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Is Trinity setting the Skills and such for leveling? Seems very strange that Crusader isn't using a 2hd and shield with that skill? Is there a way to adjust this?

Everything else seems to be working ok, would be best to keep the +exp Hat going and not be swapped out even if there is an upgrade.

Smitie
Trinity will change your equipment and skills if you allow it. You can disable it under Trinity ->Items ->Pickup ->Auto-Equip while leveling. It definitely made some odd choices on my WD while it was leveling but it got me there eventually.
 
It seems like bot is breaking down legenderies even though it is set to stash all legenderis under item list. Anyone else having this problem?
 
This seems to be a bug :

When using the Short Mans Finger (Big garg turns into 3 smaller ones) ring on WD the bot will spam use Gargantuan but when using no ring it dont spam use it, it will only use it when it has expired or you die etc. I can not find any option to disable this like you can with Fetish Army. Not a major issue for me atm but when pushing higher GRIFTS i think this will hurt alot as the 3 small gargs do alot of damage :D

Anyway thanks for all the work on Trinity i will send a donation later to both of you.
 
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Trinity will change your equipment and skills if you allow it. You can disable it under Trinity ->Items ->Pickup ->Auto-Equip while leveling. It definitely made some odd choices on my WD while it was leveling but it got me there eventually.

I would just like to see the skill trees and make adjustments if possible. Like the fact it's auto equipment just believe some fine tuning is in order.
 
I would just like to see the skill trees and make adjustments if possible. Like the fact it's auto equipment just believe some fine tuning is in order.

All skill tree for each class is under Trinity\Coroutines\AutoEquipSkills.cs
Be careful not to put in a skill lower than its level requirement, that will cause a crash :D

The fomulas for items are located near the end of the file Trinity\Coroutines\AutoEquipItems.cs

As far as 2h equipping, its not done well, it was much more difficult than I anticipated to evaluate 2h against 1h+shield. And this feature wasn't intended to be perfect in its evaluations since while levelling you find better items so quickly, so I wasn't particularly worried.

[Edit] it looks like I turned off 2h on Crusader due to the skill tree I picked using shield bash.
 
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Is there maybe a possibility to switch character spending blood shards and then back to the "farmchar"?
The option to relog and join a private game in an explicit difficult is actually in. So maybe additionally set the Slot No. which char he has to log in, spend blood shares, and switch on Slot No. of Char back and go on farming. With this option naturally the function of blood shards spending on the "farmchar" must be disabled.

Would make it very easy to equip new chars :-)

It is possible, I had it working in 3x for a while, but there are some catches. Currently to switch chars we need your HeroId and the only way to get that is from Battle.Net API, which introduces some additional work and problems. So yeah, once things settle down, maybe...
 
All skill tree for each class is under Trinity\Coroutines\AutoEquipSkills.cs
Be careful not to put in a skill lower than its level requirement, that will cause a crash :D

The fomulas for items are located near the end of the file Trinity\Coroutines\AutoEquipItems.cs

As far as 2h equipping, its not done well, it was much more difficult than I anticipated to evaluate 2h against 1h+shield. And this feature wasn't intended to be perfect in its evaluations since while levelling you find better items so quickly, so I wasn't particularly worried.

[Edit] it looks like I turned off 2h on Crusader due to the skill tree I picked using shield bash.

Thanks for the information, I'll look into this and if I level another one this season might play more with it. There is a skill you can get very low level that allows the crusader to use a 2Hr and a shield so shield bash is still very good. When I leveled manually I switch to it and I was killing much faster.

Smitie
PS WIth the sets being so easy this season is it even worth having armor upgrades turned on when you hit 70?
 
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PS WIth the sets being so easy this season is it even worth having armor upgrades turned on when you hit 70?

The Auto-Equip of items is automatically disabled when you hit 70. There were lots of issues with Armory randomly unequipping and then vendoring people's best items. It probably had nothing to do with the armory code, sometimes DB just reads memory wrong and gives you bad data. Its rare but it does happen. its not worth the risk.
 
Changes in 2.14.10


  • Combat: Spenders should be cast more often (fixed bug with bastians ring set check)
  • Demon Hunter: should now use Impale more often and with Sword of Ill Will equipped.
  • Stuck Handler was rewritten. Should trigger less often at inappropriate times.
  • Wizard: added support for the new Delsere builds (both the arcane orb one and the energy twister one) (jubisman)
  • Wizard: should now try to cast Teleport when blocked by ignored mobs (jubisman)
  • Blood shards should now be picked up properly
  • Wizard: Disintegrate should no longer pulse and sputter.
  • Wizard: Disintegrate no longer waits for convention element.
  • Crusader: should now cast Steed Charge in combat if the Spiked Barding rune is detected (zig zag not working yet) (jubisman)
  • Barbarian: should now cast Earthquake a lot more often when full Might of the Earth set is detected (jubisman)
  • Avoidance: Bots will no longer try to avoid when Avoidance is turned off
  • Bots will no longer try to clear area of monsters for casting teleport to player.
  • Witchdoctor: Fixed Gargantuan counts when wearing Short Mans Finger ring
  • Witchdoctor: FetishArmy and Gargantuan should now only be cast when necessary.
  • Witchdoctor: LocustSwarm is no longer cast with wormwood staff equipped
  • Witchdoctor: Summons are now prioritized above other Skills
  • Witchdoctor: Haunt is now spammed when using Jade set.
 
I've been away for a while, back for new season. Can anyone help me the correct settings for Trinity to convert mats in the kanai's cube tab? Currently it just salvages my whites and not converting it with the cube :(

used the latest in everything.
 
Changes in 2.14.10


  • Combat: Spenders should be cast more often (fixed bug with bastians ring set check)
  • Demon Hunter: should now use Impale more often and with Sword of Ill Will equipped.
  • Stuck Handler was rewritten. Should trigger less often at inappropriate times.
  • Wizard: added support for the new Delsere builds (both the arcane orb one and the energy twister one) (jubisman)
  • Wizard: should now try to cast Teleport when blocked by ignored mobs (jubisman)
  • Blood shards should now be picked up properly
  • Wizard: Disintegrate should no longer pulse and sputter.
  • Wizard: Disintegrate no longer waits for convention element.
  • Crusader: should now cast Steed Charge in combat if the Spiked Barding rune is detected (zig zag not working yet) (jubisman)
  • Barbarian: should now cast Earthquake a lot more often when full Might of the Earth set is detected (jubisman)
  • Avoidance: Bots will no longer try to avoid when Avoidance is turned off
  • Bots will no longer try to clear area of monsters for casting teleport to player.
  • Witchdoctor: Fixed Gargantuan counts when wearing Short Mans Finger ring
  • Witchdoctor: FetishArmy and Gargantuan should now only be cast when necessary.
  • Witchdoctor: LocustSwarm is no longer cast with wormwood staff equipped
  • Witchdoctor: Summons are now prioritized above other Skills
  • Witchdoctor: Haunt is now spammed when using Jade set.


thanks , any ETA to fix monk - 'Use Dashing Stike OOC' ?
 
Crusader: should now cast Steed Charge in combat if the Spiked Barding rune is detected (zig zag not working yet) (jubisman)

Any way you can stop the primary attack as it also stops the Steed Charge?

Smitie
PS Thanks for this Change:)
 
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Thanks for the quick update, is it possible to add compatibility to take full advantage of the new massacre exp bonuses? Basically to be attacking as frequently as possible to keep the kill streak going as high as it can.
 
Hello, thx 4 the update!
I got a small problem though when i try to select combat routine the bot just stops working. got W 10!
any advice is apreciated
 
OMG thanks a lot for the update! My Wizard (Delsere) does GR 55 like piece of cake now. It seems to actually press buttons better than I do lol :D
 
Thanks a lot for the update !

If now Fan of Knives could be used a bit more wisely (like @30 charges of greenstone) with the Impale DH playing a bit more on close distance it would be great :-)

But once again, awesome quick updates.
 
Thanks for the update!

Anyone having problems with the bot not picking up materials when it drops the caches?
 
Anyway to get DH Impale build to use Wraps of Clarity every 5 seconds with Bola to keep up buff?
 
for witch doctor, with jade set, i always have spare mana while i can spam haunt. can i set to spam it more? it also hepls to reduce harvest cooldown. which can burn anything in moments.
 
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