taozi
Community Developer
- Joined
- Nov 10, 2012
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[update]: Demonbuddy Beta v388 and trinity v1.8.21 SVN rev 73 solved the problem, thanks.
Running DemonbuddyBETA v1.1.1786.384
Trinity 1.8.20 SVN rev.66
I am trying to build whimsyshire adventure mode,
<TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="15" boxTolerance="0.65" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True">
<IgnoreScenes>
<IgnoreScene scenename="_N_" />
<IgnoreScene scenename="_S_" />
<IgnoreScene scenename="_E_" />
<IgnoreScene scenename="_W_" />
</IgnoreScenes>
</TrinityExploreDungeon>
will result in the following log without exploring at all, so basically, the bot just stands still, and executes the later code town portal back to town,
2014-04-13 11:31:34,819 [Main Bot Thread] INFO Logger (null) - [Trinity] Active bounty returned null, Assuming done.
2014-04-13 11:31:34,819 [Main Bot Thread] INFO Logger (null) - [Trinity] Bounty is done. Tag Finished.
so I am guessing there is something wrong with TrinityExploreDungeon - FullyExplored in adventure mode. My code should have nothing to do with Bounty.
Just for reference, in campaign mode, the following code works,
<TrinityExploreDungeon questId="136656" stepId="1" until="FullyExplored" boxSize="15" boxTolerance="0.65" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True">
<IgnoreScenes>
<IgnoreScene scenename="_N_" />
<IgnoreScene scenename="_S_" />
<IgnoreScene scenename="_E_" />
<IgnoreScene scenename="_W_" />
</IgnoreScenes>
</TrinityExploreDungeon>
Running DemonbuddyBETA v1.1.1786.384
Trinity 1.8.20 SVN rev.66
I am trying to build whimsyshire adventure mode,
<TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="15" boxTolerance="0.65" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True">
<IgnoreScenes>
<IgnoreScene scenename="_N_" />
<IgnoreScene scenename="_S_" />
<IgnoreScene scenename="_E_" />
<IgnoreScene scenename="_W_" />
</IgnoreScenes>
</TrinityExploreDungeon>
will result in the following log without exploring at all, so basically, the bot just stands still, and executes the later code town portal back to town,
2014-04-13 11:31:34,819 [Main Bot Thread] INFO Logger (null) - [Trinity] Active bounty returned null, Assuming done.
2014-04-13 11:31:34,819 [Main Bot Thread] INFO Logger (null) - [Trinity] Bounty is done. Tag Finished.
so I am guessing there is something wrong with TrinityExploreDungeon - FullyExplored in adventure mode. My code should have nothing to do with Bounty.
Just for reference, in campaign mode, the following code works,
<TrinityExploreDungeon questId="136656" stepId="1" until="FullyExplored" boxSize="15" boxTolerance="0.65" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True">
<IgnoreScenes>
<IgnoreScene scenename="_N_" />
<IgnoreScene scenename="_S_" />
<IgnoreScene scenename="_E_" />
<IgnoreScene scenename="_W_" />
</IgnoreScenes>
</TrinityExploreDungeon>
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