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LazyTrader - TradeRun Automatization

Are you using LazyTrader or another TradeRun plugin?

  • I am using LazyTrader

    Votes: 0 0.0%
  • I am using another Plugin

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
I delete the old interface code, and created a new one from scratch. It should now be easier to handle
and better reflect the settings you can make. The new code is also optimized to improve the extendability for possible additions.

In addition I added a little "statistics overview". You can now see the number of packs that you can create with your current inventory
and the number of successful runs you made this session (will reset when you close the plugin / bot)

Hope the changes made it better and not worse! I updated the screenshot in post #1 to show the new interface.
 
The run to Arcum Iris cuts right through some mobs so it's difficult to run that route on an alt. Is there any way I can fix this on my end? I edit the points and keep them ordered in ID, but my character makes the pack, gets on his donkey, gets off, and repeats.

Fantastic work though, we all really appreciate it! :)

EDIT: After testing, I have a few observations. The recall doesn't function when bot turns in the pack even though my recall is Anvilton. Instead, I mount my Leomorph and run back which leads me to my second observation. You can optimize trade run times by adding Run/Quickstep to the mount on the way back. The problem with getting on/off donkey and reporting successful trade run still persists through this version.
 
Last edited:
The run to Arcum Iris cuts right through some mobs so it's difficult to run that route on an alt. Is there any way I can fix this on my end? I edit the points and keep them ordered in ID, but my character makes the pack, gets on his donkey, gets off, and repeats.

Fantastic work though, we all really appreciate it! :)

EDIT: After testing, I have a few observations. The recall doesn't function when bot turns in the pack even though my recall is Anvilton. Instead, I mount my Leomorph and run back which leads me to my second observation. You can optimize trade run times by adding Run/Quickstep to the mount on the way back. The problem with getting on/off donkey and reporting successful trade run still persists through this version.

Have you switched "use recall" to yes in the interface? I made 10 runs last night, and all recalled when it wasn't on CD ( Since I run Tigerspine -> Solis Headlands, its always ready in time).

For the pathing: I know its running through mobs, I haven't thought about running this on low level chars. You can fix this by opening my *db3 with the GPS editor, delete all points between Workbench and Vendor at Arcrum Iris. Position your self near the Workbench. Then start GPS plugin, and select "auto send path". Now run the route you would like to take until you are standing in front of the GoldTrader. Deselect the "auto send path". Switch to the GPS editor, and rightclick the last point on your route (the one in front of the GoldTrader) and select "properties" Now
set the Name to "Vendor" (spelling is important, its case sensetive). After that, make sure your starting point is connected to the rest of the points. If he is not, select him and right click another point near it. Now select "Create Link <->" It should link your path to the rest of the grid.
When you are done, select "File -> Changes -> Save" - Done ;) Hope this works for you.
 
lazy trader isnt working since the update, it just crashes the bot
 
lazy trader isnt working since the update, it just crashes the bot
Instantly or at a specific Action or Point?

Edit: I tested it with a run to Solis Headlands, so far no issues. He walked from recall to WorkBench, Crafted, Called Donkey, Buffed and moved to Solis...
Can you provide more details? Are u using the latest version? (0.1.0)?
 
Last edited:
mine did it on the default options and the default run point, it mounted the donkey then got off the donkey then mounted the donkey and crashed
 
Hm, just did 3 Runs without error. Please try re creating the Plugin...
 
got the new version, now its just stood there doing nothing, it just says we can create 23 more packs, we finished 37 runs sucessful

its just crafting packs and sitting there doing nothing, wasted 3 packs trying to fix it now, log is just spammed with this


Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
 
Last edited:
got the new version, now its just stood there doing nothing, it just says we can create 23 more packs, we finished 37 runs sucessful
Hm, thats odd. The Counter for successfull Runs is updated at The end of each cyclus.
The packs possible in in the beginning. What Language is your Client? Maybe he is having trouble recognizing stuf and is therfor Running through the loops
 
its english client, it was working fine before today, tried restarting the game serveral times and reinstalling the plugin
 
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i got some problem this time.

the script doesnt use my black donkey

why?


*i mean i have a black donkey

if i summon the black donkey and get on it by myself, the script will use quickstep and have a run

otherwise, it just run trade on foot :confused:
 
Last edited:
got the new version, now its just stood there doing nothing, it just says we can create 23 more packs, we finished 37 runs sucessful

its just crafting packs and sitting there doing nothing, wasted 3 packs trying to fix it now, log is just spammed with this


Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!
Success load 0 points and 0 links.
We can craft: 22 more Tradepacks. Let's do it again!

same problem here, it just stand there and reported

We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.
We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.
We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.
We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.
We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.
 
this.ComboDonkey.FormattingEnabled = true;
this.ComboDonkey.Items.AddRange(new object[] {
"White Donkey",
"Grey Donkey",
"Black Donkey",
"Brown Donkey"});


@@@@@@@@@@@@@@@@@@@@@@@@@@


if (run == 0)
{
this.SetGroupStatus("LazyTrader", true);
run = 1;
this.accept.Text = "Stop LazyTrader";
if (this.ComboDonkey.SelectedIndex == 0)
{
vdonkey = "White Donkey";
}
if (this.ComboDonkey.SelectedIndex == 1)
{
vdonkey = "Black Donkey";
}
if (this.ComboDonkey.SelectedIndex == 2)
{
vdonkey = "Grey Donkey";
}
if (this.ComboDonkey.SelectedIndex == 3)
{
vdonkey = "Brown Donkey";
}


@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

your order is wrong so i cant summon it

anyway, thanks for your script!
 
this.ComboDonkey.FormattingEnabled = true;
this.ComboDonkey.Items.AddRange(new object[] {
"White Donkey",
"Grey Donkey",
"Black Donkey",
"Brown Donkey"});


@@@@@@@@@@@@@@@@@@@@@@@@@@


if (run == 0)
{
this.SetGroupStatus("LazyTrader", true);
run = 1;
this.accept.Text = "Stop LazyTrader";
if (this.ComboDonkey.SelectedIndex == 0)
{
vdonkey = "White Donkey";
}
if (this.ComboDonkey.SelectedIndex == 1)
{
vdonkey = "Black Donkey";
}
if (this.ComboDonkey.SelectedIndex == 2)
{
vdonkey = "Grey Donkey";
}
if (this.ComboDonkey.SelectedIndex == 3)
{
vdonkey = "Brown Donkey";
}


@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

your order is wrong so i cant summon it

anyway, thanks for your script!

lol, stupid me. of course, the order is incorrect. I corrected it. Not sure, if this might be the reason for the issue. As far as I can has this not been present in 0.0.6. So please let me know, if this fixed the problem you have since today.
I am not sure what else could be messed up. I got the "white donkey" and everything is working as it should. :( :(
 
Got a grey donkey, not summoning it :( Elsewise, so far so good! :D
 
Got a grey donkey, not summoning it :( Elsewise, so far so good! :D

are u using 0.1.0 or 0.1.1 ? in 0.1.0 i accidentaly switched Black and Grey donkey, so this two wouldn't summon. Should be fixed with 0.1.1.
if not let me now. (did they maybe change the item name too today? I thought they only modified the icons..)
 
does anyone know what wrong with this status report ?

We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.
We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.
We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.
We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.
We can craft: 17 more Tradepacks. Let's do it again!
Success load 813 points and 816 links.

It will run to workbench, craft a pack, and just stand there and the above alert keeps cycling =.=..
 
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