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Rifter - A Bot for Rifts!

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1506.39ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1505.52ms.
[Trinity][Performance] Execution of the block NavigateTo took 1518.75ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1505.64ms.
[Trinity][Performance] Execution of the block NavigateTo took 1519.48ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1505.90ms.
[Trinity][Performance] Execution of the block NavigateTo took 1519.12ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1505.81ms.
[Trinity][Performance] Execution of the block NavigateTo took 1518.89ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1505.76ms.
[Trinity][Performance] Execution of the block NavigateTo took 1518.57ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1506.34ms.
[Trinity][Performance] Execution of the block NavigateTo took 1518.91ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1506.03ms.
 
--------------------WARNING--------------------
Found town stone but still haven't killed boss.
-Leaving game in 15 seconds, stop if you want.-
--------------------WARNING--------------------

keep getting this halfway- 3/4 through rifts even after killing boss. Tps and doesnt turn quest in if i had cleared boss. Tps and leaves game even if i havent killed boss. Using 1.8.20 trinity 1.5.24 questtools and db beta 384
 
Code:
[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-132775854 due to possible stuck/flipflop!
[Trinity] Invalid Item Link color={c:ffc236ff} internalName=HoradricRelic-492165 name=Blutsplitter gameBalanceId=-1691237125
[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-132317097 due to possible stuck/flipflop!
[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-132317097 due to possible stuck/flipflop!
[Trinity] Invalid Item Link color={c:ffc236ff} internalName=HoradricRelic-492175 name=Blutsplitter gameBalanceId=-1691237125
[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-131661690 due to possible stuck/flipflop!
[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-131661690 due to possible stuck/flipflop!
[Trinity] Invalid Item Link color={c:ffc236ff} internalName=HoradricRelic-492185 name=Blutsplitter gameBalanceId=-1691237125
[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-131006379 due to possible stuck/flipflop!
[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-131006379 due to possible stuck/flipflop!
[Trinity] Invalid Item Link color={c:ffc236ff} internalName=HoradricRelic-492192 name=Blutsplitter gameBalanceId=-1691237125
[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-130547578 due to possible stuck/flipflop!
[Trinity] Blacklisting target HoradricRelic ActorSNO=359504 RActorGUID=-130547578 due to possible stuck/flipflop!
[Trinity] Invalid Item Link color={c:ffc236ff} internalName=HoradricRelic-492203 name=Blutsplitter gameBalanceId=-1691237125

Code:
endless loop {
  trying to loot blood shard at cap (500);
  cast town portal;
  cancel town portal;
}
 
Last edited:
Same for me!

Thanks!!

how does BETA handle Full blood shard? leaving for work soon and would really appreciate it to not get stuck this time x) working flawless core extended (unless Blood shards wich is unknown)
 
how does BETA handle Full blood shard? leaving for work soon and would really appreciate it to not get stuck this time x) working flawless core extended (unless Blood shards wich is unknown)

Use them all before leaving it afk. Blood shards can't be used by profiles yet, he said so a few posts back.
 
Use them all before leaving it afk. Blood shards can't be used by profiles yet, he said so a few posts back.

thought i saw someone say that the beta db + newest trinity was able to handle it! but okey, thanks :)
 
huh new problem o.O


Failed to load profile: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="312429" stepId="2" until="ExitFound" objectDistance="100" exitNameHash="1938876094" boxTolerance="0.1" boxSize="35" ignoreMarkers="False" statusText="Clearing Level" />) Line 51
System.Exception: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="312429" stepId="2" until="ExitFound" objectDistance="100" exitNameHash="1938876094" boxTolerance="0.1" boxSize="35" ignoreMarkers="False" statusText="Clearing Level" />) Line 51
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
nowaylol m8 it aint showing it anymore in damonbuddy beta, it works with stable version of demonbuddy tho. very strange, was using beta entire monring, i tryed to d/l new trinity and extracy it into beta's plugin folder, dident help.,
 
nowaylol m8 it aint showing it anymore in damonbuddy beta, it works with stable version of demonbuddy tho. very strange, was using beta entire monring, i tryed to d/l new trinity and extracy it into beta's plugin folder, dident help.,

\Plugins\Trinity\Combat\Abilities\Wizard.cs

Change:
Code:
bool hasArcaneDynamo = (ZetaDia.CPlayer.PassiveSkills.Any(s => s == SNOPower.Wizard_Passive_ArcaneDynamo);

to

Code:
bool hasArcaneDynamo = (ZetaDia.CPlayer.PassiveSkills.Any(s => s == SNOPower.Wizard_Passive_ArcaneDynamo));

Credits to scifi.
 
Last edited:
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