What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Guide/Setup] Crusader solo setup: 200B exp per hour no grift key burn

Capeman

Member
Joined
Feb 14, 2016
Messages
104
Reaction score
0
Discontinued. If you want to keep using this I suggest using trinity .44


I've come up with what I believe is a very strong setup that I want to share.

example of results (started with no pool exp bonus. started and ended with almost same amount of grift keys):
http://imgur.com/AQXppc6

The setup:

Exp farm setup:
http://www.d3planner.com/320088920
Speeds 71 with ignore progress globes, runs t10 if not enough exp pool bonus. Maintains ~200B exp/hour forever, uses practically no grift keys, and I've had it spike to almost 400B exp/hour for a single run or two.

Push setup:
http://www.d3planner.com/295341368
Clears 82 in ~12 minutes, clears 83 about 75% of the time. I don't use any avoidance or ignore elites in settings, both of which should allow clearing 84 for sure, possibly 85.

I use the latest DB/Trinity/Adventurer, with the Adventurer grift profile. However, I modified several files:

\Plugins\Trinity\Combat\Abilities\CombatBase.cs
\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs
\Plugins\Trinity\Cache\Weighting.cs
\Plugins\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs

A few notes:
-Thanks to Fujiyama for the code that runs t10 for exp pools when needed
-My code is a hasty patch job. It might not work with other profiles/gear/skill setups.
-The bot is hardcoded to "Wait for convention of elements" for any grift higher than 55, and only for those. It will overwrite your settings.
-The bot is hardcoded to "Ignore Progression Globes" for any grift between 55 and 80, and only for those. It will overwrite your settings.
(both of these changes are in CrusaderCombat.cs)

How to use:

1) Download the 4 attached files, and place them in the directories specified above.
2) Settings: http://imgur.com/a/rea49 http://imgur.com/a/EfnWs
3) For exp runs, in adventurer settings select the highest grift level where you never die and "usually" kill an elite pack in one bombardment. Also make sure "Run Nephalem Rifts If No Keys Found" is ticked (this turns on running T10 for pools of reflection)
- req for efficient 72 is probably around 2k para with perfect gear really high gems/augments
- req for efficient 71 is probably around 1.5k para with close to perfect gear and high gems/augments
- when starting out, start from 1 grift lower than you think is your ideal level, and raise it after a few hours. setting grift one level too low is a tiny loss, setting grift one level too high is a huge loss
4) For pushing, make sure "Run Nephalem Rifts If No Keys Found" is unticked in adventurer settings (this turns off running T10 for pools of reflection, which isn't worth it when you die a lot)
5) (edit) Please make sure you are using the latest DB/Trinity/Adventurer or you will probably get compile errors.
6) (edit) If you want to just disable "Ignore progression globes" (to get more loot and less xp), you can edit the code in CrusaderCombat.cs: Open it in notepad, search for "IgnoreProgressionGlobes = true" and replace it with "IgnoreProgressionGlobes = false"


Let me know if this works for you, and if you found some modification or settings that improved your results, please share :)
 

Attachments

Last edited:
Sounds good man, just one question:
Should i have no keys for this to work? i mean, i have stashed 300+ keys at the moment, should i move them to another character so the bot thinks he is out of keys or it will detect i have no pools and go TX even if i got keys?
 
You can have keys in the stash it will still go and try to get an exp pool if it doesn't have enough bonus exp.

The only reason i tied the exp pools farm to "Run Nephalem Rifts If No Keys Found" is because I wanted some convenient way to turn it off when i push with the bot :p
 
You can have keys in the stash it will still go and try to get an exp pool if it doesn't have enough bonus exp.

The only reason i tied the exp pools farm to "Run Nephalem Rifts If No Keys Found" is because I wanted some convenient way to turn it off when i push with the bot :p

why no strongarm bracers for push build?
 
why no strongarm bracers for push build?
As long as you are killing elites, I find nemesis to be stronger, but I think it's close enough to vary from case to case depending on gear, para, exact settings etc.

Once you start ignoring elites (84-85+), you'd want to switch out nemesis for strongarms, and sunkeeper for swiftmount. Also you'd probably want to set up proper avoidance settings at that point.
 
Why ignore progession globes? Doesnt that boost the speed for grift?
 
Last edited:
I am using this and loving it ... ignore post about errors ... was user error on my part.
 
Last edited:
Ignore progression globes means you get more xp per grift key. It makes you burn fewer grift keys, so you can run less t10, which means more overall exp. The tradeoff for this gain in xp is less loot and gem upgrades.

edit:

If you want to just disable "Ignore progression globes" you can edit the code in CrusaderCombat.cs:

Open it in notepad, search for "IgnoreProgressionGlobes = true" and replace it with "IgnoreProgressionGlobes = false"
 
Last edited:
...I updated as you suggested and had all these errors ... thoughts ? Seems like the files are not quite right

Looking at the errors it looks to me like you aren't using the latest trinity version. Please update everything before installing this :)
 
entirely my fault ... somehow i didnt update trinity ... which is strange as i swear i did it yesterday ... sigh ...
 
Why would you use ingeom? :confused:
Swiftmount or doombringer would give you better results no?
 
Why would you use ingeom? :confused:
Swiftmount or doombringer would give you better results no?

I don't think Doombringer is really worth it, the loss of mobility and steed charge damage is just too high. As for Swiftmount, In geom gives you permanent steed charge for most of the run, which is almost as good as Swiftmount. In geom in addition gives you so much more though: permanent Akarat Champion, spam law, spam condemn, way way higher iron skin uptime (two activations per cycle), and even the occasional extra bombardment.

When In-geom procs, every skill you currently have on cooldown gets 10 seconds taken off it. So if you hit iron skin, and kill an elite pack, iron skin is now ready again, and you can use it, and have it back up in time for the next physical cycle.
 
DB > Settings > Account > Trinity.xml

can you upload this for farm/push? Easy to copy settings.
 
Works like a charm, hehe i only got a problem that he needs to run so many nephalem cause so bad luck with pools :D
 
Anyone experiencing crusaders occasionally missing CoE bombards? I'm above CDR threshold, it sometimes just casts bombard at the end of lightning cycle, instead of waiting that extra 1-2 sec for physical. I'm using the files provided. Thoughts?

Regardless, phenomenal contribution :)

Edit: It does this most times.
 
Last edited:
Nothing is perfect here. Only thing that i like about your adjustments that bot is using bombs on every phys cycle even OOC.

1) I had a situation when bot reached TP stone in last floor of the GR, then he wasted tons of time runing on that floor and he was lucky that there was enough white mobs to finish progression bar. I would assume to not ignore Progression Globes and set it to pickup atleast in 20 yards range.
2) I had a lot of naphalem streaks with NO reflection pools in it. Like about 5+ runs in a row.

Here GR72 that i did for test:

Code:
[Adventurer][Rift] Runs count: 67
[Adventurer][Rift] This run time: 0:05:46
[Adventurer][Rift] Average run time: 0:06:32
[Adventurer][Rift] Best run time: 0:03:40
[Adventurer][Rift] Worse run time: 0:11:15
[Adventurer][Rift] This run XP Gained: 865,226,944
[Adventurer][Rift] This run / Hour: 8,980,495,632
[Adventurer][Rift] Total XP Gained: 938,991,138,709
[Adventurer][Rift] Total XP / Hour: 128,637,792,109
[Adventurer][Rift] Best XP / Hour (single run): 299,344,059,858
[Adventurer][Rift] Worse XP / Hour (single run): 6,999,370,258
[Adventurer][Rift] Best XP / Single run: 36,514,409,219
[Adventurer][Rift] Worse XP / Single run: 812,855,535

11 mins is the GR with TP stone, longest normal GR run was in about 8:20. I have nearly perfect gear and GR72 is easy mode for my crusader, oneshooting elites and zero death.

So, here the facts(my GR72 vs OP GR71):

1) Peak of my test was 300 bil/h vs 400 bil/h of OP.
2) Total exp/h is 128 bil/h vs 204 bil/h of OP.
3) Highest exp in single run 35 bil vs 30 bil of OP.

After those facs i've making conclusion: either OP is extreme lucker and had more than 1 reflection pool in every namphalem run and had good density rifts in every GR in his small 35 runs sample, or somthing is wrong here.
 
somehow, my bot keep stop doing nothing. and bot do not use Steed Charge sometimes. But the idea of this guide is awesome.
 
Nothing is perfect here. Only thing that i like about your adjustments that bot is using bombs on every phys cycle even OOC.

1) I had a situation when bot reached TP stone in last floor of the GR, then he wasted tons of time runing on that floor and he was lucky that there was enough white mobs to finish progression bar. I would assume to not ignore Progression Globes and set it to pickup atleast in 20 yards range.
2) I had a lot of naphalem streaks with NO reflection pools in it. Like about 5+ runs in a row.

Here GR72 that i did for test:

Code:
[Adventurer][Rift] Runs count: 67
[Adventurer][Rift] This run time: 0:05:46
[Adventurer][Rift] Average run time: 0:06:32
[Adventurer][Rift] Best run time: 0:03:40
[Adventurer][Rift] Worse run time: 0:11:15
[Adventurer][Rift] This run XP Gained: 865,226,944
[Adventurer][Rift] This run / Hour: 8,980,495,632
[Adventurer][Rift] Total XP Gained: 938,991,138,709
[Adventurer][Rift] Total XP / Hour: 128,637,792,109
[Adventurer][Rift] Best XP / Hour (single run): 299,344,059,858
[Adventurer][Rift] Worse XP / Hour (single run): 6,999,370,258
[Adventurer][Rift] Best XP / Single run: 36,514,409,219
[Adventurer][Rift] Worse XP / Single run: 812,855,535

11 mins is the GR with TP stone, longest normal GR run was in about 8:20. I have nearly perfect gear and GR72 is easy mode for my crusader, oneshooting elites and zero death.

So, here the facts(my GR72 vs OP GR71):

1) Peak of my test was 300 bil/h vs 400 bil/h of OP.
2) Total exp/h is 128 bil/h vs 204 bil/h of OP.
3) Highest exp in single run 35 bil vs 30 bil of OP.

After those facs i've making conclusion: either OP is extreme lucker and had more than 1 reflection pool in every namphalem run and had good density rifts in every GR in his small 35 runs sample, or somthing is wrong here.
Go lower than 71 it will get near his numbers.
 
Back
Top