WW will definitely be best in Grifts, no doubt about that. However outside of high Grifts, and especially for T6 speed rifts, FC will still be competitive. In dense and open maps FC wins out every time, whereas WW is very consistent but quite a bit slower. So, I wouldn't really call WW the new "go-to" build. Not yet at least. Even for g35 XP farming, the speed of FC is just silly.
0.8.1 FC Barb Observations:
- It waits to go into melee range of trash packs before using FC, when it should be using FC to reach them in the first place.
- Sometimes it doesn't use FC when fighting trash mobs, Goblins, and even Rift Guardians, but instead melee swings (which does literally no damage).
- The Rift Guardian kite distance is a vast improvement, except that it only works sparingly. Along with the melee swinging, it either sits on 2 charges the entire fight (e.g. Perdition), or spends all charges at first opportunity (e.g. Eskandiel). Against RG's using a charge just before another charge comes up is optimal (1 enemy = 2 seconds off CD).
- Melee swinging in general is terrible. It causes bad positioning for absolutely no gain whatsoever.
- War Cry and Sprint usage looks good, thanks for the Cry spam
. There's a slight Sprint delay, which during combat isn't really necessary if you have FC charges (Stamina rune generates 10 extra Fury per enemy, so Sprint is basically free).
0.8.1 General Issues:
- I'm noticing issues with item pick-up when there are lots of items on the ground (RG's, Goblins, large chests etc). It moves back and forth over affected items for 2-5 seconds, and sometimes times out completely (some items it just can't pick up, so it ends up leaving the game instead of teleporting to Orek).
- It sometimes ignores Nephalem Glory globes, even when they are very close.