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Caverns of Frost - Chiltara Farm

It worked fine until i got to level 2. The Bot left before clearing the whole level, and then restarted the game.
 
Mine works fine I ran it for 7 hours straight, I had to turn off bountydump cause that would get it stuck in the cave, but I am not sure if my loot setting are right.
Can someone post loot rules script that will pick up and stash gibbering gemstone please?
Also does difficulty matter?
 
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Mine works fine I ran it for 7 hours straight, I had to turn off bountydump cause that would get it stuck in the cave, but I am not sure if my loot setting are right.
Can someone post loot rules script that will pick up and stash gibbering gemstone please?
Also does difficulty matter?


yes someone please help with this, i need the gibbering gemstone too~
 
after 12h running this profil my summary is: never see chiltara, and only 9 legendary , less gold and less xp - never drop frozen blood -

for player which need chiltara for building staff for secret level only option but by this dropchance i am 100years old

nice work but not profitable


very oftenif the BOT dont find the "cave of frost" only the other cave he run endlessly around and around and around
 
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Mine works fine I ran it for 7 hours straight, I had to turn off bountydump cause that would get it stuck in the cave, but I am not sure if my loot setting are right.
Can someone post loot rules script that will pick up and stash gibbering gemstone please?
Also does difficulty matter?

Gibbering Gem is an orange item so it should be picked/stashed unless you seriously fucked up your loot settings (but if it's picking up frozen blood/quickening urn/... and stashing it, there is no reason to believe it's missing the gem)
 
[*]Can't figure out if there's a bounty for the other cave in Adventure mode, so he's looking for the cave every game.


here`s a list of possible bounties at FoS:

Code:
<!--WAYPOINT [32] A3_Battlefields_02        -->


    <!--Clear_CavernsOfFrost2-->
    <!--state: testing-->
    <If condition="HasQuest(346190)">
      <LoadProfile file="Clear_CavernsOfFrost2.xml" />
    </If>
    <!--Clear_IcefallCaves2-->
    <!--state: -->
    <If condition="HasQuest(346192)">
      <LoadProfile file="Clear_IcefallCaves2.xml" />
    </If>
    <!--Event_DeathChill-->
    <!--state: -->
    <If condition="HasQuest(369851)">
      <LoadProfile file="Event_DeathChill.xml" />
    </If>
    <!--Kill_Ghallem-->
    <!--state: testing-->
    <If condition="HasQuest(349214)">
      <LoadProfile file="Kill_TheBridgeOfKorsikk.xml" />
    </If>
    <!--Kill_Shertik-->
    <If condition="HasQuest(346200)">
      <LoadProfile file="Kill_TheBridgeOfKorsikk.xml" />
    </If>
    <!--Kill_Emberwing-->
    <If condition="HasQuest(346202)">
      <LoadProfile file="Kill_TheBridgeOfKorsikk.xml" />
    </If>


credits to the community bounty edition team!
 
It worked fine until i got to level 2. The Bot left before clearing the whole level, and then restarted the game.

Using DB beta 410 and bot just stands there once he enters Cave level 2. I think blizzard may have changed the location ID. Anyone know what the correct location ID is for Cavern of Frost lvl 2?

EDIT: Bot sometimes stands in level 2 and sometimes not. But when he does get to lvl 2, sometimes doesn't pick up frozen bloods etc...weird. My trinity settings for item loot is correct though. Anyone else having legendary crafting material looting issues?
 
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tweaked the profile a bit and it's now working, however:
1. Campaign mode only
2. Must warm up manually by: set the quest to 1st quest of Machines of War, move to Field of Slaughters, then townportal back and leave the game
3. Each time the Bot will resume game and use the townportal to FOS you opened in the warm up in 2..

Also, often it can't find caverns of frost level 2 entrance. Don't know if it's because of any of pathprecision/boxtolerance/boxsize values which I have no idea what they mean. If you can solve this please post it.


<Profile>
<Name>Clear_CavensOfFrost2</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>true</PickupLoot>
<GameParams act="OpenWorld" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1" />

<Order>


<While condition="CurrentLevelAreaId != 155048 and CurrentLevelAreaId != 112565 and CurrentWorldId != 189259 and CurrentWorldId != 221688">
<UseWaypoint questId="1" waypointNumber="32" />
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</While>
<!-- <While condition="CurrentLevelAreaId == 155048 and not (ActorExistsAt(6442, Me.Position.X, Me.Position.Y, Me.Position.Z, 40))">
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<UseWaypoint questId="1" waypointNumber="33" />
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</While> -->

<If condition="CurrentWorldId == 95804">

<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('Zerg')"><ToggleTargeting questId="1" combat="False" /></If>

<If condition="CurrentLevelAreaId == 155048">
<SafeMoveTo questId="1" stepId="2" x="3331" y="597" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
</If>
<ExploreDungeon questId="346190" stepId="2" until="ObjectFound" exitNameHash="942020622" actorId="176003" pathPrecision="25" boxSize="25" boxTolerance="0.01" objectDistance="50">
<PrioritizeScenes>
<PriorityScene sceneName="Entrance" />
</PrioritizeScenes>
<IgnoreScenes>
<IgnoreScene sceneName="_Chokepoint" />
<IgnoreScene sceneName="a3dun_Bridge_" />
<!--<IgnoreScene sceneName="_03" />-->
</IgnoreScenes>
</ExploreDungeon>
<MoveToMapMarker questId="346190" markerNameHash="1029056444" actorId="176003" interactRange="20"
pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="189259" statusText="" />
<WaitTimer questId="1" stepId="2" waitTime="500" />
</If>

<If condition="CurrentWorldId == 189259">
<ExploreDungeon questId="346190" stepId="2" until="ExitFound" exitNameHash="151580180" actorId="176038" pathPrecision="25" boxSize="25" boxTolerance="0.1" objectDistance="45">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
</PriorityScenes>
<IgnoreScenes>
<IgnoreScene sceneName="_N_" />
<IgnoreScene sceneName="_S_" />
<IgnoreScene sceneName="_E_" />
<IgnoreScene sceneName="_W_" />
</IgnoreScenes>
</ExploreDungeon>
<MoveToMapMarker questId="346190" stepId="2" markerNameHash="151580180" actorId="176038" interactRange="15"
pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="221688" />
<WaitTimer questId="1" stepId="2" waitTime="500" />
</If>
<If condition="CurrentWorldId == 221688">
<TrinitySetQuesting />
<ToggleTargeting questId="1" combat="True" />
<ExploreDungeon questId="346190" stepId="2" until="BountyComplete" boxTolerance="0.1" boxSize="15" ignoreMarkers="False" />
</If>

<LeaveGame reason="something went wrong" />
</Order>
</Profile>
 
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