Ilja Rogoff
Well-Known Member
- Joined
- Jan 25, 2010
- Messages
- 1,848
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- 38
anyone else experiencing problems with targets not in line of sight?
[12:34:15 PM:976] Cleared POI
[12:34:16 PM:652] System.Threading.ThreadAbortException: Thread was being aborted.
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
[12:34:16 PM:657] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
at Styx.Logic.Targeting.Pulse()
[12:34:16 PM:661] Stop Button pressed. User has stopped the bot
For those of you having crash issues, disable AutoEquip (or remove it entirely, and restart HB). Let me know if that fixes the issues. A lot of crashes/DCs seem to be related to AutoEquip somehow.
Screenshot, or it didn't happen. <very very big smile>
The point being is things get lost in the shuffle, or in the software development world "overcome by events" (OBE is actually a term used in many bugtracking systems). With all the releases we've had in Honorbuddy in the recent weeks there have been many such 'events', so its hard to know what's still a problem and what isn't.
PvP has received some love recently. Fixing of meshes in SotA and fixing that "BG level limited to 81" thing. So, without a bug report with specifics, I'd say Honorbuddy was good to go with PvP. Everything I've seen mentioned has been repaired.
Please quit being vague and provide specifics... and not here either, but to Bugtracker. If the problem still exists.
Help to actually make Honorbuddy better, and quit simply throwing vague complaints. People that are busy writing bug reports in Bugtracker are taking precedence over your complaints in the forum. Its as simple as that.
cheers,
CJ
Apoc can you hide all email addresses to non-admins on the bug tracker please.
I don't know what world you're living in. "PvP has received some love recently. Fixing of meshes in SotA and fixing that "BG level limited to 81" thing" ... seriously? I call that fixing bugs, not giving love. With Apoc part of the team now, he knows full well how the PVP bot should behave. Go back and look at what he did with oBG for all you old OpenBot fans. oBG absolutely destroyed HonorBuddy with respect to battleground human-like behavior ... even if HB would implement some simple "follow the pack" logic, it would be substantially better ... and this was something Apoc even suggested on these forums several months ago.
Didn't fix it for me either.Dosnt seem to fix it for me, still getting object reference not set to an instance crash.
I am pleeding you devs to include Mr.AutoFight in standard HB.
This plugin is great !
CodenameG made a great plugin but it was updated long ago.
It works a bit then it crashes my HB.
Pls work on it a bit if CodenameG alows it .
MUST HAVE in HB !!
I am pleeding you devs to include Mr.AutoFight in standard HB.
This plugin is great !
CodenameG made a great plugin but it was updated long ago.
It works a bit then it crashes my HB.
Pls work on it a bit if CodenameG alows it .
MUST HAVE in HB !!
Try the combatbot im using it when i 'hand' level my priest