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[Plugin] Trinity Fork (Kite/Avoidance)

That is correct, next patch, Whirl wind will be the winning build I believe. Rend will be viable due to the benefit it gives for WW, and possibly other little skills which haven't been used for a while.

I tried 0.8.1 beta build, found it wasn't as good as previous builds, specially the original 2.4.2 trinity that I have been using, the targeting is slow, and doesn't use FC as often as it should. I stand in groups of trash mobs, before I begin FCing, it should be fluent.
 
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Bot is very bad at maintaining Taeguk because this code is never executed:

Code:
     public MonkCombat()
        {
            Pulsator.OnPulse += (sender, args) => Pulse();
        }
 
WW will definitely be best in Grifts, no doubt about that. However outside of high Grifts, and especially for T6 speed rifts, FC will still be competitive. In dense and open maps FC wins out every time, whereas WW is very consistent but quite a bit slower. So, I wouldn't really call WW the new "go-to" build. Not yet at least. Even for g35 XP farming, the speed of FC is just silly.

0.8.1 FC Barb Observations:
  • It waits to go into melee range of trash packs before using FC, when it should be using FC to reach them in the first place.
  • Sometimes it doesn't use FC when fighting trash mobs, Goblins, and even Rift Guardians, but instead melee swings (which does literally no damage).
  • The Rift Guardian kite distance is a vast improvement, except that it only works sparingly. Along with the melee swinging, it either sits on 2 charges the entire fight (e.g. Perdition), or spends all charges at first opportunity (e.g. Eskandiel). Against RG's using a charge just before another charge comes up is optimal (1 enemy = 2 seconds off CD).
  • Melee swinging in general is terrible. It causes bad positioning for absolutely no gain whatsoever.
  • War Cry and Sprint usage looks good, thanks for the Cry spam :D. There's a slight Sprint delay, which during combat isn't really necessary if you have FC charges (Stamina rune generates 10 extra Fury per enemy, so Sprint is basically free).

0.8.1 General Issues:
  • I'm noticing issues with item pick-up when there are lots of items on the ground (RG's, Goblins, large chests etc). It moves back and forth over affected items for 2-5 seconds, and sometimes times out completely (some items it just can't pick up, so it ends up leaving the game instead of teleporting to Orek).
  • It sometimes ignores Nephalem Glory globes, even when they are very close.
 

Attachments

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Just updated to 0.8.1, getting spammed "[Trinity][Movement]" in red text in DB window. Is this intended?
 
Just updated to 0.8.1, getting spammed "[Trinity][Movement]" in red text in DB window. Is this intended?

I was going to ask the same question :p. It's impossible to see the real errors when it's all red.
 
Bot is very bad at maintaining Taeguk because this code is never executed:

Code:
     public MonkCombat()
        {
            Pulsator.OnPulse += (sender, args) => Pulse();
        }
At everytick (8/30 times per second)
WW will definitely be best in Grifts, no doubt about that. However outside of high Grifts, and especially for T6 speed rifts, FC will still be competitive. In dense and open maps FC wins out every time, whereas WW is very consistent but quite a bit slower. So, I wouldn't really call WW the new "go-to" build. Not yet at least. Even for g35 XP farming, the speed of FC is just silly.

0.8.1 FC Barb Observations:
  • It waits to go into melee range of trash packs before using FC, when it should be using FC to reach them in the first place.
  • Sometimes it doesn't use FC when fighting trash mobs, Goblins, and even Rift Guardians, but instead melee swings (which does literally no damage).
  • The Rift Guardian kite distance is a vast improvement, except that it only works sparingly. Along with the melee swinging, it either sits on 2 charges the entire fight (e.g. Perdition), or spends all charges at first opportunity (e.g. Eskandiel). Against RG's using a charge just before another charge comes up is optimal (1 enemy = 2 seconds off CD).
  • Melee swinging in general is terrible. It causes bad positioning for absolutely no gain whatsoever.
  • War Cry and Sprint usage looks good, thanks for the Cry spam :D. There's a slight Sprint delay, which during combat isn't really necessary if you have FC charges (Stamina rune generates 10 extra Fury per enemy, so Sprint is basically free).

0.8.1 General Issues:
  • I'm noticing issues with item pick-up when there are lots of items on the ground (RG's, Goblins, large chests etc). It moves back and forth over affected items for 2-5 seconds, and sometimes times out completely (some items it just can't pick up, so it ends up leaving the game instead of teleporting to Orek).
  • It sometimes ignores Nephalem Glory globes, even when they are very close.
I've max bonus on reakor now, currently work on a pre FC cast position :) work fine for now !
try to make bot kite instead of melee swinging, realy hard to set, better way is frenzy
I was going to ask the same question :p. It's impossible to see the real errors when it's all red.
Yep beta build, a log for me that i've forgot to remove :)
 
If you go Frenzy, make sure you remember to swap to Fire if you can, and swap out Effic for Mirinae. You might have trouble with surviving against RG's, unless you have a good poison immunity amulet.
 
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I was going to ask the same question :p. It's impossible to see the real errors when it's all red.

If you don't want to see that, just put a "//" in Combat/Abilities/CombatBase.cs (or just remove the whole row)

// Logger.Log(TrinityLogLevel.Error, LogCategory.Movement, "Used Power {0} " + powerResultInfo, _power.SNOPower);
 
I can't see the option for WD spirit walk kite? all is freshly installed
 
New BETA 0.8.2

Updated !

Get last update : [ ASSEMBLA LINK (0.8.2 ONLY HERE) ]

icon1.png
BETA 0.8.2

- TargetUtil check all list if null just in case
- Barbarian new furious charge pre cast point
- Monk combat, runOnGoingPower now pulse
- Player, levelareaid swith to very low check (he took 20/50ms) don't know why
- GridNode, add SpecialCount field
 
Trying the new build now

WW/Rend 2.2
2.2 - Whirlwind/Rend (5x IK / 3x Wastes) - Barbarian - Diablo III Builds - Diablo Fans
Bot runs WW fairly decent right now, but really messes up when rend is added

Any chance of being able to take a look at this before the new season? :)
Should be the top build

I've max bonus on reakor now, currently work on a pre FC cast position :) work fine for now !
try to make bot kite instead of melee swinging, realy hard to set, better way is frenzy

I ended up modding public static TrinityPower DefaultPower to simply walk to a safe point instead of melee attacking when FC is on cooldown
 
I ended up modding public static TrinityPower DefaultPower to simply walk to a safe point instead of melee attacking when FC is on cooldown

That's pretty much what a human does as well when Charge is on CD xD. Does it work well?
 
I have noticed that sometimes when my DH kills a blue or yellow in grift, and hes a max range. He will not pickup purple orbs sometimes. Its like they were to far so he just doesnt bother to pick them up. Is this a trinity issue or profile?
 
It still seems to alternate between FC'ing and melee swinging, on pretty much any mob. Even against elites and goblins it will sometimes just auto attack them to death while sitting on two charges (even with more than 1 enemy). Also, there's a slight (but sometimes long) FC delay when in the middle of a small pack. It'll stand still for a couple of seconds before doing anything. All in all though, it's a definite improvement (according to my Legs & XP/hr so far).
 
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That's pretty much what a human does as well when Charge is on CD xD. Does it work well?

Works very well with default trinity, I haven't tried it with this fork yet.

It still seems to alternate between FC'ing and melee swinging, on pretty much any mob. Even against elites and goblins it will sometimes just auto attack them to death while sitting on two charges (even with more than 1 enemy). Also, there's a slight (but sometimes long) FC delay when in the middle of a small pack. It'll stand still for a couple of seconds before doing anything. All in all though, it's a definite improvement (according to my Legs & XP/hr so far).

I've noticed these things as well, along with FC'ing away from rift guardians and not clipping them at all. It will also FC a rift guardians adds without trying to hit the rift guardian which is HUGE dps loss.
 
Something changed with SentryCastSkillsCastArea.Position, skills mostly has no target when we cast. (v0.8.2)
 
why such low fps in d3 with trinity fork? it's a bug or normal.

I'm noticing the same thing. I'm getting consistent FPS spikes that were not present in the previous version (FPS plummets and TPS drops as low as 1). The log is attached.

Works very well with default trinity, I haven't tried it with this fork yet.

I'm definitely interested in hearing the results, if you wouldn't mind.
 

Attachments

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