What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

MathewDK

New Member
Joined
Nov 15, 2015
Messages
127
Reaction score
0
Act 1-5 Bounties; Is it Possible to make them NOT turn in the bags?

I'm running 4 accounts and would like 3 alts to be running A1-5 bounties in the background, but as it is right now, they just turn in the bags. :S

Is there anyways to make them not turn it in?


I remember in season 4, a friend of me send me an adventurer mode where it didn't turn it in. So it should be possible. Some help would be appreciated !

Also, I remember once it finished all 5 acts, it would still leave the game ... so I would like;

1) Do not turn in the bags.
2) Do NOT leave the game after all is done.

Is this possible?

Thanks in advance,
Mathew
 
Act 1-5 Bounties; Is it Possible to make them NOT turn in the bags?

I'm running 4 accounts and would like 3 alts to be running A1-5 bounties in the background, but as it is right now, they just turn in the bags. :S

Is there anyways to make them not turn it in?


I remember in season 4, a friend of me send me an adventurer mode where it didn't turn it in. So it should be possible. Some help would be appreciated !

Also, I remember once it finished all 5 acts, it would still leave the game ... so I would like;

1) Do not turn in the bags.
2) Do NOT leave the game after all is done.

Is this possible?

Thanks in advance,
Mathew

My question to you, how did you get bounties to work at all?
 
OK, I managed to make it NOT turn in the caches now, so it does Act 1 to 5. . . too a while to find/change the coding !! Spend freaking 3½ days on it now. o.O',

But ... I got one problem I just can't fix ... :S . .. . after it have done all 5 acts, it just leaves the game ???? how to fix this ?? please some help.
 
Could you possibly share how you made it not turn them in?

I spend 4 days on just figuring that out ... that some moderator could've helped me with in 5 seconds ... what a joke this forum is ... should I be like them and not give a fuck, or should I care and help you out?
 
I spend 4 days on just figuring that out ... that some moderator could've helped me with in 5 seconds ... what a joke this forum is ... should I be like them and not give a fuck, or should I care and help you out?

Not really the mods here each have there own part that they do. Adventurer is a plugin made by a community dev and not demonbuddys main staff furthermore the person who made adventurer has been away for quite some time now the only reason it still runs is since another dev has taken over keeping it up to date. That by no measn means he knows how to answer your question or hand or for that matter anyone dose. Also why should someone help you when you got that kinda thought process. Furthermore you use the adventurer plugin for free so there is no need for anyone to drop what there doing to help you its not like the demon buddy botbase that we pay for, its a independent and free (other than donations) software.

Lastly if for example it would take the one keeping adventurer up to date 4 days to find the answer for you I would garentee everyone would rather he spends him time updating and improving his other scripts (auto follow and adventurer to name some).


Now as for helping you with your question not that I should after such an assidine response to the above poster.

Each profile has at the end of it

<LeaveGame reason="Done"/>.

If you get rid of this line the bot wont leave the game it will just end up confused and not able to do anything bare in mind your inactivity timers would still be ticking so I would suggest turning them of so you don't get kicked from that.

As a note I haven't tried or bothered testing if that will work but should but don't care enough to help you beyond that.
 
Last edited:
Hey man, think you miss-understood it. I was just saying, if nobody cares, why should I care? and then I was planning to show/share it to him how I fixed it.

I wasn't aware of that, it's completely understandable. If it's a free plugin and the person who made it doesn't really do anymore.

What I meant by the 4 days, was that if someone who knows how to sort it, it takes him maybe 30 seconds to answer could've save me 4 days and I could spend some of those hour helping out. It's always good to set an example, that's what I meant with what I wrote. :) :)

Appreciated you answered and thanks for your tip, I'll try it out. Seems like it could solve my problem.
 
Hey man, think you miss-understood it. I was just saying, if nobody cares, why should I care? and then I was planning to show/share it to him how I fixed it.

I wasn't aware of that, it's completely understandable. If it's a free plugin and the person who made it doesn't really do anymore.

What I meant by the 4 days, was that if someone who knows how to sort it, it takes him maybe 30 seconds to answer could've save me 4 days and I could spend some of those hour helping out. It's always good to set an example, that's what I meant with what I wrote. :) :)

Appreciated you answered and thanks for your tip, I'll try it out. Seems like it could solve my problem.


What is the point in not turning in the cache?
 
What is the point in not turning in the cache?

He explained it in the first post to a degree. He wants to have each bot running there own set of bounties while he can play in the for ground so once they are done the 5 acts he just hops over with the main and gets 8 of each mats with no real time loss. its a good idea better than the other means we have witch is using auto follow to have them all do the same bounties as would be more mats per hour.

Also as a way to not turn in cashes if you find where he has tyrals unit id and delete that line the bot wont be able to interact with him. Given you dont need to interact with him at any point other than turning in wont cause any other issues. Thing is I dont know where his ID is stored of hand (would be somewhere in the adventurer folder as its not stored within the bot itself.
 
Under Demonbuddy/plugins/Adventurer/Coroutines find CompleteActbountiesCoroutines.cs

near the bottem you will have,

private async Task<bool> InteractingWithTyrael()
{

if (await _interactionCoroutine.GetCoroutine())
{
if (!ZetaDia.ActInfo.AllQuests.Any(q => q.Quest == BountyHelpers.ActBountyFinishingQuests[_act] && q.State == QuestState.InProgress))
{
State = States.Completed;
return false;
}
var tyrael = ActorFinder.FindUnit(TYRAEL);
if (tyrael == null)
{
Logger.Error("[CompleteActBounties] Couldn't detect Tyrael. Failing");
State=States.Failed;
return false;
}
if (tyrael.IsFullyValid() && tyrael.CommonData.MarkerType == MarkerType.Exclamation)
{
return false;
}
State = States.Completed;
}
return false;
}

This is what tells the bot at the end of a given act to interact with tyreal and turn in the quest.
If you instead tell the bot this step was done without it doing anything the bot will move on without turning in. to do that this will prob work thou not testing it as dont got the time:.

private async Task<bool> InteractingWithTyrael()
{

if (await _interactionCoroutine.GetCoroutine())
{
if (!ZetaDia.ActInfo.AllQuests.Any(q => q.Quest == BountyHelpers.ActBountyFinishingQuests[_act] && q.State == QuestState.InProgress))
{
State = States.Completed;
return false;
}
}
return false;
}

This will tell the bot that you completed the turn in but skips the searching and finding tyrals so it move onto the next step marking the act as done. Again never tested it so might not work mod as needed.
 
Curious question

If you have multiple chars, you can farm caches with alts and share with main. :)

Everyone is talking about altering this and changing that and I can't seem to even get them to complete acts of bounties with hardly any success. What profile/adventurer version are ya'll using?
 
Everyone is talking about altering this and changing that and I can't seem to even get them to complete acts of bounties with hardly any success. What profile/adventurer version are ya'll using?

trinity 2.14.15
Autofollow 1.0.8
Adventurer 1.3.4.11

Make sure trash cluster is set to 1 on all toons

In the Adventurer settings dont use force bonus act settings as there is still alot of unsupported bounties.

If you use balanced mats settings and leave on unsupported on, the bot will do every act that it is able to each game and skip those it can't. If one act starts to get ahead on mats it will skip that act in future games. The prob with bonus act mode is since the bonus act is fixed for 1 hour at a time you oftain get (act 5) with has alot of bad bounties in it as the bonus and the bot just sits there join/leaving. this will still happen with balanced mats mode but less oftain.

Beyond that if your not having success just telling us that doesn't help at all. If you want help to get it working you need to tell us exactly what the bot is doing to mess up the bounties. eg dose he not click the nodes at a given bounties is he joining/leaving what is the issue as there is tons of stuff that can go wrong and its a waste of time to list everything.

Also its best to start a new thread if you got an issue looking in a thread that is not related as the reason where talking about changing stuff here is that is what this thread is about its not a thread troubleshooting bounties. Thou make sure to run a search first for the answer before making duplicate threads. From a quick look https://www.thebuddyforum.com/demonbuddy-forum/plugins/adventurer/236387-bounty-issue.html is talking about bounties issues so your solousion might be in there if its not either make a new threat about it or post in that one but by the looks of it that one is derailed so a new threat is prob better in that case.

Keeping stuff in the right place helps to get those the 1) knows the answer to see it and 2) lets the script devs see chronic issues and fix them. as they may not know about your given issue (and yes we know 5-10% of the bounties are unsupported right now as they where just added with patch).
 
trinity 2.14.15
Autofollow 1.0.8
Adventurer 1.3.4.11

Make sure trash cluster is set to 1 on all toons

In the Adventurer settings dont use force bonus act settings as there is still alot of unsupported bounties.

If you use balanced mats settings and leave on unsupported on, the bot will do every act that it is able to each game and skip those it can't. If one act starts to get ahead on mats it will skip that act in future games. The prob with bonus act mode is since the bonus act is fixed for 1 hour at a time you oftain get (act 5) with has alot of bad bounties in it as the bonus and the bot just sits there join/leaving. this will still happen with balanced mats mode but less oftain.

Beyond that if your not having success just telling us that doesn't help at all. If you want help to get it working you need to tell us exactly what the bot is doing to mess up the bounties. eg dose he not click the nodes at a given bounties is he joining/leaving what is the issue as there is tons of stuff that can go wrong and its a waste of time to list everything.

Also its best to start a new thread if you got an issue looking in a thread that is not related as the reason where talking about changing stuff here is that is what this thread is about its not a thread troubleshooting bounties. Thou make sure to run a search first for the answer before making duplicate threads. From a quick look https://www.thebuddyforum.com/demonbuddy-forum/plugins/adventurer/236387-bounty-issue.html is talking about bounties issues so your solousion might be in there if its not either make a new threat about it or post in that one but by the looks of it that one is derailed so a new threat is prob better in that case.

Keeping stuff in the right place helps to get those the 1) knows the answer to see it and 2) lets the script devs see chronic issues and fix them. as they may not know about your given issue (and yes we know 5-10% of the bounties are unsupported right now as they where just added with patch).

is the Beta DB or the Release version
 
is the Beta DB or the Release version

last question i sware. You said to put "Trash Cluster" to 1 did you mean "Trash pack size"? because i know thats one thing that has always been required i just didn't know if changing the cluster was also needing to be 1
 
last question i sware. You said to put "Trash Cluster" to 1 did you mean "Trash pack size"? because i know thats one thing that has always been required i just didn't know if changing the cluster was also needing to be 1

yes, wasn't looking at trinity at the time so thought it was trash cluster vs pack size same meaning in the end. Cluster radius doesn't matter thou if pack size is 1.
 
Under Demonbuddy/plugins/Adventurer/Coroutines find CompleteActbountiesCoroutines.cs

near the bottem you will have,

private async Task<bool> InteractingWithEnyo()
{

if (await _interactionCoroutine.GetCoroutine())
{
if (!ZetaDia.ActInfo.AllQuests.Any(q => q.Quest == BountyHelpers.ActBountyFinishingQuests[_act] && q.State == QuestState.InProgress))
{
State = States.Completed;
return false;
}
var Enyo = ActorFinder.FindUnit(Enyo);
if (Enyo == null)
{
Logger.Error("[CompleteActBounties] Couldn't detect Enyo. Failing");
State=States.Failed;
return false;
}
if (Enyo.IsFullyValid() && Enyo.CommonData.MarkerType == MarkerType.Exclamation)
{
return false;
}
State = States.Completed;
}
return false;
}

This is what tells the bot at the end of a given act to interact with tyreal and turn in the quest.
If you instead tell the bot this step was done without it doing anything the bot will move on without turning in. to do that this will prob work thou not testing it as dont got the time:.

private async Task<bool> InteractingWithEnyo()
{

if (await _interactionCoroutine.GetCoroutine())
{
if (!ZetaDia.ActInfo.AllQuests.Any(q => q.Quest == BountyHelpers.ActBountyFinishingQuests[_act] && q.State == QuestState.InProgress))
{
State = States.Completed;
return false;
}
}
return false;
}

This will tell the bot that you completed the turn in but skips the searching and finding tyrals so it move onto the next step marking the act as done. Again never tested it so might not work mod as needed.

Cheers a LOT man, awesome thanks so much for help. :)

Especially the previous comment with removing the complete=Leave from plugin helped me. :)
 
Back
Top