You can use build-in editor to make simple plugins.
For this - open build-in editor (Its called Plugin editor), from tray menu or Logs window Menu.
Create new file and save him to new sub folder in Archebuddy Plugins folder (for example - D:\Games\Archebuddy\Plugins\MyFirstPlugin\1.cs).
Write your code.
Click "Compile" button. Below in log window you will see result of compilation, is there error or no.
If all good - compiled plugin (.dll) you can find in Plugin Manager when you game account ingame.
If you make plugins for Euro version - you should use English skills\buffs\npcs names. Later i will add FR\DE support also.
If you make plugins for Russian version - you should use Russian skills\buffs\npcs names.
If you want to make plugins that can work on both versions - use IDs instead of strings.
For this - open build-in editor (Its called Plugin editor), from tray menu or Logs window Menu.
Create new file and save him to new sub folder in Archebuddy Plugins folder (for example - D:\Games\Archebuddy\Plugins\MyFirstPlugin\1.cs).
Write your code.
Click "Compile" button. Below in log window you will see result of compilation, is there error or no.
If all good - compiled plugin (.dll) you can find in Plugin Manager when you game account ingame.
If you make plugins for Euro version - you should use English skills\buffs\npcs names. Later i will add FR\DE support also.
If you make plugins for Russian version - you should use Russian skills\buffs\npcs names.
If you want to make plugins that can work on both versions - use IDs instead of strings.
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