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Rift Bot - Yet Another Rifting Profile!

Try using the bounties.xml in my previous compilation package. It's in my post on the first page.
 
So... when doing bounties I've noticed there is no wait time upon completing a bounty for looting etc.
The instant a bounty is complete the bot attempts to go to the next bounty (opening world map and beginning teleport process)

For example, the bot killed Izual (a leg dropped) and started to teleport out imediately Lucky I heard the legendary drop sound otherwise it would have left it all together.
This happened again just a few minutes later after opening a cursed chest. All items including a leg were left and I actually had to pause the bot and rerun through the area just to loot it.

Does anyone know how or where to enter a wait script to force the bot to wait even just .5 to 1 sec after a bounty is complete before progressing to the next?
 
I don't think the problem is from your profile Okse, I have the same problem on comunity Act I.
 
Was just wondering is there anyway to make the profile just restart instead of exiting the game just have the bot wait for rift to close and reopen it like it did with the old bot?
 
hm this is really strange, the bot doenst do any bounty. I am loading rifts and bounty and then the bot allways wants to open a rift.
The Profile for Bountys only doesnt work for me


Failed to load profile: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
System.Exception: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ..(XElement , Type )
bei ...(XElement )
bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei ..(XElement , PropertyInfo )
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei Zeta.Bot.Profile.Profile.Load(XElement element, String path)
bei Zeta.Bot.Profile.Profile.Load(String path)
bei Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)



Ok Updating Quest Tools did the trick for me !! works now

same pb :( its ok for you now pimperman ?
 
I think DyingHymn needs to take a look at the bounty profile when he comes online. He re-wrote it a couple of days ago.
 
Spending Blood Shards is not supported in Trinity yet. Go bug rrrix to hurry up or try FunkyBot. FunkyBot is an alternative plugin to Trinity that supports Blood Shard spending.
 
RiftBot revision 276???

ok rlx i download but that plugin isn't there

every time its not there.

still using 0.7

so help pls
 
Thanks alot guys! Been running this profile for the last hours and it works flawlessly with the bountys, ofcourse there still is some rng walkbacks to the waypoints in the bounties but overall so sweet.

I have a issue though, my DH keeps vaulting back when encountering enemies? It´s very afraid of enemies, and the issue is that its not attacking untill it gets closer, but when it gets close enough to attack it vaults back again instead.. It slows the process down alot.. Any idea what could trigger this?
 
Thanks alot guys! Been running this profile for the last hours and it works flawlessly with the bountys, ofcourse there still is some rng walkbacks to the waypoints in the bounties but overall so sweet.

I have a issue though, my DH keeps vaulting back when encountering enemies? It´s very afraid of enemies, and the issue is that its not attacking untill it gets closer, but when it gets close enough to attack it vaults back again instead.. It slows the process down alot.. Any idea what could trigger this?


under combat ---> demonhunter ----> vault: out of combat only, this should solve that prob.
 
Ive experienced my bot getting stuck on the part before Diablo several times. Now I finally copied the text from DB so here it is.

"
[ActBountiesComplete] Bounties Complete count:4
[ActBountiesComplete] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
[ReloadProfileTag] Reloading profile C:\......\Profiles\RiftBot\data\RBCB\..\Bounties.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="109563" worldId=109561
Loaded profile Rift Bot Act 4 Bounties
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[ActBountiesComplete] Bounties Complete count:4
[ActBountiesComplete] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
[ReloadProfileTag] Reloading profile C:\......\Profiles\RiftBot\data\RBCB\..\Bounties.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="109563" worldId=109561
Loaded profile Rift Bot Act 4 Bounties
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[ActBountiesComplete] Bounties Complete count:4
[ActBountiesComplete] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
[ReloadProfileTag] Reloading profile C:\.....RiftBot\data\RBCB\..\Bounties.xml Act="OpenWorld" questId="312429" stepId="2" levelAreaId="109563" worldId=109561
Loaded profile Rift Bot Act 4 Bounties
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
"

Dunno whats wrong. But my bot will just stand still or run between 2 spots.
 
View attachment 5340 2014-05-15 16.49.txt

Bot starts game with my WD and then goes to ACT 3 and opens a rift.... Then stand there... The first game it just stood there in act 1.

This is with the new 410 DB and the Rift Bot Compilation v098rev276.zip

If I go back to 408 DB and the Rift Bot Compilation v098.zip it works again.

Any ideas?

Thank you :)
 
Last edited:
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