xperiadudu
New Member
- Joined
 - Mar 10, 2014
 
- Messages
 - 310
 
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Gundrak profile when I get ganked in front of dungeon still gets stuck at the graveyard
[DoWhen-v1717(error)] For DoWhenActivity ActivityName(MoveDefHook), predicate ((Me.Combat && Me.IsMoving && Me.IsInInstance && Me.IsAlive) && (Me.HasAura(768) && !WoWSpell.FromId(1850).Cooldown) || (Me.HealthPercent <= 20 && !WoWSpell.FromId(22812).Cooldown)) was not reset by execution.
This is a profile problem, and can result in erratic Honorbuddy behavior.
The predicate must return to 'false' after the action has been successfully executed.
[Azyul]: Attempting use of passive defensive maneuvers.
[DoWhen-v1717(error)] For DoWhenActivity ActivityName(MoveDefHook), predicate ((Me.Combat && Me.IsMoving && Me.IsInInstance && Me.IsAlive) && (Me.HasAura(768) && !WoWSpell.FromId(1850).Cooldown) || (Me.HealthPercent <= 20 && !WoWSpell.FromId(22812).Cooldown)) was not reset by execution.
This is a profile problem, and can result in erratic Honorbuddy behavior.
The predicate must return to 'false' after the action has been successfully executed.
[Azyul]: Attempting use of passive defensive maneuvers.
wasn't this supposed to be fixed with the last HB version?
				
			[DoWhen-v1717(error)] For DoWhenActivity ActivityName(MoveDefHook), predicate ((Me.Combat && Me.IsMoving && Me.IsInInstance && Me.IsAlive) && (Me.HasAura(768) && !WoWSpell.FromId(1850).Cooldown) || (Me.HealthPercent <= 20 && !WoWSpell.FromId(22812).Cooldown)) was not reset by execution.
This is a profile problem, and can result in erratic Honorbuddy behavior.
The predicate must return to 'false' after the action has been successfully executed.
[Azyul]: Attempting use of passive defensive maneuvers.
[DoWhen-v1717(error)] For DoWhenActivity ActivityName(MoveDefHook), predicate ((Me.Combat && Me.IsMoving && Me.IsInInstance && Me.IsAlive) && (Me.HasAura(768) && !WoWSpell.FromId(1850).Cooldown) || (Me.HealthPercent <= 20 && !WoWSpell.FromId(22812).Cooldown)) was not reset by execution.
This is a profile problem, and can result in erratic Honorbuddy behavior.
The predicate must return to 'false' after the action has been successfully executed.
[Azyul]: Attempting use of passive defensive maneuvers.
wasn't this supposed to be fixed with the last HB version?






