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[Plugin] GearSwap

Thanks for the update. And for Cain, here is what I have:

[GearSwap] Item: Cain's Scrivener - ActorSNO: 197210 (gloves)
[GearSwap] Item: Cain's Habit - ActorSNO: 197218 (pants)
[GearSwap] Item: Cain's Travelers - ActorSNO: 197225 (boots)
[GearSwap] Item: Cain's Insight - ActorSNO: 222559 (helm)

I don't have a Cain helm atm, but will craft one when possible and will post ID if someone doesn't do it first

Edit: added ActorSNO for the helm after crafting one

Got them added, just need to test some things then going to update SVN. Dang auth servers being down is slowing me down!
 
[GearSwap] Item: Blackthorne's Surcoat - ActorSNO: 222456 chest
[GearSwap] Item: Blackthorne's Duncraig Cross - ActorSNO: 224189 amulet
thats the last of the blackthorne set
 
First of all,

Thanx for this really amazing plugin & all your work.

...it's working very well for me, but there is one thing...
Sometimes I get this message "[Trinity] No more space to pickup a 2-slot item, now" Than Bot using town-Portal,
going back to level and going on to loop this.

Editing Protected Bag Slots is done (I think there must be my mistake). But when I must start Demonbuddy again,
trinity bring back the old status!? Trying Reset to Defaults, but without any effect.

So people, what are the right settings to get it work without any trouble? Which bag setting I must/should use (None, First, All)
and must it be completly empty, or only one of them?

"Information+" ==> All my four Bags filled with nice items (But not completly)

Pictures are welcome.


Big THX for all your help & greez from hell
 
Thanks for the amazing plugin!
Would suggest to go first for the customizing, would be even better if i could just "ignore" certain items that i don't use or don't have

//EDIT
On second look: Nemesis Bracers seem to not work 100%, for what i've seen so far, if you are in combat already they don't work.
Will keep an eye on it (tomorow lol, gonna sleep now)
 
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Hi, Dear Borderjs

Just wondering if it's possible to add "The Furnace" Two-Handed Mace into the swap list when I do BOSS runs. change the CB weapon on when BOSS encounter, and after BOSS at low life, like 25% switch back to my original weapon, Left+Right Hand.

Thanx a lot.
 
fist with ep

I found this fist on my monk. I had a couple but I didn't bother because the it was 80% of hp. But this one is 99% and my jaw droppped.

Request Item:
[GearSwap] Item: The Fist of Az'Turrasq - ActorSNO: 175937
Exploding Palm - Game Guide - Diablo III

I tested to see if by swaping wep makes the dot disappear and thankfully it didn't. however im not sure if the 99% applies still when wep is not active.

The steps I can think of is:
1. if elite and (mobtrash range/minimum 3pack) swap to fist and apply dot to a minimum 2-3 dots.
2. when dot is applied swap back to original wep.
*or maybe ignore trashpack entirely.


for monk.cs I edited it to check for elite in 10 yards and mobs as well. thought I haven't tested it yet.
Code:
            // Exploding Palm
            if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated &&
                CombatBase.CanCast(SNOPower.Monk_ExplodingPalm, CombatBase.CanCastFlags.NoTimer) &&
                (TargetUtil.EliteOrTrashInRange(10f) || TargetUtil.AnyMobsInRange(10f, 5)) &&
                !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Monk_ExplodingPalm) &&
                Player.PrimaryResource >= 40)
 
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Hi, Dear Borderjs

Just wondering if it's possible to add "The Furnace" Two-Handed Mace into the swap list when I do BOSS runs. change the CB weapon on when BOSS encounter, and after BOSS at low life, like 25% switch back to my original weapon, Left+Right Hand.

Thanx a lot.

The issue with 2h weapons is that it will dequip your OH weapon to some random slot when you equip it. I am fearful that it wouldn't go into your protected spaces and mess up. I could certainly add a health detection for uniques if above 25% equip this. Then it would auto equip your original weapon in that slot, but adding the OH to the mix makes it a bit more difficult. 2h to 2h would be easier.

Thanks for the amazing plugin!
Would suggest to go first for the customizing, would be even better if i could just "ignore" certain items that i don't use or don't have

//EDIT
On second look: Nemesis Bracers seem to not work 100%, for what i've seen so far, if you are in combat already they don't work.
Will keep an eye on it (tomorow lol, gonna sleep now)

Nemesis Bracers triggers at a certain range of a shrine. So if you like leap to a shrine or something it may not equip fast enough. I was thinking of adding a slider to allow you to adjust the range of this.

About to upload a new version (SVN already updated) that allows you to turn off and on certain statuses.

I found this fist on my monk. I had a couple but I didn't bother because the it was 80% of hp. But this one is 99% and my jaw droppped.

Request Item:
[GearSwap] Item: The Fist of Az'Turrasq - ActorSNO: 175937
Exploding Palm - Game Guide - Diablo III

I tested to see if by swaping wep makes the dot disappear and thankfully it didn't. however im not sure if the 99% applies still when wep is not active.

The steps I can think of is:
1. if elite and (mobtrash range/minimum 3pack) swap to fist and apply dot to a minimum 2-3 dots.
2. when dot is applied swap back to original wep.
*or maybe ignore trashpack entirely.


for monk.cs I edited it to check for elite in 10 yards and mobs as well. thought I haven't tested it yet.
Code:
            // Exploding Palm
            if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated &&
                CombatBase.CanCast(SNOPower.Monk_ExplodingPalm, CombatBase.CanCastFlags.NoTimer) &&
                (TargetUtil.EliteOrTrashInRange(10f) || TargetUtil.AnyMobsInRange(10f, 5)) &&
                !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Monk_ExplodingPalm) &&
                Player.PrimaryResource >= 40)

This may be a bit complicated to apply for a single item. May be out of scope for this plugin.
 
SVN10 released!

SVN Revision 10
  • Added Cain's Set.
  • Rewrote detection methods to allow for Config Menu customization.
  • Redid Config Menu - Now you can disable statuses you do not have items for.
  • Added spot in Config Menu to Edit Priority - This is not implemented yet so it will be blank for now.
  • Added better error handling.
 
Thanks! looks awesome, gonna test now
And about the Nemesis Bracers, think that might be the issue, got dashing strike on my monk, going to try it without that skill
 
ok just thought it would be doable since trinity will be handling the combats and tracks the dots it self.
 
ty for all your work! any news about link set of skills/gears to the specific profile?


P/S cant login into irc right now, smthing wrong with my ips
 
SVN Revision 12
  • Added status Barricade - This triggers when a destructable object is within 2f. This is useful if you are running a profile that gets stuck on barricades or other objects so the bot will equip Fire Walkers.
  • Added config option for Barricade
  • Added Fire Walkers for Barricade status
  • Added config option "Ignore Elemental Statuses when Invulnerable - Having this option enabled will not check for statuses when you are invulnerable. This will keep your dps maxed when you do not need to swap in survivability gear.
 
ty for all your work! any news about link set of skills/gears to the specific profile?


P/S cant login into irc right now, smthing wrong with my ips
Going to work on saving Skills to Profiles next for SkillSwap. Gear is going to be a large challenge.
 
SVN Revision 12
  • Added status Barricade - This triggers when a destructable object is within 2f. This is useful if you are running a profile that gets stuck on barricades or other objects so the bot will equip Fire Walkers.
  • Added config option for Barricade
  • Added Fire Walkers for Barricade status
  • Added config option "Ignore Elemental Statuses when Invulnerable - Having this option enabled will not check for statuses when you are invulnerable. This will keep your dps maxed when you do not need to swap in survivability gear.
stuck feature nice. was going to ask for this too as well.
 
Is there a way to always use wells for Trag'ouls? I'm 99,9% at full health in game cause of items, hirelings, skills. I set the cap at trinity to 99% at using wells, but still doesn't help.
 
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Is there a way to always use wells for Trag'ouls? I'm 99,9% at full health in game cause of items, hirelings, skills. I set the cap at trinity to 99% at using wells, but still doesn't help.
I would like this as well. May have to modify trinity settings or something.
 
I don't see on the list Gloves of Worship on the list any reason they aren't swappable seeming as the Shrine effects last for so long? Or is it supported and just not listed?
 
I don't see on the list Gloves of Worship on the list any reason they aren't swappable seeming as the Shrine effects last for so long? Or is it supported and just not listed?
youll find the answer if u read couple pages back
 
New version!

SVN Revision 13
  • Added configurable priority list in config menu.
  • Distance is now configurable for Barricade in config menu.
  • Debug Logging option added.

P.S. Gloves of worship not supported currently for 2 reasons. 1. I do not have them to test. 2. Only works on shrines and not pylons.
 
[Info] - Druin's Mechanics Workshop - Forums - Diablo III

"Note: this is certainly not intended and should be fixed in the future so do NOT rely on it. Until then, snapshotting Blinding Flash - Faith in the Light into Epiphany is pretty much BiS.
You can also snapshot Harrington's and, if you REALLY want to, you can full-suit gearswap for insane DPS for 15s! :D"


^ this means epip snapshots damage like sweeping wind did back then (2h swap before castaing) for next 15 seconds, max the damage before casting and boom

How about full gear swap to fire damage before casting epiphany - inner fire? needs to be on for less than 1 second
 
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