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Trinity Performance lag: AbilitySelector and HandleTarget

fps2299

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Joined
Apr 16, 2014
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Hi all,

Running latest beta with .26 trinity update on Demon Hunter.
On large open maps, I get severe lag and red line in DB like these:

[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1766.09ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1767.25ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1767.52ms.
[Trinity][Performance] Execution of the block HandleTarget took 1785.17ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1486.26ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1486.76ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1487.01ms.
[Trinity][Performance] Execution of the block HandleTarget took 1495.60ms.

Anyone have any idea how to go about fixing this? Do I need to touch combat routine or something like that?
 
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