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ERROR PerformanceLogger [Trinity][Performance] Execution of the block Log attatched

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Vonner

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Jun 30, 2010
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Keep getting these errors, causing massive lag and deaths.

any help would be awesome


example:
19:28:17.551 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] d5d62f6d-4a20-47f9-9da3-e16af1a674f1
19:28:37.094 ERROR PerformanceLogger [Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 1144.27ms.
19:28:37.095 ERROR PerformanceLogger [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1161.33ms.
19:28:37.096 ERROR PerformanceLogger [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1161.85ms.
19:28:37.118 ERROR PerformanceLogger [Trinity][Performance] Execution of the block HandleTarget took 1183.25ms.
 

Attachments

meu bot nao funciona direito fica reiniciando para a tela inicial onde coloco serial, e fica dando essa mesagem :

System.Reflection.TargetInvocationException: Uma exceção foi acionada pelo destino de uma chamada. ---> System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: AFAFBFFF, Size: 20
em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
em GreyMagic.MemoryBase.Read[T](IntPtr addr)
em Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
em Zeta.Game.Internals.Actors.DiaUnit.get_Level()
em Zeta.Bot.GameStats.(Object , EventArgs )
--- Fim do rastreamento de pilha de exceções internas ---
em System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
em System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
em System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
em System.Delegate.DynamicInvokeImpl(Object[] args)
em System.Delegate.DynamicInvoke(Object[] args)
em Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Arreat Crater Level 2 by rrrix
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
Loaded profile Arreat Crater Level 2 by rrrix
[Trinity] New Game - resetting everything
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Using Waypoint to Arreat Crater Level 2
Using Waypoint Waypoint-139 Number:8
Exploring Arreat Crater Level 2
[Trinity][Performance] Execution of the block NavigateTo took 292.66ms.
[Trinity][Performance] Execution of the block NavigateTo took 266.15ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 266.93ms.
[Trinity][Performance] Execution of the block HandleTarget took 271.93ms.
[Trinity][Performance] Execution of the block NavigateTo took 279.09ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 279.82ms.
[Trinity][Performance] Execution of the block HandleTarget took 287.24ms.
[Trinity][Performance] Execution of the block NavigateTo took 287.31ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 288.01ms.
[Trinity][Performance] Execution of the block HandleTarget took 304.05ms.
[Trinity][Performance] Execution of the block NavigateTo took 300.50ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 301.27ms.
[Trinity][Performance] Execution of the block HandleTarget took 329.63ms.
[Trinity][Performance] Execution of the block NavigateTo took 314.64ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 315.43ms.
[Trinity][Performance] Execution of the block HandleTarget took 344.91ms.
[Trinity][Performance] Execution of the block NavigateTo took 319.55ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 320.28ms.
[Trinity][Performance] Execution of the block HandleTarget took 327.06ms.
 
It is trinity v .25.. A lot of people have been posting about the performance issues. Downgrade to .24 and see if it fixes.. (Also if you are using ezupdater you may need to disable it until the problem is resolved otherwise it will reinstall .25 and the problems will be back)
 
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meu bot nao funciona direito fica reiniciando para a tela inicial onde coloco serial, e fica dando essa mesagem :

System.Reflection.TargetInvocationException: Uma exceção foi acionada pelo destino de uma chamada. ---> System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: AFAFBFFF, Size: 20
em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
em GreyMagic.MemoryBase.Read[T](IntPtr addr)
em Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
em Zeta.Game.Internals.Actors.DiaUnit.get_Level()
em Zeta.Bot.GameStats.(Object , EventArgs )
--- Fim do rastreamento de pilha de exceções internas ---
em System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
em System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
em System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
em System.Delegate.DynamicInvokeImpl(Object[] args)
em System.Delegate.DynamicInvoke(Object[] args)
em Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Arreat Crater Level 2 by rrrix
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
Loaded profile Arreat Crater Level 2 by rrrix
[Trinity] New Game - resetting everything
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Using Waypoint to Arreat Crater Level 2
Using Waypoint Waypoint-139 Number:8
Exploring Arreat Crater Level 2
[Trinity][Performance] Execution of the block NavigateTo took 292.66ms.
[Trinity][Performance] Execution of the block NavigateTo took 266.15ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 266.93ms.
[Trinity][Performance] Execution of the block HandleTarget took 271.93ms.
[Trinity][Performance] Execution of the block NavigateTo took 279.09ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 279.82ms.
[Trinity][Performance] Execution of the block HandleTarget took 287.24ms.
[Trinity][Performance] Execution of the block NavigateTo took 287.31ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 288.01ms.
[Trinity][Performance] Execution of the block HandleTarget took 304.05ms.
[Trinity][Performance] Execution of the block NavigateTo took 300.50ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 301.27ms.
[Trinity][Performance] Execution of the block HandleTarget took 329.63ms.
[Trinity][Performance] Execution of the block NavigateTo took 314.64ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 315.43ms.
[Trinity][Performance] Execution of the block HandleTarget took 344.91ms.
[Trinity][Performance] Execution of the block NavigateTo took 319.55ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 320.28ms.
[Trinity][Performance] Execution of the block HandleTarget took 327.06ms.


open your own thread providing a full log file as attachment plz
 
report it under Trinity section plz
 
If you are running the DB beta, other have been posting performance issues about the latest beta... Might want to try a downgrade to the normal db release .357 (if you're not alteady running that)
 
I am using the non beta one, and i am also having the same problem they are.
Ive posted a log already no need to post another one. Not getting this fixed is not good :( please help us
 
Good luck with this, I have had this problem. Never been able to use the bot. I tried everything suggested on the forums i.e full reinstall of D3, reinstall the bot/trinity, use the latest build of trinity and DB, use DB beta and every combination in-between, I have even tried different combat routines it seems the DB program is to blame but the support staff either have no answer or tell you to chase another wild goose
 
I think it has to do with the rare items. I put items on non on pick up for Rare and blue items. I had it picking them up and salvage/sell and then i had Do not salvage rares. I think this created a problem in the bot with many people will have if they click these in this order. Please some one check this out, it will cause many problems for people trying to get there items to sell and not salvage. Don't know why this makes the bot block ?
Also let me know what profile you are using plz :)

NVM Scratch this Still having block problem
 
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Good luck with this, I have had this problem. Never been able to use the bot. I tried everything suggested on the forums i.e full reinstall of D3, reinstall the bot/trinity, use the latest build of trinity and DB, use DB beta and every combination in-between, I have even tried different combat routines it seems the DB program is to blame but the support staff either have no answer or tell you to chase another wild goose

Well, they wouldnt send you on a wild goose chase intentionally. When the problem cannot be reproduced, like in all kinds of tech support, they give common causes to what can fix. However, Tony may have an answer but he had surgery Friday (if I remember correctly) and he is usually the only one that answers the support issues. I've just been trying to help out a bit while he is down so he doesnt come back to 1000 support issues. If I had the answer I would definitely be posting it.. I dont have that problem, cant reproduce it and have browsed support forums looking for the answer. Sorry :(
 
Well, they wouldnt send you on a wild goose chase intentionally. When the problem cannot be reproduced, like in all kinds of tech support, they give common causes to what can fix. However, Tony may have an answer but he had surgery Friday (if I remember correctly) and he is usually the only one that answers the support issues. I've just been trying to help out a bit while he is down so he doesnt come back to 1000 support issues. If I had the answer I would definitely be posting it.. I dont have that problem, cant reproduce it and have browsed support forums looking for the answer. Sorry :(

I appreciate the effort to help but its frustrating when getting passed from pillar to post looking for help, I have noticed through lots of trial and error that it is defiantly the DB program that must be causing the error because using 2 different CR's the error still persisted.


UPDATE:
I have had success with running the bot on windows xp through virtual machine, seems to be running fine with no errors in log!

Just need to figure out what is on my main system that's causing it much grief, might do a re installation of windows 7.
 
Last edited:
for those with Trinity errors/issues,use Trinity section plz


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