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[Guide/Setup] Crusader solo setup: 200B exp per hour no grift key burn

I updated DB and Trinity became 2.14.42.

Do i need to update to recent one which is .46 or 45?

I saw that yours is .44

Use whatever was working for you before.

mind if I ask why you think I run .44? I am testing .46 now, but I lost track of what I was running before, would be nice to know what version was stable.
 
Last edited:
my bot just stand there can't move
my db shows that Patiently waiting for the Navigation Server all the times how do i fix it
 
http://i.imgur.com/jRGQkei.png

No crazy good runs like some of you have, but still good average. Started without pools. Paragon2k+ so dont have to do so many normal rifts for pools. Dont have a good ingeom so i used Swiftmount instead.
 
http://i.imgur.com/jRGQkei.png

No crazy good runs like some of you have, but still good average. Started without pools. Paragon2k+ so dont have to do so many normal rifts for pools. Dont have a good ingeom so i used Swiftmount instead.

Nice :)

What Trinity are you running? From my personal anecdotal testing both .45 and .46 have been worse than .44, but I can't pin point why.
 
Just an idea, and it would burn more keys... But would be possible to integrate this?: https://www.thebuddyforum.com/demon...iles/160762-synergy-profile-combinations.html
This would reduce the ammount of time "wasted" searching for pools as the profile was coded to go to the locations where they spawn commonly.

Burning more keys is less XP in the long run. The reason XP pools from nephalim are so good is you have to run it anyways for keys.

Regardless implementing this is beyond the scope of this setup
 
Very nice guide, thanks.
Still missing some stats on my items but getting 180/185B.hr. Good enough for now.

I'm hoping you can help me with something.
I used this for my FlashFire Wizard (GR 68) and it works good as well with one exception.
Can you tell me how to edit Wizard Combat.cs so my Wiz will not pick up progression globes in GR but he will in Reg Rifts (Just like in did i your CrusCombat.cs)?
I found the code in your CrusCombat.cs, just not sure what to delete/replace?
 
Very nice guide, thanks.
Still missing some stats on my items but getting 180/185B.hr. Good enough for now.

I'm hoping you can help me with something.
I used this for my FlashFire Wizard (GR 68) and it works good as well with one exception.
Can you tell me how to edit Wizard Combat.cs so my Wiz will not pick up progression globes in GR but he will in Reg Rifts (Just like in did i your CrusCombat.cs)?
I found the code in your CrusCombat.cs, just not sure what to delete/replace?

It's about 6 or so lines of code in crusadercombat.cs , just search for ignore progression globes, those few lines are all you need for that.
 
Plugins\Trinity\Cache\Weighting.cs

In SVN 474 ; Line 1273
Or just search for the line
Code:
cacheObject.WeightInfo += string.Format("Ignoring {0} because of settings.", cacheObject.InternalName);
 
Hey im just tried your build and cant get the 200b/hour result dont know what im missing but i got 22.8k str %62 cdr (my ancient in geom dont have cdr sadly) 320k thorns my gears are really good except in geom using the modified files and
set trinity settings as same as in the pics still getting 170b - 180b / hour

so could you help me out and is your all setted to 0 ? elemental page in trinity combat / crusader settings (bottom of the page )

also my gems are level 95 and 1460 paragon atm running 71s
 
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Should I just add this anywhere in WizCombat?

bool IsVeryHighLevelGrift = Player.TieredLootRunlevel >= 80;
if (IsHighLevelGrift && !IsVeryHighLevelGrift)
{
Settings.Combat.Misc.IgnoreProgressionGlobes = true;
Settings.Combat.Misc.DelayAfterKill = 0;
}
else
{
Settings.Combat.Misc.IgnoreProgressionGlobes = false;
Settings.Combat.Misc.DelayAfterKill = 850;
}
 
You are missing the ishighlevelgrift definition.

Paste at the start of getpower() in wizwardcombat file
 
Should I just add this anywhere in WizCombat?

bool IsVeryHighLevelGrift = Player.TieredLootRunlevel >= 80;
if (IsHighLevelGrift && !IsVeryHighLevelGrift)
{
Settings.Combat.Misc.IgnoreProgressionGlobes = true;
Settings.Combat.Misc.DelayAfterKill = 0;
}
else
{
Settings.Combat.Misc.IgnoreProgressionGlobes = false;
Settings.Combat.Misc.DelayAfterKill = 850;
}

Paste this:

bool IsHighLevelGrift = Player.TieredLootRunlevel > 55;
bool IsVeryHighLevelGrift = Player.TieredLootRunlevel >= 80;
if (IsHighLevelGrift && !IsVeryHighLevelGrift)
{
Settings.Combat.Misc.IgnoreProgressionGlobes = true;
Settings.Combat.Misc.DelayAfterKill = 0;
}
else
{
Settings.Combat.Misc.IgnoreProgressionGlobes = false;
Settings.Combat.Misc.DelayAfterKill = 850;
}

In WizardCombat.cs after:

internal static TrinityPower GetPower()
{
 
Hey im just tried your build and cant get the 200b/hour result dont know what im missing but i got 22.8k str %62 cdr (my ancient in geom dont have cdr sadly) 320k thorns my gears are really good except in geom using the modified files and
set trinity settings as same as in the pics still getting 170b - 180b / hour

so could you help me out and is your all setted to 0 ? elemental page in trinity combat / crusader settings (bottom of the page )

also my gems are level 95 and 1460 paragon atm running 71s

with those stats I would expect better results with 70 instead of 71, at the very least it's worth a try.

regardless, 180B isn't bad for this level :)

Also, the settings at OP will mean there is no avoidance regardless of the different elemental sliders
 
You are missing the ishighlevelgrift definition.

Paste at the start of getpower() in wizwardcombat file

LOL...you lost me.
Like this?

internal static TrinityPower GetPower()

bool IsHighLevelGrift = Player.TieredLootRunlevel > 55;

bool IsVeryHighLevelGrift = Player.TieredLootRunlevel >= 80;
if (IsHighLevelGrift && !IsVeryHighLevelGrift)
{
Settings.Combat.Misc.IgnoreProgressionGlobes = true;
Settings.Combat.Misc.DelayAfterKill = 0;
}
else
{
Settings.Combat.Misc.IgnoreProgressionGlobes = false;
Settings.Combat.Misc.DelayAfterKill = 850;
}
 
Almost :)

right now WizardCombat.cs should look something like

internal static TrinityPower GetPower()
{
// Buffs
if (UseOOCBuff)
{
return GetBuffPower();
}

paste what i wrote in so it looks like:

internal static TrinityPower GetPower()
{

bool IsHighLevelGrift = Player.TieredLootRunlevel > 55;
bool IsVeryHighLevelGrift = Player.TieredLootRunlevel >= 80;
if (IsHighLevelGrift && !IsVeryHighLevelGrift)
{
Settings.Combat.Misc.IgnoreProgressionGlobes = true;
Settings.Combat.Misc.DelayAfterKill = 0;
}
else
{
Settings.Combat.Misc.IgnoreProgressionGlobes = false;
Settings.Combat.Misc.DelayAfterKill = 850;
}
// Buffs
if (UseOOCBuff)
{
return GetBuffPower();
}
 
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