Try this: go to Trinity/Combat/Abilities and open CrusaderCombat.cs with your preferred text editor. Press ctrl+F and search for
Code:if (IsBombardmentBuild && !ShouldWaitForConventionofElements(Skills.Crusader.ShieldGlare, Element.Physical, 2500, 0) &&
Change that 2500 to whatever value you want too. This is the 'start' timer, so 2500 here means it'll be greenlit 2500 milliseconds before the Physical phase starts. Note that you shouldn't set that value to something smaller than zero.
Currently running TX rifts for keys, I'll give this a shot when i load up GR's later tonight/tomorrow.
would be great if you could fix this item rules issue for shields/crusader shields on one of the svn releases

https://www.thebuddyforum.com/demon...witness-missing-damage-rules.html#post2159517