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Honorbuddy 2.0.0.3626 Discussion Thread

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HB are support only horde faction? bcz now im for alliance and AV profile is spam me this error

Could not generate path from {796.5611, -490.1023, 99.64632} to {794.0555, -489.5945, 12.29193} (time used: 6 milliseconds) @ FindEndPoly

before gates is open
 
I am getting the following error, after every time I skin. It does skin, but then stands there for 5 seconds before moviing on.

[1:04:33 AM:310] Cleared POI
[1:04:33 AM:450] Changed POI to: Type: Skin, Name: Riverbed Crocolisk
[1:04:34 AM:195] interact: 0x1C7C0860
[1:04:34 AM:209] interact done: 0x1C7C0860
[1:04:44 AM:926] System.NullReferenceException: Object reference not set to an instance of an object.
at Bots.Grind.LevelBot.cx(Object A_0)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[1:04:44 AM:926] Cleared POI
[1:04:45 AM:46] Activity: Moving towards Riverbed Crocolisk
[1:04:45 AM:680] Start/Stop button pressed.
[1:04:45 AM:698] Stop called!
 
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
Error downloading tile: NorthrendBG_31_31 [Exception of type 'System.OutOfMemoryException' was thrown.]
 
it will always be easier to hand level than write a Buddy Profile in its current form,

Easier to hand level!?!?!? I went from lvl 43 to 49 on xmas eve while eating and driking and opening presents. When i went to take a look I had better gear, more gold and plenty of ah fodder on my mail recipient. In what way was this "harder" then doing it by hand? And, Yes i wrote the profile my self.... Well, i modded kicks. :-)
 
Code:
Loading CataclysmCTF_31_29
Could not generate path from {1877.15, 439.111, -4.00017} to {1561.201, 345.4306, 1.576217} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1753.549, 241.6951, -14.10927} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1887.714, 341.4809, -24.03909} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1951.482, 384.8969, -10.1988} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1561.201, 345.4306, 1.576217} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1753.549, 241.6951, -14.10927} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1887.714, 341.4809, -24.03909} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1753.549, 241.6951, -14.10927} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1561.201, 345.4306, 1.576217} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {2144.695, 173.9081, 43.65125} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1561.201, 345.4306, 1.576217} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1887.714, 341.4809, -24.03909} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1765.781, 292.0779, -14.8105} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1951.482, 384.8969, -10.1988} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1887.714, 341.4809, -24.03909} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {2144.695, 173.9081, 43.65125} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {1877.15, 439.111, -4.00017} to {1561.201, 345.4306, 1.576217} (time used: 0 milliseconds) @ FindStartPoly

Alliance two peacks BG on graveyard............
 
not mesh problem. problem with AV alliance profile: before startup

Code:
[16:44:09:875] Activity: Waiting for BattlefieldPort
[16:44:22:31] Activity: Accepting battlefield port...
[16:44:35:375] Activity: Moving to gate
[16:44:46:562] Unstuck attempt 1
[16:44:46:562] Unstuck attempt 2
[16:44:48:265] Unstuck attempt 1
[16:44:48:265] Unstuck attempt 2
[16:44:50:15] Unstuck attempt 1
[16:44:50:15] Unstuck attempt 2
[16:44:50:953] Unstuck attempt 3
[16:44:53:781] Unstuck attempt 1
[16:44:53:781] Unstuck attempt 2
[16:44:54:718] Unstuck attempt 3
[16:44:57:781] Unstuck attempt 1
[16:44:57:781] Unstuck attempt 2
[16:44:58:750] Unstuck attempt 3
[16:45:01:765] Unstuck attempt 1
[16:45:01:765] Unstuck attempt 2
[16:45:02:687] Unstuck attempt 3
[16:45:05:984] Unstuck attempt 1
[16:45:05:984] Unstuck attempt 2
[16:45:06:953] Unstuck attempt 3
[16:45:09:953] Unstuck attempt 1
[16:45:09:953] Unstuck attempt 2
[16:45:10:906] Unstuck attempt 3
[16:45:14:0] Unstuck attempt 1
[16:45:14:0] Unstuck attempt 2
[16:45:14:968] Unstuck attempt 3
[16:45:17:734] Unstuck attempt 1
[16:45:17:734] Unstuck attempt 2
[16:45:18:656] Unstuck attempt 3
[16:45:21:765] Unstuck attempt 1
[16:45:21:765] Unstuck attempt 2
[16:45:22:703] Unstuck attempt 3
[16:45:25:796] Unstuck attempt 1
[16:45:25:796] Unstuck attempt 2
[16:45:26:718] Unstuck attempt 3
[16:45:29:828] Unstuck attempt 1
[16:45:29:828] Unstuck attempt 2
[16:45:30:796] Unstuck attempt 3
[16:45:33:875] Unstuck attempt 1
[16:45:33:875] Unstuck attempt 2
[16:45:34:843] Unstuck attempt 3
[16:45:37:921] Unstuck attempt 1
[16:45:37:921] Unstuck attempt 2
[16:45:38:921] Unstuck attempt 3
[16:45:42:46] Unstuck attempt 1
[16:45:42:46] Unstuck attempt 2
[16:45:43:15] Unstuck attempt 3
[16:45:46:125] Unstuck attempt 1
[16:45:46:125] Unstuck attempt 2
[16:45:47:93] Unstuck attempt 3
[16:45:50:234] Unstuck attempt 1
[16:45:50:234] Unstuck attempt 2
[16:45:51:203] Unstuck attempt 3
[16:45:54:93] Unstuck attempt 1
[16:45:54:93] Unstuck attempt 2
[16:45:55:78] Unstuck attempt 3
[16:45:58:359] Unstuck attempt 1
[16:45:58:359] Unstuck attempt 2
[16:45:59:250] Unstuck attempt 3
[16:46:02:312] Unstuck attempt 1
[16:46:02:312] Unstuck attempt 2
[16:46:03:265] Unstuck attempt 3
[16:46:04:734] Start/Stop button pressed.
[16:46:04:734] Stop called!
[16:46:04:781] System.Threading.ThreadAbortException: Thread was being aborted.
   at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
   at Styx.Logic.BehaviorTree.TreeRoot.b()
   at Styx.Logic.BehaviorTree.TreeRoot.a()
[16:46:04:781] System.Threading.ThreadAbortException: Thread was being aborted.
   at Styx.Logic.BehaviorTree.TreeRoot.a()
 
It doesn't take long to add support for a new BG with the way we're handling things. So you'll just have to hold out for them all to be finished. (1 day per BG isn't that bad)

Great to hear looks like HB could soon be top (by a lot) for BG's :D
 
Can a dev please give us an answer to this:

Will the new HB (release date?) see worgen racial mount (running wild) finally be implemented? Stinks of botting to see worgens riding mounts (plus it's far cooler)
 
Can a dev please give us an answer to this:

Will the new HB (release date?) see worgen racial mount (running wild) finally be implemented? Stinks of botting to see worgens riding mounts (plus it's far cooler)

It works now.

Just type Running Wild as the mount.
 
Session is invalid!
ThreadAbortException caught inside.
ThreadAbortException caught outside.

Been getting this error for a long while..

When I get this error i get DCd from HB and when i try to relog it says

Authenticating..
Authentication failed!

I'm using Fpsware default druid CC feral.
 
WoW freeze and HB inactivity

Keeps crashing randomly on me, come back and it's logging me out for inactivty then back in (using the built in lua relogger plugin), HB is in status 'not responding'

Also getting random freezes with HB of WOW (not when hand playing)

Right at the end of the log.

Log not attached as it's too big:

[9:43:19 PM:468] System.NullReferenceException: Object reference not set to an instance of an object.
at dtNodePool.getNode(dtNodePool* , UInt32 id)
at dtNavMeshQuery.initSlicedFindPath(dtNavMeshQuery* , UInt32 startRef, UInt32 endRef, Single* startPos, Single* endPos, dtQueryFilter* filter)
at Tripper.RecastManaged.Detour.NavMeshQuery.InitSlicedFindPath(PolygonReference startRef, PolygonReference endRef, Vector3 startPos, Vector3 endPos, QueryFilter filter)
at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end)
at Styx.Logic.Pathing.MeshNavigator.MoveTo(WoWPoint location)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint location)
at Bots.Grind.LevelBot.b3(Object A_0)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[9:43:19 PM:468] Cleared POI
[9:43:20 PM:468] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.IO.MemoryStream.set_Capacity(Int32 value)
at System.IO.MemoryStream.EnsureCapacity(Int32 value)
at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
at System.Windows.Forms.RichTextBox.EditStreamProc(IntPtr dwCookie, IntPtr buf, Int32 cb, Int32& transferred)
at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at System.Windows.Forms.NativeWindow.DefWndProc(Message& m)
at System.Windows.Forms.Control.DefWndProc(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
at System.Windows.Forms.RichTextBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[10:13:24 PM:828] ReLogger - Character selection -..........................
 
Bot keeps stopping in BGs and I have to click stop bot then start bot

Same problem.

Also sometimes in a BG it freezes wow (Alterac valley for me), happens when running squire and when squire plug-in is turned off.
 
When comes a new HB version. This one is good for grinding but not good for IB or Mixed Mode :-(
 
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