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Trinity 1.9.8 & QuestTools 2.0.82

Is there any plans in motion to put a blood shard gambling option into Trinity baseline? I know UnkTrinity did it and it works amazing, does not appear to be updating so if you wanna use it you're stuck at Trinity 1.9.6 that has a few annoying things like not prioritizing doors (fixed in 1.9.7+) Below is a link to UnkTrinity if anyone is curious.

http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/164082-unktrinity-fixes-features.html

rrrix has stated that it is not part of the combat routine and will not be implemented. There is already a plugin that works extremely well for blood shard gambling. I'd suggest checking out http://www.thebuddyforum.com/demonbuddy-forum/plugins/164084-plugin-kadalaspree-stand-alone-gambling-plugin.html
 
Last edited:
Is there any plans in motion to put a blood shard gambling option into Trinity baseline? I know UnkTrinity did it and it works amazing, does not appear to be updating so if you wanna use it you're stuck at Trinity 1.9.6 that has a few annoying things like not prioritizing doors (fixed in 1.9.7+) Below is a link to UnkTrinity if anyone is curious.

http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/164082-unktrinity-fixes-features.html

rrrix has said before this is a combat routine and gambling will not be added. Why not just get the plugin ?

http://www.thebuddyforum.com/demonb...-kadalaspree-stand-alone-gambling-plugin.html
 
rrrix, would it be possible to add another toggle in the Witch doctor section to always use Big bad vodoo on CD and not just elites?
 
rrrix, would it be possible to add another toggle in the Witch doctor section to always use Big bad vodoo on CD and not just elites?

Think trinity needs alot of improvements for wd. Cuz My WD fight Elite face to face :( and i use a lot Pets normally should stand behind them.

Hope rrrix is planing some improvments all other classes works well
 
rrrix, is there a way to blacklist armor and weapon racks? Running the bounties I could shave off some time if the bot would not open those.
 
Rrrix thanks for adding the stones! Users have reported a few issues with the new version though concerning skills.

Since removing the ability for TrinityOOCToggle.cs to function, many movement spells are being cast while in town and some skills such as Law of Hope for Crusader and Angry Chicken Hex for WD are not being triggered at all. Also, Akarats Champion (despite the new built in toggle) is not functioning at all.

I'll let you know if anything further develops as my users continue testing. Cheers
 
Think trinity needs alot of improvements for wd. Cuz My WD fight Elite face to face :( and i use a lot Pets normally should stand behind them.

Hope rrrix is planing some improvments all other classes works well


My WD runs t5 without any problems.
Min-Distance before Kite to 6 in trinity options for WD an there is no facetanking.
 
WD using the Grave Injustice passive needs the following code fix to prevent face-tanking by increasing the baseline GI range from the old 8m range to the newer 20m range, which brings this inline with the GI passive description.

When using GI passive, Trinity will try to keep your WD in range to proc the cooldown reduction. This can cause your WD to face-tank any enemies.

Old
Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius

New
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards. The range is extended by items that increase your gold pickup radius.

Plugins\Trinity\Combat\Abilities\WitchDoctorCombat.cs
Simply change the 8f to 20f
Code:
                // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25%
                float rangedAttackMaxRange = 30f;
                if (hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                    rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + [B]8f[/B], 30f);


becomes
Code:
                // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25%
                float rangedAttackMaxRange = 30f;
                if (hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                    rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + [B]20f[/B], 30f);
 
Any change for Wand of Woh with spamming explosive blast out of combat? <3
 
I tried changing the code in Wizard.cs to achieve reliable wand of woh with explosiveblast build.

I changed Explosive blast to
//Explosive Blast
// if (CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast, CombatBase.CanCastFlags.NoTimer) && Player.PrimaryResource >= 20)
if (!useOocBuff && CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast) && Player.PrimaryResource >= 20)
{
return new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 5f, CurrentTarget.Position);
}


if (useOocBuff && CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast) && Player.PrimaryResource >= 20 && !Player.IsInTown)
{
return new TrinityPower(SNOPower.Wizard_ExplosiveBlast);
}
It now uses explosive blast all the time

But it will still use default attacks (wand). Any input on how I can make it stop using default attacks? Or use zigzag movement to make it act more like a barbarian with WW?

I also get this error
[Trinity][Performance] Execution of Navigator.MoveTo took 1028.95ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1029.60ms.
[Trinity][Performance] Execution of HandleTarget took 1033.89ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 1006.67ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1007.41ms.
[Trinity][Performance] Execution of HandleTarget took 1016.69ms.
Sometimes
 
hi rrrix. Is there anyway for questTools to skip conversation dialog when interact with the cow ghost before entering cow level?
I have been looking everywhere but yet haven't found any solution. Is it still unsupported yet?
 
hey mate can you add to questtool if the bot do rift and comes to townstone but not reached the 100% that he go back?
 
rrrix, would it be possible to add another toggle in the Witch doctor section to always use Big bad vodoo on CD and not just elites?
I tried to figure out how to add this option but it was not easy at all. However, there is another way to call VooDoo anytime ur WD see anymob in range 25f. So this is my config in WitchDoctorCombat.cs file. Following Demonbuddy\Plugins\Trinity\Combat\Abilities you will find this file.

Original
// Big Bad Voodoo, elites and bosses only
if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) &&
(TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f)))
{
return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo);

Edited:

// Big Bad Voodoo, elites and bosses only
if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) &&
(TargetUtil.EliteOrTrashInRange(25f) || TargetUtil.AnyMobsInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f)))
{
return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo);


Also you can download the file below and overwrite the file in that folder
 

Attachments

Hi guys

I want to add a logic that bot will pick up globe when primary resource is missing.

Which .cs file should I look?

Thx
 
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