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[Plugin] Trinity Fork (Kite/Avoidance)

Quick question for you, is the trinity settings file on the front page for DH only, or is it useful for WW Barb as well? Also I noticed that you lowered the trash trigger range to 60, intended?
 
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Quick question for you, is the trinity settings file on the front page for DH only, or is it useful for WW Barb as well? Also I noticed that you lowered the trash trigger range to 60, intended?
hum they are many change for DH, not realy for other class but misc settings or avoidance are set for barb, wd, monk
 
Any chance BuddyMe, you could create a Combat Profile for group play. specifically rifts. Something that would allow us to use your combat routines? Rrrriz profiles are a bit out of date, and they do not work in group play whatsoever. Solo they are ok.
 
For some reason this new release dont use Dashing Strike like the previous one , and checking options dont see why.
 
Any chance BuddyMe, you could create a Combat Profile for group play. specifically rifts. Something that would allow us to use your combat routines? Rrrriz profiles are a bit out of date, and they do not work in group play whatsoever. Solo they are ok.
dunno for now
For some reason this new release dont use Dashing Strike like the previous one , and checking options dont see why.
you sure :confused: 0 new changes for monk
Tbh I think those settings need to be customised by the user anyway (based on the user's PC).
yep :)
 
dunno for now

you sure :confused: 0 new changes for monk

yep :)

Mate u changed multishot :( he dont use it on elite i got the new set and kridershoot .. Multishoot is main dmg u need to support the new set. And i need fix asap :)
 
Mate u changed multishot :( he dont use it on elite i got the new set and kridershoot .. Multishoot is main dmg
nop :confused: xzjv work actaly on DH (original trinity) i will update with his amazing changes

edit:
Someone has back for WW ? and for the option: "use ww ooc" ? i realy need to know how it work with a good gear ^^
 
Something interesting is that after a rift ends the bot keeps starting a town teleport and then cancelling it by casting abilities (War Cry + Sprint).
 
repeated testing

dashing strike often fall

Especially when the BOSS

Frequency is very high ...
 
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Works great in GR with monk

but seems pretty dumb in rifts and key farm
especially when the bot is out of combat
 
Something interesting is that after a rift ends the bot keeps starting a town teleport and then cancelling it by casting abilities (War Cry + Sprint).
remove 106and107 at
img
and tell me, i think that should fix
 
repeated testing

dashing strike often fall

Especially when the BOSS

Frequency is very high ...

add
Code:
if (TimeSincePowerUse(power.SNOPower) < 50)
                return true;
at 62/63 and tell me :)
img
 
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