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[UPDATED] What new playersbotters would like to see in the AB

hey out, i posted on the developers forums if it is possible to buy stuff with vocation badges from the blue salt merchant. However i havent had a reaction so i expect that this isnt possible. So i am wondering is you could add this.
 
if it is possible to buy stuff with vocation badges from the blue salt merchant
Should be possible. Do you try it?
 
Should be possible. Do you try it?

hey out just tried it again .

BuySpecialItem("Red Lure");
Thread.Sleep(2);
BuyItems("Red Lure", 10);
BuySpecialItem("Yellow Lure");
Thread.Sleep(2);
BuyItems("Yellow Lure", 10);
BuySpecialItem(27549); id for red lure
Thread.Sleep(2);
BuyItems(27549, 10); db.id for red lure

but they are all not working. I am standing right next to blue salt brotherhood western branch president asha.
 
You cant turn off\on it.
Core itself checks if you have patron account and do you need move to blacksmith or you dont need it

I am using universal fighter plugin.
Do i need to have auto-repair set up up on it ? ( one of widgets options on universal fighter plugin )

all my accounts have patron on.

So it auto repairs himself ? i do not need to assign that option at plugin ?
 
Initial version of account scheduler released. You can try it!
 
Can you add to questing plugin custom % to stop(not just lvl)? Pplz who farm with questing really needs it
 
It'd be great to see a sidebar menu on the main page that displays the log. Not a big necessity by any means, but would assist the new users tremendously.
 
A way to retrieve the links between gpspoint. Currently only the gps internal code can access those, which prevent custom implementation for path finding.

For instance, if i had the link data, i could have my bot not always take the shortest path to their destination. Currently the only way i have is to pick a point randomly and compare the paths to my destination and to the point to see if they are partial match . This work but is extremely cpu intensive to find proper match. If each gpspoint had a list of gpspoint it can travel to then i could simply write my own path finding using the gps data and feed it to the gps control.


Another thing, altho im not sure if the structure required for it is even there. But an onGameClosed event (fired when the AA process died for whatever reason) would make it a lot simpler for multithreaded plugins to clean themself and shutdown properly instead of often getting stuck. Currently i use an inplugin check to see if the process associated with this instance of the plugin is still here, but it cant check as quickly as id like without also impacting performance heavily. On the other hand, the parent of the Archeage process (AB) should be able to know near instantly if the AB process is gone. If im wrong then no matters my implementation work 90% of the time so its not too bad.

And in the same line of thought. An onDisconnect event.
 
Last edited:
I would like that my bots can do :
My bots always farm 2-3man party

1. If someone comes and gives bot debuff on them that they turn bloodlust one and all together charge on caster of bot debuff on me

2. If someone whisps me that my bot gives whisper back "costum text " that we can write down , but ignores whisper from same dude for next 30 mins , etc just replays once whisper recived from one person.

3. If someone attacks my bots that all bots inside of party fight back making that target priority


Asking to much prob : )
 
I would like that my bots can do :
My bots always farm 2-3man party

1. If someone comes and gives bot debuff on them that they turn bloodlust one and all together charge on caster of bot debuff on me

2. If someone whisps me that my bot gives whisper back "costum text " that we can write down , but ignores whisper from same dude for next 30 mins , etc just replays once whisper recived from one person.

3. If someone attacks my bots that all bots inside of party fight back making that target priority


Asking to much prob : )

Sounds great in a perfect world of botting though.
 
Thanks for the update Out.

In account manager you could put a datetime variable with the latest update of the labor reading.
 
It would be very helpful if you would be able to change the account-auto start setting within your plugin.
Example:
I have 5 accounts, i can have 3 characters online.
When the plugin is done on one of the 3 logged in account i want the plugin to remove the auto-login from the account manager so the next one will be able to login.
That way i can spend labor on 5 accounts without manually changing accounts.

So, a interaction between the running plugin and account manager :)
 
New features? Improvements? Maybe new interface? More FAQs and videos? More answers and support on forum?
Thanks for answers

Implemented ideas:
Account Manager:​
- Number of Labor as added option in Columns in Account Manager​
- Double click on account will now popup archeage client​
- Server, nickname, gold, labor count and level now remember last value and if account offline - these values will be used.​
- Option to start game clients minimized.​
- Button to export all accounts that are currently registred to an excel file with the info.​
- Account scheduler​
Core:​
- PlantItems\CollectItems functions will now stop if the character died during their work.​
- Patron bot repair without blacksmith (EU\NA)​



Ideas that can't be implemented or under review:
- Questing 38-50
- Patron days left
- Scarecrow plugin rework. (multiple farms with one owner, cycles, mansions, etc)
- Out i have another request: It would be really nice if we could buy stuff of the market place with loyalty tokens.
- API to work with ICQ or Jabber or Skype



Ideas that will not be implemented:
- Open ArcheAge at a very low resolution. ( could it be done in 800 x 600 ? ) ; I see no need for this, it doesn't reduce client performance
- On Settings > Charactercs > Selecter character > an option to ALL ; not implementable
- PlantAlgoritm.Randomized be nice to have PlantAlgoritm.Custom where we can Set it with a function(x, y) that you can return an offset so it plants PlantAlgoritm.MaxPerfomance with your own custom offset function. ; Core plant functions incompatible with this. You can create your own algorithms that will use PlantItem function
- Goes to city and auto-removes bot debuff report button using teleport book and gate. ; You should do this with plugins itself.
- Plugin crash AB ; Plugin devs should fix this.
- Auto disconekt or beep msg when someone puts bot debuff on u ; onNewBuff += (Buff b, Creature obj) => { if (obj == me && b != null && b.id == BAD_BUFF_ID) PlaySound("enemy.wav"); };
- check if unit is in line of sight ; You can find solution in questing plugin sources, how to find objects between point A and point B. you can't find trees\houses\etc becouse AB dont know nothing about object mesh and textures
- All disconnections if gm\buff\etc ; You should do this with plugins
- fix WTfast issue.It says "Your Ip Changed since you last authorized" everytime if i want to use WTfast. not implementable. WTFast not incompatible with AB proxifications\hooks


I dont know how to code , i am here to pay money and to get stuffs, already paid you 14 keys .
I think i deserve explanation or guide how to do this stuffs.
- Goes to city and auto-removes bot debuff report button using teleport book and gate. ; You should do this with plugins itself.
- Auto disconekt or beep msg when someone puts bot debuff on u ; onNewBuff += (Buff b, Creature obj) => { if (obj == me && b != null && b.id == BAD_BUFF_ID) PlaySound("enemy.wav"); };
- Button to Pause all plugins so i can do recall hit mailbox sell my stuffs got back to farm spot and just un pause
- And offering 100$ for lv 1 to lv 50 nuian quest pluggin

Good job until now srsly only thing that pisses me off on this forum are answers that you provide in this sense :
- Auto disconekt or beep msg when someone puts bot debuff on u ; onNewBuff += (Buff b, Creature obj) => { if (obj == me && b != null && b.id == BAD_BUFF_ID) PlaySound("enemy.wav"); };
That kind of answers are making me to regret doing any business with you. Why ? Cause i am dumb fat ritch kid that have no clue what you are talking about or how to do it, and u do not care about me to provide me guide or some files to download, i really do not understand your forum support for dumb people like me. So yeah big MINUS for you regarding that and you should change .
 
I dont know how to code , i am here to pay money and to get stuffs, already paid you 14 keys .
I think i deserve explanation or guide how to do this stuffs.[
You can do all this stuff with google + time + brain + coffee + visual studio + more time + more brain.
Just learn Csharp / C#
 
You can do all this stuff with google + time + brain + coffee + visual studio + more time + more brain.
Just learn Csharp / C#

Why i would do that ? when i paid money for this
 
- Scarecrow plugin rework. (multiple farms with one owner, cycles, mansions, etc)


This is all why i am here :( please improve it.. I dont have any other use then plantgather and multiclient, it is so sad after 10 months mansion still not working.

Other problem is if the owner name of farm is same it doesnt do multi farms had to rerun plugin as much as count of farm with same owner name really annoying.
 
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