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mrhango1

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Joined
Jan 21, 2016
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hi,dear administrator.
when i use Laws of justice in greater rift,it can allways causing disconnects, and it is allright when removing that skill.
Also another bug, steed charge is used in combat that whatever rune it has,it is not good for Crusader fighting in immobility.
thanks to you.
 
i have over 120 hours now and not once disconnect with Laws of justice on and with the steed charge spamming im clearing GR60's under 7 mins so it's helping me alot
 
hi, jensen can you pls post your combat settings and or crusader special stuff to fine tune.
thx in advance
 
i have over 120 hours now and not once disconnect with Laws of justice on and with the steed charge spamming im clearing GR60's under 7 mins so it's helping me alot
and lots of my friends also have the disconects with laws of justice~
 
hi, jensen can you pls post your combat settings and or crusader special stuff to fine tune.
thx in advance
S4.webp s3.webp s2.webp settings1.webp
 
ok im haveing the same thing today with Laws of justice im getting Disconnected so many times in GR
 
I removed the HP% check from the Laws of Justice block and that has prevent my disconnects so far. This is NOT a long term solution, just a quick edit to keep from disconnecting.

CrusaderCombat.cs:306

// LawsOfJustice2
//if (CanCast(SNOPower.X1_Crusader_LawsOfJustice2) && !CacheData.Buffs.HasBuff(SNOPower.X1_Crusader_LawsOfJustice2, 6)
// && (TargetUtil.EliteOrTrashInRange(16f) || Player.CurrentHealthPct <= CrusaderSettings.LawsOfJusticeHpPct))
if (CanCast(SNOPower.X1_Crusader_LawsOfJustice2) && TargetUtil.EliteOrTrashInRange(16f)
&& !CacheData.Buffs.HasBuff(SNOPower.X1_Crusader_LawsOfJustice2, 6))
 
yeah, justice has been broken at least since .11, i was running .11 till just minutes ago when i tried law of justice and it dced me, so i went and updated to .15 and tried a normal rift with justice again, and it dced again, guess i'm going back to law of hope~ I'm running LoN bombard 62s for 4-5 minutes with my gear even with law of hope so i'm not complaining but i feel the extra resist from justice would help brother chris run 65s as easy.
 
hi,dear administrator.
when i use Laws of justice in greater rift,it can allways causing disconnects, and it is allright when removing that skill.
Also another bug, steed charge is used in combat that whatever rune it has,it is not good for Crusader fighting in immobility.
thanks to you.

Can you please post the build are using that gets you disconnected. Go to Trinity tab and click 'Dump My Build' button.
 
I have been unable to reproduce the issue so you'll have to help me out a bit here.

Can you try

Going into the Advanced settings and limiting the Attacks per second to the minimum. See if it disconnects.

Then try reducing Ticks per second to ~8, See if it disconnects.

Confirm that changing to a different law prevents the disconnects.

also:

you are level 70 correct?
 
There was DB update today. It's possible that is rolled back to an old trinity version. Can you guys please check whether you're using 2.14.15?
 
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.*‫‪‪‎‫**‏**​*‪‫*‏*‏‎‬*[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.**​*​*****‏​*‎*‫**‫‏***‏*()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Bot.GameStats.****‎​‬**‫‬‏‫‬‪*‪**​‫​‬​‬*‎‎‫*(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎**‬‫‪‫‫*‫‏*‎​‏*​​‫‏**‪‬‫**‏‎**(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.*‬‎‪‎‬​*‬****‎*‫*​*​*‫‏***.‫​***‎‎‬*‎​‪**‫‫‪‬‏‬*‎‬‪**()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in c:\Users\ken\Documents\Demonbuddy\Plugins\Trinity\DbProvider\ClearArea.cs:line 145
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎**‬‫‪‫‫*‫‏*‎​‏*​​‫‏**‪‬‫**‏‎**(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.****‎​‬**‫‬‏‫‬‪*‪**​‫​‬​‬*‎‎‫*(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎**‬‫‪‫‫*‫‏*‎​‏*​​‫‏**‪‬‫**‏‎**(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.*‬‎‪‎‬​*‬****‎*‫*​*​*‫‏***.‫​***‎‎‬*‎​‪**‫‫‪‬‏‬*‎‬‪**()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at TrinityCoroutines.Resources.Inventory.Pulsator_OnPulse(Object sender, EventArgs e) in c:\Users\ken\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 73
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎**‬‫‪‫‫*‫‏*‎​‏*​​‫‏**‪‬‫**‏‎**(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.*‫‪‪‎‫**‏**​*‪‫*‏*‏‎‬*[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.**​*​*****‏​*‎*‫**‫‏***‏*()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎**‬‫‪‫‫*‫‏*‎​‏*​​‫‏**‪‬‫**‏‎**(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
at Zeta.Game.Internals.FastAttribGroupsEntry.*‫‪‪‎‫**‏**​*‪‫*‏*‏‎‬*[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.**​*​*****‏​*‎*‫**‫‏***‏*()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎**‬‫‪‫‫*‫‏*‎​‏*​​‫‏**‪‬‫**‏‎**(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Adventurer.Game.Actors.EntryPortals.AddEntryPortal() in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Actors\EntryPortals.cs:line 22
at Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) in c:\Users\ken\Documents\Demonbuddy\Plugins\Adventurer\Game\Events\PluginEvents.cs:line 49
at Zeta.Bot.GameEvents.‎**‬‫‪‫‫*‫‏*‎​‏*​​‫‏**‪‬‫**‏‎**[](EventHandler`1 , Object ,  )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
at Zeta.Game.Internals.FastAttribGroupsEntry.*‫‪‪‎‫**‏**​*‪‫*‏*‏‎‬*[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.​*‎**‬‪*‎‎*​‪*‎‬‪**‬****()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
at Trinity.Combat.SnapShot.Record() in c:\Users\ken\Documents\Demonbuddy\Plugins\Trinity\Combat\SnapShot.cs:line 31
at Trinity.Trinity.GameEvents_OnWorldChanged(Object sender, EventArgs e) in c:\Users\ken\Documents\Demonbuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 132
at Zeta.Bot.GameEvents.‎**‬‫‪‫‫*‫‏*‎​‏*​​‫‏**‪‬‫**‏‎**[](EventHandler`1 , Object ,  )
 
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