[Itemlist 2.4] Demon Hunter v1.3
Hey, y'all. So, why use this item-list you ask? The answer is simple. I'm currently averaging 50-60 legs/ph speedrunning T10s/GRs and it's:
a) both time consuming to go through the legs and;
b) simply unreal to keep all the items because you run out of stash space.
This itemlist consists 95% of Ancient items.
It's basically an upgrade to the one I used before, the non-ancient version since I've all the sets/items(cubed as well) in at least a basic version.
The required rolls on the items is set to default/minimum. A little disclaimer: this itemlist might or might have not helped me get single didgets ranking on the seasonal ladder thus far
It's so advanced you don't even have to check your stash it will be for sure a usable piece granting the user an option to always have at least 1 rerollable stat, making the item worthwhile through the whole season.
Here's an example of the item-list logic:
You will always want to be as close to 37% cdr as possible to always have vengeance up, meaning you will need cdr on at least 3 pieces of your gear: shoulder, weapon/offhand/gloves, therefore in the itemlist we have obviously a must-have ancient roll as well as 3 others to choose from which are the cdr, the cost reduction and the third one depending on the piece.
We will only keep the item in case it has at least 2 of the abovementioned stats granting the user a good piece in 100% of times which can be perfect from the start if you're lucky or get rolled for the needed stat.
This logic is applied to every item(yup, took me some long hours).
Table of content:
..and a few other items not listed there, such as the immunity amulets, follower items(both weapons and jewelry) according to the http://www.icy-veins.com/d3/follower-skills-and-gearing-patch-2-3 and some random occasional armor and weapon pieces that might be useful in the near future if LoN build will ever be viable on the DH.
Worth noting that theFocus and Restraint rings as well as the The Traveler's Pledge and The Compass Rose are still on the non-ancient setting due to them being so universal among all the itembuilds, so trying getting a better version of those is always worth, imo.
How-to use the itemlist: https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/212365-item-list-stashing-system.html
Any wishes, complaints or suggestions are always appreciated. I will also take requests regarding adding removing certain item or stat, unless it's remove the ancient requirement from all the items, which won't happen. Other than that the itemlist itself is really easy to use and god bless the devs.
Pce
Changelog v1.1:
Since vitality pools on both pieces are identical(1000), but you can get even more total cdr with it being on the weapon(10% compared to gloves 8%), so it doesn't matter where vitality/cooldown is located as long as it is on at least 1 piece of these 2.
Changelog v1.2:
Changelog v1.3:
Hey, y'all. So, why use this item-list you ask? The answer is simple. I'm currently averaging 50-60 legs/ph speedrunning T10s/GRs and it's:
a) both time consuming to go through the legs and;
b) simply unreal to keep all the items because you run out of stash space.
This itemlist consists 95% of Ancient items.
It's basically an upgrade to the one I used before, the non-ancient version since I've all the sets/items(cubed as well) in at least a basic version.
The required rolls on the items is set to default/minimum. A little disclaimer: this itemlist might or might have not helped me get single didgets ranking on the seasonal ladder thus far

It's so advanced you don't even have to check your stash it will be for sure a usable piece granting the user an option to always have at least 1 rerollable stat, making the item worthwhile through the whole season.
Here's an example of the item-list logic:
You will always want to be as close to 37% cdr as possible to always have vengeance up, meaning you will need cdr on at least 3 pieces of your gear: shoulder, weapon/offhand/gloves, therefore in the itemlist we have obviously a must-have ancient roll as well as 3 others to choose from which are the cdr, the cost reduction and the third one depending on the piece.
We will only keep the item in case it has at least 2 of the abovementioned stats granting the user a good piece in 100% of times which can be perfect from the start if you're lucky or get rolled for the needed stat.
This logic is applied to every item(yup, took me some long hours).
Table of content:
- http://www.d3planner.com/940423439
- http://www.d3planner.com/222556809
- http://www.d3planner.com/304356193
- http://www.d3planner.com/568164361
- http://www.d3planner.com/937283871
- http://www.d3planner.com/761343462
- http://www.diablofans.com/builds/69836-2-4-gr-75-80-nats-fok-fulminator
- http://www.diablofans.com/builds/69834-2-4-gr-75-90-6p-shadow-updated-jan-19-group
- http://www.diablofans.com/builds/69843-2-4-bounty-farming-build-up-to-430-movement-speed
- http://www.diablofans.com/builds/69838-2-4-gr-75-80-chakram-marauder
- http://www.diablofans.com/builds/69830-2-4-fastest-torment-10-build-ue-fire
- http://www.diablofans.com/builds/73077-gr90-support-demon-hunter
- w/e new build there is to come to fill this
..and a few other items not listed there, such as the immunity amulets, follower items(both weapons and jewelry) according to the http://www.icy-veins.com/d3/follower-skills-and-gearing-patch-2-3 and some random occasional armor and weapon pieces that might be useful in the near future if LoN build will ever be viable on the DH.
Worth noting that the
How-to use the itemlist: https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/212365-item-list-stashing-system.html
Any wishes, complaints or suggestions are always appreciated. I will also take requests regarding adding removing certain item or stat, unless it's remove the ancient requirement from all the items, which won't happen. Other than that the itemlist itself is really easy to use and god bless the devs.
Pce
Code:
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Changelog v1.1:
- Added Vitality to all the Gloves pieces
- Added Cooldown to all the Weapon/Quiver pieces
Since vitality pools on both pieces are identical(1000), but you can get even more total cdr with it being on the weapon(10% compared to gloves 8%), so it doesn't matter where vitality/cooldown is located as long as it is on at least 1 piece of these 2.
Changelog v1.2:
- Added Spectrum
- Added The Horadric Hamburger
Changelog v1.3:
- Added Support Demon Hunter Build - http://www.diablofans.com/builds/73077-gr90-support-demon-hunter
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