NoWayLol
New Member
- Joined
- Apr 30, 2012
- Messages
- 557
- Reaction score
- 2
SVN Update Rev 61:
1) Added a failsafe to the failsafe so that you can failsafe while you failsafe. Seriously though, shouldn't leave the game if you killed the boss anymore.
2) Added a check to the moving to Rift Guardians to see if it even exists before attempting it, that way it won't sit around doing nothing forever after the boss is dead.
As a side note, if the bot doesn't head for the Rift Boss after it spawns, or say "Found Rift Guardian!" then you can probably bet the boss isn't supported, and you should get the ActorID for me to add support for it.
To get the ActorID, stop the bot and get close to the Rift Boss. Go to the QuestTools tab on DB and hit "Dump Actor Attribs" that will take a second and fill your log with a ton of information. You want to look for something that starts with the name "XR_L1_Boss" or something like that. Copy that full line and paste it here please.
Update and let me know how things go now.
1) Added a failsafe to the failsafe so that you can failsafe while you failsafe. Seriously though, shouldn't leave the game if you killed the boss anymore.
2) Added a check to the moving to Rift Guardians to see if it even exists before attempting it, that way it won't sit around doing nothing forever after the boss is dead.
As a side note, if the bot doesn't head for the Rift Boss after it spawns, or say "Found Rift Guardian!" then you can probably bet the boss isn't supported, and you should get the ActorID for me to add support for it.
To get the ActorID, stop the bot and get close to the Rift Boss. Go to the QuestTools tab on DB and hit "Dump Actor Attribs" that will take a second and fill your log with a ton of information. You want to look for something that starts with the name "XR_L1_Boss" or something like that. Copy that full line and paste it here please.

Update and let me know how things go now.