, I tried it also with the monk. Because they leave often, one of the follower is missing the grift entrance when he rejoins the group.

3. Problem
After finishing the rift gardian all the followers go to town and the leader stays inside until everybody is out. Meanwhile in the town all the followers goings back to the leader because he isn't in town. Than the leader teleports to town and the followers teleporting him back once again in town. Wasting time. The leader the closing the rift
 
Last edited:
Thank you for this plugin but would love to get it to work. I have two PCs in the same house, two different D3 game. I have downloaded the zAutoFollow 1.0.10 plugin, and have closed all firewall for both PCs. Have set the IP to the local id, I have loaded the leader to normal profile (e.g. normal rift) and started the leader. The follower, I loaded the autofollow combat and start DB. This the what I get for the both:

[Loaded profile AutoFollow Combat
[AutoFollow.Behaviors][BaseBehavior] Activated Follower Combat
[AutoFollow.Events][ChangeMonitor] Bot Started
[AutoFollow.Behaviors][<OutOfGameTask>d__21] Waiting for bots to connect...
[AutoFollow.Networking][Service] Switching to Server Mode
[AutoFollow.Behaviors][<OutOfGameTask>d__21] Waiting for bots to connect...
[AutoFollow.Networking][Server] Server is Invalid]

The leader DB also say similar things. The bots dont seem to be able to connect.

Edit: the bot is working now,
The problem is that once the rift is complete, the log repeat

Forced townrun initiated! Reason:Townrun with Leader
[Trinity 2.14.45.1] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity 2.14.45.1] [UseCraftingRecipes] Finished!
[Trinity 2.14.45.1] TownRun complete
[AutoFollow.Behaviors][<InGameTask>d__22] There is currently no leader


and the server auto shut down - dont follow any more. - Help plz

Appreciate any help.
 
Last edited:
This plugin is shit .. never match the simple follow ..

I did not use half a year .. I did not work well now and again does not work ..

Crus with autofollow dont use horse charge....


the distance between Crusanders 200 meters.... horny ..... beacose only lider use horse charge

Code your own shit if you dont like what other people are trying to provide. Yes SF is an amazing plugin, but ppl were trying to make something in replace of it when the new patch came out..
 
does it work only if u are botting with 2 account on a same computer or it work with friend as well^
 
damn I simply cannot get this to work ive got ubber bots working and tons of other scripts but this one just doesn't want to do a thing for me my problem is when I start my follower it must think its a leader or something it leaves party and makes a new game
then it exits game and repeat's etc.
Loaded profile AutoFollow Combat
Chose Trinity as your combat routine
[QuestTools][BotEvents] Bot is Starting
[Trinity 2.14.45.1] Bot Starting
[Trinity 2.14.45.1] Replacing Combat Hook
[Trinity 2.14.45.1] Replacing VendorRun Hook
[Trinity 2.14.45.1] Replacing Loot Hook
[Trinity 2.14.45.1] Replacing Death Hook
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Bot Starting, Resetting Gold Inactivity Timer
[Trinity 2.14.45.1] Starting up Generic Cache Manage thread
[Trinity 2.14.45.1] Starting up Generic Blacklist Manager thread
[Trinity 2.14.45.1] New Game - resetting everything
Joined a game!
[Trinity 2.14.45.1] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.45.1] New Game - resetting everything
[Trinity 2.14.45.1] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.45.1] ------ Equipped Non-Set Legendaries: Items=9, Sets=0 ------
[Trinity 2.14.45.1] Item: Helm: Leoric's Crown (196024) is Equipped
[Trinity 2.14.45.1] Item: Chest: Blackthorne's Surcoat (222456) is Equipped
[Trinity 2.14.45.1] Item: Bracer: Promise of Glory (193684) is Equipped
[Trinity 2.14.45.1] Item: Belt: The Witching Hour (193670) is Equipped
[Trinity 2.14.45.1] Item: Gloves: Magefist (197206) is Equipped
[Trinity 2.14.45.1] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.14.45.1] Item: Ring: Focus (332209) is Equipped
[Trinity 2.14.45.1] Item: Boots: Fire Walkers (205624) is Equipped
[Trinity 2.14.45.1] Item: Orb: Myken's Ball of Hate (272037) is Equipped
[Trinity 2.14.45.1] ------ Equipped in Kanai's Cube: Items=0 ------
[Trinity 2.14.45.1] ------ Active Skills / Runes ------
[Trinity 2.14.45.1] Skill: Frost Nova Rune=Frozen Mist Type=Other
[Trinity 2.14.45.1] Skill: Diamond Skin Rune=Sleek Shell Type=Other
[Trinity 2.14.45.1] Skill: Spectral Blade Rune=Thrown Blade Type=Generator
[Trinity 2.14.45.1] Skill: Storm Armor Rune=Scramble Type=Spender
[Trinity 2.14.45.1] Skill: Explosive Blast Rune=Chain Reaction Type=Spender
[Trinity 2.14.45.1] Skill: Teleport Rune=Calamity Type=Other
[Trinity 2.14.45.1] ------ Passives ------
[Trinity 2.14.45.1] Passive: Evocation
[Trinity 2.14.45.1] Passive: Illusionist
[Trinity 2.14.45.1] Passive: Unstable Anomaly
[Trinity 2.14.45.1] Passive: Audacity
Loaded profile AutoFollow Combat
Game joined, Resetting profile caches
[Trinity 2.14.45.1] ------ Equipped Non-Set Legendaries: Items=9, Sets=0 ------
[Trinity 2.14.45.1] Item: Helm: Leoric's Crown (196024) is Equipped
[Trinity 2.14.45.1] Item: Chest: Blackthorne's Surcoat (222456) is Equipped
[Trinity 2.14.45.1] Item: Bracer: Promise of Glory (193684) is Equipped
[Trinity 2.14.45.1] Item: Belt: The Witching Hour (193670) is Equipped
[Trinity 2.14.45.1] Item: Gloves: Magefist (197206) is Equipped
[Trinity 2.14.45.1] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.14.45.1] Item: Ring: Focus (332209) is Equipped
[Trinity 2.14.45.1] Item: Boots: Fire Walkers (205624) is Equipped
[Trinity 2.14.45.1] Item: Orb: Myken's Ball of Hate (272037) is Equipped
[Trinity 2.14.45.1] ------ Equipped in Kanai's Cube: Items=0 ------
[Trinity 2.14.45.1] ------ Active Skills / Runes ------
[Trinity 2.14.45.1] Skill: Frost Nova Rune=None Type=Other
[Trinity 2.14.45.1] Skill: Diamond Skin Rune=Sleek Shell Type=Other
[Trinity 2.14.45.1] Skill: Spectral Blade Rune=Thrown Blade Type=Generator
[Trinity 2.14.45.1] Skill: Storm Armor Rune=Scramble Type=Spender
[Trinity 2.14.45.1] Skill: Explosive Blast Rune=Chain Reaction Type=Spender
[Trinity 2.14.45.1] Skill: Teleport Rune=Calamity Type=Other
[Trinity 2.14.45.1] ------ Passives ------
[Trinity 2.14.45.1] Passive: Evocation
[Trinity 2.14.45.1] Passive: Illusionist
[Trinity 2.14.45.1] Passive: Unstable Anomaly
[Trinity 2.14.45.1] Passive: Audacity
Leaving game, reason:
Profile completed
Number of games completed: 1
Last run acquired 0 gold.
[Trinity 2.14.45.1] New Game - resetting everything
[Trinity 2.14.45.1] New Game, resetting Gold Inactivity Timer
Stopping the bot.
Session lasted for: 00:00:09.3739400
Chose Trinity as your combat routine
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
 
I have DB running across two computers and want to use autofollow, where do I set the IP address info so that they can communicate?
 
damn I simply cannot get this to work ive got ubber bots working and tons of other scripts but this one just doesn't want to do a thing for me my problem is when I start my follower it must think its a leader or something it leaves party and makes a new game
then it exits game and repeat's etc.
Loaded profile AutoFollow Combat
Chose Trinity as your combat routine
[QuestTools][BotEvents] Bot is Starting
[Trinity 2.14.45.1] Bot Starting
[Trinity 2.14.45.1] Replacing Combat Hook
[Trinity 2.14.45.1] Replacing VendorRun Hook
[Trinity 2.14.45.1] Replacing Loot Hook
[Trinity 2.14.45.1] Replacing Death Hook
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart
[Trinity 2.14.45.1] Bot Starting, Resetting Gold Inactivity Timer
[Trinity 2.14.45.1] Starting up Generic Cache Manage thread
[Trinity 2.14.45.1] Starting up Generic Blacklist Manager thread
[Trinity 2.14.45.1] New Game - resetting everything
Joined a game!
[Trinity 2.14.45.1] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.45.1] New Game - resetting everything
[Trinity 2.14.45.1] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.45.1] ------ Equipped Non-Set Legendaries: Items=9, Sets=0 ------
[Trinity 2.14.45.1] Item: Helm: Leoric's Crown (196024) is Equipped
[Trinity 2.14.45.1] Item: Chest: Blackthorne's Surcoat (222456) is Equipped
[Trinity 2.14.45.1] Item: Bracer: Promise of Glory (193684) is Equipped
[Trinity 2.14.45.1] Item: Belt: The Witching Hour (193670) is Equipped
[Trinity 2.14.45.1] Item: Gloves: Magefist (197206) is Equipped
[Trinity 2.14.45.1] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.14.45.1] Item: Ring: Focus (332209) is Equipped
[Trinity 2.14.45.1] Item: Boots: Fire Walkers (205624) is Equipped
[Trinity 2.14.45.1] Item: Orb: Myken's Ball of Hate (272037) is Equipped
[Trinity 2.14.45.1] ------ Equipped in Kanai's Cube: Items=0 ------
[Trinity 2.14.45.1] ------ Active Skills / Runes ------
[Trinity 2.14.45.1] Skill: Frost Nova Rune=Frozen Mist Type=Other
[Trinity 2.14.45.1] Skill: Diamond Skin Rune=Sleek Shell Type=Other
[Trinity 2.14.45.1] Skill: Spectral Blade Rune=Thrown Blade Type=Generator
[Trinity 2.14.45.1] Skill: Storm Armor Rune=Scramble Type=Spender
[Trinity 2.14.45.1] Skill: Explosive Blast Rune=Chain Reaction Type=Spender
[Trinity 2.14.45.1] Skill: Teleport Rune=Calamity Type=Other
[Trinity 2.14.45.1] ------ Passives ------
[Trinity 2.14.45.1] Passive: Evocation
[Trinity 2.14.45.1] Passive: Illusionist
[Trinity 2.14.45.1] Passive: Unstable Anomaly
[Trinity 2.14.45.1] Passive: Audacity
Loaded profile AutoFollow Combat
Game joined, Resetting profile caches
[Trinity 2.14.45.1] ------ Equipped Non-Set Legendaries: Items=9, Sets=0 ------
[Trinity 2.14.45.1] Item: Helm: Leoric's Crown (196024) is Equipped
[Trinity 2.14.45.1] Item: Chest: Blackthorne's Surcoat (222456) is Equipped
[Trinity 2.14.45.1] Item: Bracer: Promise of Glory (193684) is Equipped
[Trinity 2.14.45.1] Item: Belt: The Witching Hour (193670) is Equipped
[Trinity 2.14.45.1] Item: Gloves: Magefist (197206) is Equipped
[Trinity 2.14.45.1] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.14.45.1] Item: Ring: Focus (332209) is Equipped
[Trinity 2.14.45.1] Item: Boots: Fire Walkers (205624) is Equipped
[Trinity 2.14.45.1] Item: Orb: Myken's Ball of Hate (272037) is Equipped
[Trinity 2.14.45.1] ------ Equipped in Kanai's Cube: Items=0 ------
[Trinity 2.14.45.1] ------ Active Skills / Runes ------
[Trinity 2.14.45.1] Skill: Frost Nova Rune=None Type=Other
[Trinity 2.14.45.1] Skill: Diamond Skin Rune=Sleek Shell Type=Other
[Trinity 2.14.45.1] Skill: Spectral Blade Rune=Thrown Blade Type=Generator
[Trinity 2.14.45.1] Skill: Storm Armor Rune=Scramble Type=Spender
[Trinity 2.14.45.1] Skill: Explosive Blast Rune=Chain Reaction Type=Spender
[Trinity 2.14.45.1] Skill: Teleport Rune=Calamity Type=Other
[Trinity 2.14.45.1] ------ Passives ------
[Trinity 2.14.45.1] Passive: Evocation
[Trinity 2.14.45.1] Passive: Illusionist
[Trinity 2.14.45.1] Passive: Unstable Anomaly
[Trinity 2.14.45.1] Passive: Audacity
Leaving game, reason:
Profile completed
Number of games completed: 1
Last run acquired 0 gold.
[Trinity 2.14.45.1] New Game - resetting everything
[Trinity 2.14.45.1] New Game, resetting Gold Inactivity Timer
Stopping the bot.
Session lasted for: 00:00:09.3739400
Chose Trinity as your combat routine
[Trinity 2.14.45.1] Inserting GoldInactivity into TreeStart
[Trinity 2.14.45.1] Inserting XPInactivity into TreeStart


got it working 80 % using a dh barb and wizard it works pretty good ran it like 6 hours and made 400 paragon levels on new char's and lvled em 1-70
Problems are I have 2 accounts with basically same name obviously different battle tag the leader invites 1 bot no worries but the other doesn't get an invite but waits for one that's 1 problem I can fix it by doing it manualy and then run them nps.. another weird problem is window's freeze rarely I changed display settings in a post I read and it worked for awhile but it froze today I found that if u hit escape button on keyboard on the window that has Frozen it will un freeze it.
I will add further post's etc if I can fix or figure out more issue's a small issue every now and then is 1 of them may get stuck in town near the Chest that might need a slight code to walk round the rest a lil better or maby they lagged and it stuffed em up I duno.
 
im having a problem with autofollow stopping a full loot clear to upgrade gems then go back to hopefully looting blood shards
here is part of my log

my solution would be for it to do full clear first then or put a longer loot time before autofollow tells both users to upgrade gems.

and the same after BEFORE town portal.

it is both the leader and the follower who equally lose half the time on blood shards during grifts. alot of times the leader.




0:33:41.119 DEBUG Logger [Trinity 2.14.503] CurrentTarget == null
00:33:41.119 WARN Log [AutoFollow.Behaviors][<WaitForGemUpgraded>d__9] Waiting for gem upgrading.
00:33:41.119 WARN Log [AutoFollow.Coroutines][<UpgradeGems>d__2] Rift is Completed; requesting gem upgrade from other plugins.
00:33:41.119 DEBUG Logger [Adventurer][UpgradeGems] UrshiSpawned
00:33:41.139 DEBUG Logger [Adventurer][UpgradeGems] Registered to pulsator.
00:33:41.139 DEBUG Logger [Adventurer][UpgradeGems] SearchingForUrshi
00:33:41.170 INFO Logger [Adventurer][UpgradeGems] Urshi is near.
00:33:41.170 DEBUG Logger [Adventurer][UpgradeGems] MovingToUrshi
00:33:41.170 DEBUG Logger [Adventurer][UpgradeGems] Found Urshi at distance 35.34215
00:33:41.170 DEBUG Logger [Adventurer][Navigation] Moving towards <694.9596, 850.9347, 0.5772438> (Distance: 35.34215)
00:33:41.180 INFO Logger [^] is no longer valid or is disposed. (Ann=-34274436 ACDid=7733259)
00:33:41.180 INFO Logger [^] is no longer valid or is disposed. (Ann=-34144076 ACDid=7864450)
00:33:41.180 INFO Logger [^] is no longer valid or is disposed. (Ann=-34209008 ACDid=7799222)
00:33:41.240 INFO Logger [^] Ascended Faulds was moved to [Col=1, Row=7, Slot=BackpackItems] (Ann=-34339833 AcdId=7602250)
00:33:41.393 INFO Logger [^] was created (Ann=-33946845 AcdId=7930275) Ancient=False Unidentified=True RawType=Gold Quality=Normal
00:33:41.473 INFO Logger [^] is no longer valid or is disposed. (Ann=-33946845 ACDid=7930275)
00:33:41.573 INFO Logger [^] Blood Shard was created (Ann=-33815758 AcdId=7995528) Ancient=False Unidentified=False RawType=BloodShard Quality=Normal
00:33:41.593 DEBUG TrinityDebug [Trinity 2.14.503] Target changed to 359504 // HoradricRelic (Item) Adding HoradricRelic - Legendary
00:33:41.593 DEBUG Logger [Adventurer][Navigation] Completed (Distance to destination: 4.11302)
00:33:41.593 DEBUG Logger [Adventurer][Navigation] Completed
00:33:41.618 DEBUG Logger [Adventurer][UpgradeGems] InteractingWithUrshi
00:33:41.636 DEBUG Logger [Adventurer][UpgradeGems] Unregistered from pulsator.
00:33:41.657 DEBUG Logger [Adventurer][Interaction] Attempting to interact with P1_LR_TieredRift_Nephalem at distance 4.11302
00:33:41.701 INFO Logger [^] Grandfather Flail was created (Ann=-33750277 AcdId=8060929) Ancient=False Unidentified=False RawType=Flail1H Quality=Rare4
00:33:41.937 INFO Logger [^] was created (Ann=-33684687 AcdId=8126873) Ancient=False Unidentified=True RawType=Gold Quality=Normal
00:33:41.967 INFO Logger [^] was created (Ann=-33619164 AcdId=8192153) Ancient=False Unidentified=True RawType=Gold Quality=Normal
00:33:41.997 INFO Logger [^] was created (Ann=-33553604 AcdId=8257590) Ancient=False Unidentified=True RawType=Gold Quality=Normal
00:33:42.087 INFO Logger [^] was created (Ann=-33488118 AcdId=8323187) Ancient=False Unidentified=True RawType=Gold Quality=Normal
00:33:42.176 INFO Logger [^] was created (Ann=-33422219 AcdId=8389002) Ancient=False Unidentified=True RawType=Gold Quality=Normal
00:33:42.386 INFO Logger [^] is no longer valid or is disposed. (Ann=-33422219 ACDid=8389002)
00:33:42.396 INFO Logger [^] is no longer valid or is disposed. (Ann=-33553604 ACDid=8257590)
00:33:42.396 INFO Logger [^] is no longer valid or is disposed. (Ann=-33488118 ACDid=8323187)
00:33:42.396 INFO Logger [^] is no longer valid or is disposed. (Ann=-33619164 ACDid=8192153)
00:33:42.396 INFO Logger [^] is no longer valid or is disposed. (Ann=-33684687 ACDid=8126873)
00:33:42.690 DEBUG Logger [Adventurer][UpgradeGems] UpgradingGems
00:33:42.724 INFO Logger [Adventurer][UpgradeGems] Attempting to upgrade Bane of the Stricken (Rank: 69, Upgrade Chance: 60%)
00:33:42.725 DEBUG Logger [Adventurer][UpgradeGems] Gem upgrades left before the attempt: 3
00:33:42.736 INFO CommonCoroutines Upgrading gem: Bane of the Stricken, Index: 35
00:33:45.787 INFO Logger [Adventurer][UpgradeGems] Attempting to upgrade Bane of the Stricken (Rank: 69, Upgrade Chance: 60%)
00:33:45.787 DEBUG Logger [Adventurer][UpgradeGems] Gem upgrades left before the attempt: 2
00:33:46.333 DEBUG Logger [Adventurer][UpgradeGems] Gem upgrades left before the attempt: 2
00:33:46.343 INFO CommonCoroutines Upgrading gem: Bane of the Stricken, Index: 35
00:33:49.397 INFO Logger [Adventurer][UpgradeGems] Attempting to upgrade Bane of the Stricken (Rank: 70, Upgrade Chance: 60%)
00:33:49.397 DEBUG Logger [Adventurer][UpgradeGems] Gem upgrades left before the attempt: 1
00:33:49.947 DEBUG Logger [Adventurer][UpgradeGems] Gem upgrades left before the attempt: 1
00:33:49.957 INFO CommonCoroutines Upgrading gem: Bane of the Stricken, Index: 35
00:33:53.008 DEBUG Logger [Adventurer][UpgradeGems] Finished all upgrades, returning to town.
00:33:53.008 DEBUG Logger [Adventurer][UpgradeGems] Completed
00:33:58.594 DEBUG Logger [Trinity 2.14.503] Vacuumed 2 items
00:33:58.594 INFO Logger [^] Blood Shard is no longer valid or is disposed. (Ann=-33815758 ACDid=7995528)
00:33:58.614 DEBUG TrinityDebug [Trinity 2.14.503] Target changed to 247392 // x1_flail1H_norm_base_flippy_05 (Item)
00:33:58.634 DEBUG Logger [Trinity 2.14.503] CurrentTarget == null
00:33:58.634 INFO Logger [Adventurer][Rift] All done. (Total Time: 5 mins 14 seconds)
00:33:58.634 DEBUG Logger [Adventurer][Rift] ReturningToTown
00:33:58.644 DEBUG Logger [Adventurer][Rift] Unregistered from pulsator.
00:33:58.744 INFO Logger [^] Grandfather Flail was moved to [Col=2, Row=1, Slot=BackpackItems] (Ann=-33750277 AcdId=8060929)
00:34:03.674 DEBUG Logger [Adventurer][TownPortal] ClearingArea
00:34:03.694 DEBUG Logger [Adventurer][ClearArea] Clearing
00:34:03.694 DEBUG Logger [Adventurer][ClearArea] Completed
00:34:03.724 DEBUG Logger [Adventurer][TownPortal] UsingTownPortal
00:34:03.744 INFO CommonCoroutines Using town portal
00:34:03.874 INFO Log [AutoFollow.Events][ChangeMonitor] World Transfer Start Fired!
00:34:04.904 DEBUG Logger [Trinity 2.14.503] Player is casting 'UseStoneOfRecall'
00:34:04.904 INFO Logger [Trinity 2.14.503] Reducing combat range settings to: Elites=45 Trash=45 ClusterSize=12 TrashCount=1 Attempt=0
00:34:04.904 INFO Logger [Trinity 2.14.503] CombatMode was set to: KillAll
00:34:04.904 INFO Logger [Trinity 2.14.503] Setting Portal Position to <693.9124, 881.9315, 0.5549872> (ClearAreaCheck)
 
damn I simply cannot get this to work ive got ubber bots working and tons of other scripts but this one just doesn't want to do a thing for me my problem is when I start my follower it must think its a leader or something it leaves party and makes a new game
then it exits game and repeat's etc.

Please post a full log with log level set to verbose in DB settings, and with Debug Logging turned on in Auto-follow settings. Thanks.
 
Having difficulties figuring out how to utilize the network settings to have it so I can run two on different networks.
If I could get a little step-by-step that'd be amazing
 
1.0.17


  • Leader can now invite players from the recent list or local players list.less
  • Leader should now wait for followers to finish vendoring when using any profile
  • Bot should no longer wait for ages after followers have finished their town runs.less
  • Followers should no longer try to teleport to leader while on a town run.
  • Followers should no longer try to follow leader through a hearth portal
  • Fix for getting stuck moving after a world change.
  • Followers shouldn't leave after rift until leader is ready; except if their bags are full.
  • Bots should once again be able to handle events that they have fired.
  • Added IsCastingTownPortal to information sent between bots.
  • Experiments with accepting a rift as empowered (not currently possible)
  • Reduced minimum catch up distance on slider to 10 and set default to 40 (was 80)less
  • Fixed rift guardian spawn message occurring in town when rift is closed.
  • Added cooldown on starting town runs because leader is doing it to avoid spam.
  • Added checks for YAR login on Initialize/Enable
  • Added setting to not display any character names in logging.
  • PowerLevel profile will now accept invites properly.
  • Bots will fight instead of walking to leader when within Catchup Radius if routine wants to fight.
  • Temporarily disabled scanning the names of players in party lobby to see if leader is present.
  • Fix for accepting any party invite.less
  • Fix for exception entering numbers into settings slider text box.
  • Settings: Added ability to force a bot as Server or Client
  • Settings: Added Slider for 'CatchUp Range' - the distance required for combat on/off cycling.
  • Events: Added events for rift guardian being spawned and when killed.
  • Follower Powerlevel/Combat: Bots will not teleport to leader when rift guardian has been killed.
  • Follower Combat: Bots will no longer take random portals nearby when bored.
  • Leader: Will wait for bots to catch up and upgrade gems after killing a rift guardian.
  • Movement: Bots will continue moving to leader when outside teleport range and in a greater rift.
  • Gem Upgrading: now calling Adventurer's upgrade SubRoutine directly to increase reliability.
 
Party invite is from 'Leon' who is not our leader, ignoring
then the players refused invites .
how to fix it ,please
 
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Biggest wishes for autofollow is for it to just be as fast as simplefollow.

The time it takes for it to turn off combat and stick with the leader is way too long and will waste a sec attacking a mob or 2 before following leader after hes taken off.

I fail so many more rifts after a full day of GRs with autofollow vs simple follow. Just due to the slowness between packs which also causes some of the bots to die because they get out of range of one another due to not moving INSTANTLY when leader is done with a pack. Simplefollow literally spams combat on and off to force the follows to be as perfect as can be to get between packs and stick together. Its just so much slower with Auto sadly. Everything about Autofollow is great just lacks in actually following fast.
 
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Hi,

Got big logs file, so can't really post it (it's about 40Mb...)
Just some questions.

Manual Leader:
- Bot still casting spells & move to location sometime. Why? (manual should be 100% manual?)

Follower Fight:
- Sometime in GR, die too many time, don't go to the leader. (too far, try TP, doesn't work?)
Same thing when boss is dead, so...)

Got issue with 3 players. (2 is kinda perfect, except bugs above, and some others, rare)
Each 3 to 5 GR, 3rd bots disconnected or don't do gems upgrade, or disconnect.
 
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