What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Plugin] GearSwap Reloaded

ahh okei Tonyx - maybe you will see something in the logs and can point me in the right direction. Thanks for taking your time to look at it sir.

Any profiles with Zerg keyfarm working good with GSR ?
I've been trying few and all seems buggy (running pass key-warden, not equipping dandetta's etc) so i really haven't gotten any luck.

Well, it should work if the profile is nearly perfect.

plz santa ... plz give perfect key farming profile where he swaps the dandetta's and illusionary boots and run like the wind. // ;)

Few months ago, there was a perfect working key-farming plufile (plugin+file) called KeyBot, his author wanted to make user pay what they want to have access to it, project went private and thread deleted because this community would pay for a bot 60$ but not 1$ for a plugin/profile working almost perfectly and always up-to-date.

Well, penalty for everyone, plugin not available anymore. :o

It was also fully working with GSR, they were even communicating to each other ;) good ol" times
 
Dat cock-tease !!! ;) dont tell me that re. Its like that girl at the bar winking at you but only to get a free drink ... ffs ;) hehe

Well if you know about good working profile (keyfarm) with GSR working with it let me know, pm me and im more than happy to donate.
// edit (found profile that finally is working with current version of trinity / QG / DB )

Would want to fix the Well issue tho, let me know if you can help me with that tonyx

thanks again
 
Last edited:
Dat cock-tease !!! ;) dont tell me that re. Its like that girl at the bar winking at you but only to get a free drink ... ffs ;) hehe

Well if you know about good working profile (keyfarm) with GSR working with it let me know, pm me and im more than happy to donate.
// edit (found profile that finally is working with current version of trinity / QG / DB )

Would want to fix the Well issue tho, let me know if you can help me with that tonyx

thanks again

gonna do some deeper testing tomorrow but It could be an issue I missed while testing, ;) thanks for the report, gonna take a look.
 
Tony, can You push new release with updated RG lists? In case someone want to do it himself is it enough to modify Dics.cs like this?
// Rift Guardians
public static List<int> RiftGuardiansSNOs =
new List<int>
{
358489, // X1_LR_Boss_Angel_Corrupt_A
378233, // X1_LR_Boss_AsteroidRain
354144, // X1_LR_Boss_BigRed_Izual
354050, // X1_LR_Boss_Dark_Angel
346563, // X1_LR_Boss_DeathMaiden
373937, // X1_LR_Boss_FireNova_projectile
360327, // X1_LR_Boss_Minion_Swarm_A
360794, // X1_LR_Boss_Minion_TerrorDemon_Clone_C
360329, // X1_LR_Boss_Minion_electricEel_B
360766, // X1_LR_Boss_Minion_shadowVermin_A
358429, // X1_LR_Boss_MistressofPain
344389, // X1_LR_Boss_SandMonster
365723, // X1_LR_Boss_SandMonster_Clone
353517, // X1_LR_Boss_Secret_Cow
359094, // X1_LR_Boss_SkeletonSummoner_C
360281, // X1_LR_Boss_Snakeman_Melee_Belial
353535, // X1_LR_Boss_Squigglet
359688, // X1_LR_Boss_Succubus_A
360636, // X1_LR_Boss_TerrorDemon_A
358208, // X1_LR_Boss_ZoltunKulle
358614, // X1_LR_Boss_creepMob_A
354652, // X1_LR_Boss_demonFlyerMega
345004, // X1_LR_Boss_morluSpellcaster_Fire
344119, // X1_LR_Boss_morluSpellcaster_Ice
353823, // X1_LR_Boss_sniperAngel
353874, // X1_LR_Boss_westmarchBrut
343743, // x1_LR_Boss_SkeletonKing
343751, // x1_LR_Boss_Gluttony
343767, // x1_LR_Boss_MalletDemon
360636, // X1_LR_Boss_TerrorDemon_A
343759, // X1_LR_Boss_Despair
357917, // X1_LR_Boss_Butcher
365021, // FallenShaman_A_ZoltLev_LR_Boss
365255, // Shield_Skeleton_C_LR_Boss_Reflect
365259, // Skeleton_C_LR_Boss_Fast
365260, // skeleton_twoHander_C_LR_Boss_Knockback
365264, // SkeletonArcher_C_LR_Boss_Mortar
366283, // x1_Cesspool_Slime_minion_LR_Boss
368453, // x1_LR_Boss_MalletDemon_FallingRocks
369412, // CoreEliteDemon_B_LR_Boss
375186, // x1_Zombie_Male_Skeleton_A_LR_Boss
375187, // x1_ZombieFemale_Skeleton_A_LR_Boss
375188, // x1_ZombieSkinny_Skeleton_A_LR_Boss
375189, // x1_westmarchHound_Skeleton_A_LR_Boss
377842, // x1_LR_Boss_Symbol

};
 
Tony, can You push new release with updated RG lists? In case someone want to do it himself is it enough to modify Dics.cs like this?

it should work, That's what I'm gonna do anyway ;) in the next push
 
Anyone else with TownRun.cs:line 251 error ?

Getting it when he goes to town to empty full bags / custom loot rules
Beta DB / git QT + Trinity + 1.0.4.3 GSR
 
Well i have searched everywhere now, these forums, the wiki even that trello i think its called and it seems no one
has the same problem i seem to have...

Whatever i try, edit, etc etc when i start my demonbuddy, i AM able to check the box of GSR at the plugins tab, but
the moment i select it to go to config, my demonbuddy crashes (gives the windows "DemonBuddy has stopped working" msg)


Anyone any clue what to do, i mean normally u browse some topics, then search some, even google perhaps and i always
find a solution for these kinda things, cos i hate it if im making people waste their time on saying stuff thats already explained
and solved somewhere else...
 
Anyone else with TownRun.cs:line 251 error ?

Getting it when he goes to town to empty full bags / custom loot rules
Beta DB / git QT + Trinity + 1.0.4.3 GSR

Not related to GSR I guess, but you can still paste the error here so I can take a look ;)

Well i have searched everywhere now, these forums, the wiki even that trello i think its called and it seems no one
has the same problem i seem to have...

Whatever i try, edit, etc etc when i start my demonbuddy, i AM able to check the box of GSR at the plugins tab, but
the moment i select it to go to config, my demonbuddy crashes (gives the windows "DemonBuddy has stopped working" msg)


Anyone any clue what to do, i mean normally u browse some topics, then search some, even google perhaps and i always
find a solution for these kinda things, cos i hate it if im making people waste their time on saying stuff thats already explained
and solved somewhere else...

You may be missing some refs/reqs, see the troubleshooting sticky on DB thread to run the dependancy wizard ;)
 
Nope, everything is installed. I get these errors on stable and beta, everything from the box / tried also git version of trin and QT - same thing

// edit now he keeps using the teleport and then going back to the rift, endless loop. .... ffs this shit is getting so annoying
 

Attachments

Last edited:
Hi tonyx!
If I'm swapping both nemesis bracers and gloves of worship, after touching the shrine, is GSR smart enough to place back the default bracer but keep wearing the GOW? I want to check if I'm just not able to configure it correctly or this is not supported and bracers and gloves always swaps together.

Also, can I choose which shrines the gloves of worship stay on? I'm assuming that's what the "Enabled" section is for, but I think I can't configure it correctly. So it wears GOW all the time, but I only want it for the empowered shrine.

Thanks for your continued work on this!
 
Hi, plugin works great for me with combat disabled and swiftmount, but I have one problem :) each town run the bot put it back in stash.
I know i have to set the protected inventory but dont know how? maybe someone can give a short explanation?

Thanks
 
Last edited:
mate i got only shrine activ but is it possible that gsr still scan the for the elite affixe cuz i disabled them.. and got a tps drop by elite if i disable gsr all is normal
 
Hi tonyx!
If I'm swapping both nemesis bracers and gloves of worship, after touching the shrine, is GSR smart enough to place back the default bracer but keep wearing the GOW? I want to check if I'm just not able to configure it correctly or this is not supported and bracers and gloves always swaps together.

Also, can I choose which shrines the gloves of worship stay on? I'm assuming that's what the "Enabled" section is for, but I think I can't configure it correctly. So it wears GOW all the time, but I only want it for the empowered shrine.

Thanks for your continued work on this!

Negative, not smart enough for it since it's the same condition, probably gonna split shrine & GoW.

Hi, plugin works great for me with combat disabled and swiftmount, but I have one problem :) each town run the bot put it back in stash.
I know i have to set the protected inventory but dont know how? maybe someone can give a short explanation?

Thanks

What kind of stuff do you swap from ? I may have thought it wrong at first, probably related to the swap order. Thanks for report

mate i got only shrine activ but is it possible that gsr still scan the for the elite affixe cuz i disabled them.. and got a tps drop by elite if i disable gsr all is normal

Nope, if it's not checked no point looking for something useless, right? It's like you've no girlfriend but still look for pads @ store ;) no point.
It was like this since start, not checked? don't care. :D

Elite may cause TPS drops because it scans all monster around and check them one by one, nothing I can do about it, it's already cached. :(

If only shrines are enabled, something must be wrong in your comp setup... :o
 
Couldn't make up my mind how it's working. Can anybody explain what should i do to make bot switch to nemesis before using shrine and switch back to strongarm after? Dumb:rolleyes:
 
Couldn't make up my mind how it's working. Can anybody explain what should i do to make bot switch to nemesis before using shrine and switch back to strongarm after? Dumb:rolleyes:

There may be an error for shrines, but you can still follow the Wiki link on the first post ;) hasn't change for a while, since it's 99% working.
 
There may be an error for shrines, but you can still follow the Wiki link on the first post ;) hasn't change for a while, since it's 99% working.
I've read Wiki before :) Swapping juz doesn't work:( Bot uses shrine but doesn't swap to nemesis.
 
Condition Chest

Hi toNyx, GSR is great.
I only open rare chests and normal chests; no weapon racks, ground containers and corpses. I don't want that the bot changes to harrington belt when condition chest is active because of weapon racks, ground containers or corpses. Is it possible that I can choose when condition chest is active? Something similar like the shrine conditions for GoW.
Many thanks in advance.
:o:o:o:o
 
hello toNyx,

I talked to you via PM other day regarding to the nemesis bracers swap before using the shrines. As contrafact and others reported, seems that there's really a bug on that specific swap. I'm using your latest beta version and the other pieces I'm using for elemental damage and OOC are working fine. I've selected "Shrine" on the first tab and added nemesis bracers - shrines and my other bracers - default. Also I tried to change the shrine distance and pulse interval but no luck. The bot keeps using shrines without swapping bracers...
So, could you please take a look on that? If we doing some wrong, please let us know.
Thanks in advance :)
 
Hi toNyx, GSR is great.
I only open rare chests and normal chests; no weapon racks, ground containers and corpses. I don't want that the bot changes to harrington belt when condition chest is active because of weapon racks, ground containers or corpses. Is it possible that I can choose when condition chest is active? Something similar like the shrine conditions for GoW.
Many thanks in advance.
:o:o:o:o

There's no way sadly, it scans for anything that is working with harrington :o for now I didnt set options for this one (as I did for shrines)

hello toNyx,

I talked to you via PM other day regarding to the nemesis bracers swap before using the shrines. As contrafact and others reported, seems that there's really a bug on that specific swap. I'm using your latest beta version and the other pieces I'm using for elemental damage and OOC are working fine. I've selected "Shrine" on the first tab and added nemesis bracers - shrines and my other bracers - default. Also I tried to change the shrine distance and pulse interval but no luck. The bot keeps using shrines without swapping bracers...
So, could you please take a look on that? If we doing some wrong, please let us know.
Thanks in advance :)

Well, work is killing me atm :( have a lot of things to think of :D but somehow, I can't reproduce the problem... :o have you every "GearSwap" files in your Trinity folder? do you have a file called "Target.cs" and is the function "IsCurrentTargetCorrect" in the file? for now I can just admit some files are missing, since it's fully working on my side... :o I'm still trying to make it happen tho.

// EDIT //

I can still confirm it's working :

Code:
[17/11/2014 17:06:55.274] Equipping Nemesis Bracers - Condition: Shrine 
[17/11/2014 17:06:59.104] Equipping Strongarm Bracers - Condition: Default - Reason : Marked as Default Gear
 
Last edited:
Hello toNyx,

Well, this is very weird. I'm using all things on latest versions (DB BETA, GSR, Trinity, QuestTools, etc). Tried fresh install many times. Also, I have your GSR on my EZUpdater plugin so I believe it's getting all files from the source you specified. One thing I noticed is that the file "Target.cs" is not present on my entire DB folder. The "closer" ones I see are "TargetCheck.cs" and "TargetUtil.cs" on Trinity/Combat and none of those have "IsCurrentTargetCorrect" on them. Are those the ones needed by your plugin or not? If not, where can I get/find that one you mentioned above? As I said, all other functions on your GSR is working here, besides nemesis bracers (at least the ones I'm using). I really would like to figure that out and make it to work because nemesis bracers adds more chances for drops :)
Again, thank you for the help.

EDIT

Oh, never mind. I just downloaded the zip file on first page manually and I see that there are also some files for the Trinity folder and Target.cs is there o0. The problem is when you use "automatic" install/update via EZUpdater, those files are not being replaced on Trinity folder as supposed... I'll do it now and I hope it works.
Thank you again.
 
Last edited:
Back
Top