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Trinity 2.7.0 and QuestTools 3.3.12

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Condem Crusader seem to work just fine with 2.7.0 i will run it for 24/h and then update a log.

It will do both Bounty and Rifts.

Thanks in advance keep the good job up. :)
 
Can you link a build/items for this? Is it on diablofans? I haven't seen this.

IK whirlwind barb ( Patch 2.2 ) GR50 Capable

Could you make it so if Trinity detects BK set, it will replace walking with WW?

BK set gives you 10 fury/second and also +30% IAS/MS during WW.

I think it's better if you could just implement "WW OOC" in Barbarian setting (where you have the Furious Charge and Leap OOC).
 
IK whirlwind barb ( Patch 2.2 ) GR50 Capable

Could you make it so if Trinity detects BK set, it will replace walking with WW?

BK set gives you 10 fury/second and also +30% IAS/MS during WW.

I think it's better if you could just implement "WW OOC" in Barbarian setting (where you have the Furious Charge and Leap OOC).

ur dmg will be lot lower than a good IK weapon.
I guess you nn to be fast in GR you have to be a tank and a lot dmg.
also on IK i never run out of fury, you got fury problems?
 
ur dmg will be lot lower than a good IK weapon.
I guess you nn to be fast in GR you have to be a tank and a lot dmg.
also on IK i never run out of fury, you got fury problems?

6WW2IK2BK is really good for speedrunning through T6 rifts and up to like, 35~ GR with most non-ancient gear. Auto-detection would be awesome if the weaps are equipped so I don't have to make the edits myself every time I switch gear.
 
IK whirlwind barb ( Patch 2.2 ) GR50 Capable

Could you make it so if Trinity detects BK set, it will replace walking with WW?

BK set gives you 10 fury/second and also +30% IAS/MS during WW.

I think it's better if you could just implement "WW OOC" in Barbarian setting (where you have the Furious Charge and Leap OOC).

WW OOC at rage > x% would be perfect. I've been mucking around w/ the barbcombat file but I can't seem to get it to do this.
 
Bot is having a ton of issues clearing "Corrupted Growths" in Act 4, Gardens of Hope. Is this a Trinity issue with handling it as an obstacle? Running as a DH!
 
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Is there any fix to blacklist Hydra as one of the spells the bot uses to attack destructibles? Hydra doesn't attack them and the bot just stands around recasting it for awhile then backtracking and possibly have to reset the game due to exp inactivity.
 
WW OOC at rage > x% would be perfect. I've been mucking around w/ the barbcombat file but I can't seem to get it to do this.

Have you also tried getting it to spam Bash (or somesuch) every 4 seconds to keep Focus/Restraint up?
I set the variables to pretty much always use WW (on even 1 trash mob or 1 elite, from distance 2000) and it won't use bash even when it has punish on.
Cannot really figure out which condition prevents it from using the Bash (whether moving via WW counts as avoiding or OOC buff.. or something yet different). :-(
 
Have you also tried getting it to spam Bash (or somesuch) every 4 seconds to keep Focus/Restraint up?
I set the variables to pretty much always use WW (on even 1 trash mob or 1 elite, from distance 2000) and it won't use bash even when it has punish on.
Cannot really figure out which condition prevents it from using the Bash (whether moving via WW counts as avoiding or OOC buff.. or something yet different). :-(

Correction.. at some point it decides it would love to bash everything, stands in the middle of 10 mobs and happily bashes away at 3 stacks. There totally seems to be some magic involved besides the if(power == null && CanUse[Ability]) if tree
 
Don't know if this has been answered, but i'm guessing that trinity doesn't support Focus/restraint set (Bastion of will set bonus) is this on todo or am i missing something?
 
Im having problems with In-Geom + Jawbreaker + raiment. Feels like bot forgots to spam spirit generator to proc rainment. How to add some weighting or something to force bot to spam spirit generator every 6 seconds?
 
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My demon hunter continues to go into aoe damage to take golds or items. I'm on HC and also if it's on t4 it can kill the character if he takes more than once together. I have enabled in the trinity all the settings that says Ignore Golds or Items in AoE etc. How can I solve this? P.S. I'm not using Vault since I think that sometimes he wanna suicide himself with this spell.
 
Hi rrrix, here is the only combat changes needed for crusader shield-bash build for patch 2.2:

If player has both rings "Focus" and "Restraint" equipped
{
if neither buffs "focus" and "Restraint" are up.
Use Punish first (it is important to start off with punish instead of shield-bash to maximize damage);
Spam Shield-bash.;
else (which means both buffs are up)
Spam Shield bash.;
}

Another approach would be to use a timer to track and apply Punish every 4.5 secs (buff timer is 5 secs).

Thanks!

bump with that , rly interested fix if can implement it
 
A suggestion for MonkCombat.cs:

Without this it will spam mantra too often. It's 3 seconds btw, not 4.

Added code in green, removed code in red. Personally I use mantra of evasion and want the bot to use it even if avoiding for the extra toughness.

Code:
            // 4 Mantra spam for the [COLOR=#008000]3[/COLOR] second buff
            if (!UseOOCBuff && [COLOR=#ff0000]!IsCurrentlyAvoiding &&[/COLOR]  !Player.IsIncapacitated && !Settings.Combat.Monk.DisableMantraSpam)
            {
                if (CanCastMantraOfConviction()[COLOR=#008000] && SpellHistory.TimeSinceUse(SNOPower.X1_Monk_MantraOfConviction_v2) > TimeSpan.FromMilliseconds(2950[/COLOR][COLOR=#008000])[/COLOR])
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfConviction_v2, 3);
                }
                if (CanCastMantraOfRetribution()[COLOR=#008000] && SpellHistory.TimeSinceUse(SNOPower.X1_Monk_MantraOfRetribution_v2) > TimeSpan.FromMilliseconds(2950)[/COLOR])
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfRetribution_v2, 3);
                }
                if (CanCastMantraOfHealing()[COLOR=#008000] && SpellHistory.TimeSinceUse(SNOPower.X1_Monk_MantraOfHealing_v2) > TimeSpan.FromMilliseconds(2950)[/COLOR])
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2, 3);
                }
                if (CanCastMantraOfEvasion()[COLOR=#008000] && SpellHistory.TimeSinceUse(SNOPower.X1_Monk_MantraOfEvasion_v2) > TimeSpan.FromMilliseconds(2950)[/COLOR])
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfEvasion_v2, 3);
                }
            }
 
I made some changes for Dashing Strike build for those who want to try. Works for me at least.
 

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In previous versions of Trinity, i've been able to alter the combat routines without issue, but with 2.7 and 1.0.3 fork the plugin (trinity) disappears if I make any change to the routine .cs files....

Is there a workaround for this or am I doing something wrong with how i'm doing it? thanks!
 
Is this just me, or is the gem upgrade thing broken? I have set it to upgrade gems equipped, but it still upgrades random gems in stash.
 
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