just hit rank 3 with secret paladin. EU
rank5 proof:https://i.gyazo.com/39b5843b0642f6f6ca1772ad44b3d24c.png
rank3 proof: https://i.gyazo.com/890827fde42002b878513cc1094d882b.png
decklist v1: https://i.gyazo.com/ea9b8893443b81d463b75592e1bbfb8a.png
decklist v2: https://i.gyazo.com/f641a47bf117141a98379625e2eb928f.png
replace default Mulligan in DefaultRoutine.cs:
With:
Really dont know how ppl fail at CTRL-C > CTRL-V. Just copy http://i.imgur.com/PY7Bk50.png then select http://i.imgur.com/ZRLE09P.png in the defaultroutine and CTRL-V and its done.
int enfacehp = 30
bool secrets = false
Everything else should be default.
rank5 proof:https://i.gyazo.com/39b5843b0642f6f6ca1772ad44b3d24c.png
rank3 proof: https://i.gyazo.com/890827fde42002b878513cc1094d882b.png
decklist v1: https://i.gyazo.com/ea9b8893443b81d463b75592e1bbfb8a.png
decklist v2: https://i.gyazo.com/f641a47bf117141a98379625e2eb928f.png
replace default Mulligan in DefaultRoutine.cs:
Code:
// Global rules. Never keep a 4+ minion, unless it's Bolvar Fordragon (paladin).
_mulliganRules.Add(new Tuple<string, string>("True", "card.Entity.Cost >= 4 and card.Entity.Id != \"GVG_063\""));
// Never keep Tracking.
_mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.HUNTER", "card.Entity.Id == \"DS1_184\""));
// Example rule for self.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.MAGE", "card.Cost >= 5"));
// Example rule for opponents.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.OpponentClass == TAG_CLASS.MAGE", "card.Cost >= 3"));
// Example rule for matchups.
//_mulliganRules.Add(new Tuple<string, string>("mulliganData.userClass == TAG_CLASS.HUNTER && mulliganData.OpponentClass == TAG_CLASS.DRUID", "card.Cost >= 2"));
Code:
// Global rules. Never keep a 0+ minion, unless it's "Shielded Minibot" , "HauntedCreeper" , "Knife Juggler" , "Secretkeeper" , "Mysterious Challenger" , "Muster for Battle"
_mulliganRules.Add(new Tuple<string, string>("True", "card.Entity.Cost >= 0 and card.Entity.Id != \"GVG_058\" and card.Entity.Id != \"FP1_002\" and card.Entity.Id != \"NEW1_019\" and card.Entity.Id != \"EX1_080\" and card.Entity.Id != \"AT_079\" and card.Entity.Id != \"GVG_061\""));
int enfacehp = 30
bool secrets = false
Everything else should be default.
Last edited: