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[Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

loving the new Pit of Saron trash farm <3 thats some donation level quality **** right there
during the farm i get up to 980 GPH but then of course you gotta wait for the extra time so the reset wont mess up
 
Hey echo, just to help out a bit to those interested, as i got a few pms about it, and maybe you, though this should be a piece of cake to you. Again thanks a lot for helping me. This is the code to deposit all the gold in mobile banking, It has very little testing so far, but it worked fine on the two chars i did it.



BTW, do you REALLY not need to set the vendor for the mammoth? did you test it? i bet you did, but in my profiles i always need to, i tried my code and yours to summon vendor and without setting it, it always runs for another seller. Just saying, its weird.


Hmm - I tried this and bot just stopped and kept trying to find mob id-206603, are you sure this is the right one ? wowhead gives 83958 as id for mobile banking
When it's on cd, it's just spamming no viable mobs in area and stays on repeat.
 
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Hmm - I tried this and bot just stopped and kept trying to find mob id-206603, are you sure this is the right one ? wowhead gives 83958 as id for mobile banking - and how does it continue when it's on cd ? wont it try to search for an hour straight ?
Perhaps the IDs are different depending on the player's faction.
I've personally not looked, so I don't know.
But the LUA script should work fine.
 
does the [H] Pit of Saron - Trash Farm - Sell Everything sell epics potion and food?
 
does the [H] Pit of Saron - Trash Farm - Sell Everything sell epics potion and food?
It sells everything except epics.
The "Keep Frostweave" sells everything except epics - and Frostweave.
 
First off, these profiles look amazing. Awesome job!

Lines 464-468 of "Tempest Keep - Weekly Farm.xml"...

Code:
<CustomBehavior File="KaelThas" BossId="19622" AddId1="21270" AddId2="21269" AddId3="21268" AddId4="21271" AddId5="21272" AddId6="21273" AddId7="21274" 
	ThaladredFightX="647.8159" ThaladredFightY="33.54127" ThaladredFightZ="46.77886"
	SanguinarFightX="710.8145" SanguinarFightY="-69.7039" SanguinarFightZ="46.7789"
	CapernianFightX="789.914" CapernianFightY="-45.44182" CapernianFightZ="46.77895"
	TellonicusFightX="810.4791" TellonicusFightY="41.20256" TellonicusFightZ="46.77884" />

...seems to require a "KaelThas" quest behavior. However, I don't see this file in the Quest Behaviors folder. Any chance of uploading this quest behavior?
 
First off, these profiles look amazing. Awesome job!

Lines 464-468 of "Tempest Keep - Weekly Farm.xml"...

Code:
<CustomBehavior File="KaelThas" BossId="19622" AddId1="21270" AddId2="21269" AddId3="21268" AddId4="21271" AddId5="21272" AddId6="21273" AddId7="21274" 
	ThaladredFightX="647.8159" ThaladredFightY="33.54127" ThaladredFightZ="46.77886"
	SanguinarFightX="710.8145" SanguinarFightY="-69.7039" SanguinarFightZ="46.7789"
	CapernianFightX="789.914" CapernianFightY="-45.44182" CapernianFightZ="46.77895"
	TellonicusFightX="810.4791" TellonicusFightY="41.20256" TellonicusFightZ="46.77884" />

...seems to require a "KaelThas" quest behavior. However, I don't see this file in the Quest Behaviors folder. Any chance of uploading this quest behavior?
See Post#1560812
 
Haha, sorry, I didn't see that earlier post. I'll give that QB a try.

Thanks for the prompt reply and keep up the great work!
Lol, no problem.
I don't expect anyone to search through the hundreds of posts.

Good luck!
 
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Perhaps the IDs are different depending on the player's faction.
I've personally not looked, so I don't know.
But the LUA script should work fine.

Idk - it doesn't want to interact with the mobile bank thingy with both ID's - it does cast it but then gets stuck on loop with no viable mobs in area.
Same goes when it's on cd - tries once to cast and repeat on the no viable mobs again.
 
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Idk - it doesn't want to interact with the mobile bank thingy with both ID's - it does cast it but then gets stuck on loop with no viable mobs in area.
Same goes when it's on cd exept it doesn't cast it, just tries once.
Hm, as Alliance - my chest is 206602.
Going by Blizz-logic, the Horde version of the chest should be 206603.

A faction detection code would need to be added to separate both interacts.
Ex:
PHP:
<If Condition="Me.IsAlliance" >
	<CustomBehavior File="InteractWith" MobId="206602" WaitForNpcs="false" ObjectType="GameObject" Range="10" WaitTime="2000" />
</If>
<If Condition="Me.IsHorde" >
	<CustomBehavior File="InteractWith" MobId="206603" WaitForNpcs="false" ObjectType="GameObject" Range="10" WaitTime="2000" />
</If>
Notice I've also added WaitForNpcs="false".
This will prevent errors if the chest is on cooldown.

I'm assuming you're Alliance?
Your bot is looking for the Horde version which would be why the issue is occuring.
 
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Thanks - that did the trick, behold it's ultimate saiyan form :D

PHP:
<CustomBehavior File="ForcedDismount" /> 
<CustomBehavior File="RunMacro" Macro="/cast Mobile Banking" WaitTime="6000" />
<CustomBehavior File="Message" Text="Casted Mobile Bank" LogColor="Fuchsia" />

<CustomBehavior File="InteractWith" MobId="206602" WaitForNpcs="false" ObjectType="GameObject" Range="10" WaitTime="6000" /> 

<CustomBehavior File="Misc\RunLUA" Lua=" MyMoney = GetMoney(); DepositGuildBankMoney(MyMoney); " /> 
<CustomBehavior File="Message" Text="Deposited Gold" LogColor="Fuchsia" />
 
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Lost city is still having that CTM error on the exit (gets stuck in combat and runs into a wall after clearing the last mob...

not sure what the damage is, as it picks up the last mob, then instead of fighting, uses runlikehell to get to the exit, goes into the wall (as it doesn't use the mesh around the stairs) and gets stuck against the wall
 
Thanks - that did the trick, behold it's ultimate saiyan form :D

PHP:
<CustomBehavior File="ForcedDismount" /> 
<CustomBehavior File="RunMacro" Macro="/cast Mobile Banking" WaitTime="2000" />
<CustomBehavior File="Message" Text="Casted Mobile Bank" LogColor="Fuchsia" />

<CustomBehavior File="InteractWith" MobId="206602" WaitForNpcs="false" ObjectType="GameObject" Range="10" WaitTime="2000" /> 

<CustomBehavior File="Misc\RunLUA" Lua=" MyMoney = GetMoney(); DepositGuildBankMoney(MyMoney); " /> 
<CustomBehavior File="Message" Text="Deposited Gold" LogColor="Fuchsia" />

haha, that would explain why the first time i tried and used that number it didnt work, i went to the dev tools of hb to find the one i gave :P. btw, the very first number 8something you got from wowhead, is spellid if i am not mistaken, very different stuff. :P
 
Lost city is still having that CTM error on the exit (gets stuck in combat and runs into a wall after clearing the last mob...

not sure what the damage is, as it picks up the last mob, then instead of fighting, uses runlikehell to get to the exit, goes into the wall (as it doesn't use the mesh around the stairs) and gets stuck against the wall
I don't understand why this is still a issue.
The last few coordinates aren't RunLikeHell, the bot should be stopping in the middle of the Enslaved Bandits to fight before getting anywhere near the instance.

At this point, the bot's just not listening to directions, I'll need to figure out a way to force it to.

I'm sending out a tester right now to work on it, in the mean time do you have a log I could look at?
 
I don't understand why this is still a issue.
The last few coordinates aren't RunLikeHell, the bot should be stopping in the middle of the Enslaved Bandits to fight before getting anywhere near the instance.

At this point, the bot's just not listening to directions, I'll need to figure out a way to force it to.

I'm sending out a tester right now to work on it, in the mean time do you have a log I could look at?

View attachment 2628 2014-06-24 11.28.txt

it is all one log, and some of these I manually got to do what I wanted
 
View attachment 133886

it is all one log, and some of these I manually got to do what I wanted
From the looks of the log, the bot is just completely ignoring the initial Run coordinates that puts the bot in the correct location for the CTM to work properly.
I've made changes to the profile already - tested it and it worked fine, but then again the old coordinates worked fine for me too. ;P
 
From the looks of the log, the bot is just completely ignoring the initial Run coordinates that puts the bot in the correct location for the CTM to work properly.
I've made changes to the profile already - tested it and it worked fine, but then again the old coordinates worked fine for me too. ;P

so it doesn't seem to be getting stuck anymore, however it is still running to the end, and determining that it is complete, but not leaving and resetting the dungeon, as the character is still in combat. this will last until the inactivity timer triggers, however as the character is still in combat, it will remain logged in, but "AFK"; or until I notice that it isn't running, and reset it myself.
 
so it doesn't seem to be getting stuck anymore, however it is still running to the end, and determining that it is complete, but not leaving and resetting the dungeon, as the character is still in combat. this will last until the inactivity timer triggers, however as the character is still in combat, it will remain logged in, but "AFK"; or until I notice that it isn't running, and reset it myself.
Sounds like an issue on Blizzard's end at this point.
Is the character just stuck in combat with no mobs attacking it? If so it's yet another combat lock.

I've noticed that the Enslaved Bandits have broken aggro, and I'm sure Blizzard isn't going to fix them anytime soon.
It's most-likely that they are what's causing the bot all these problems.

Could you test this modified version? They will exit the instance regardless whether or not it's in combat.
 
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