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[Test] Honorbuddy 2.0.0.3059 for WoW 4.0.1.13205 - Auth serverlist updated.

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I woke up to a DC. It said something in red in wow that read "hax.lua" and i tried logging back in and starting HB but all it does is freeze now. I tried a restart and a clean install of hb but still just freezes HB after you click start any suggestions?
 
I am experiencing pretty much the same issue as projekt.

Everything had been running fine, happened to be watching when I saw HB having issues with a line of sight target and other players were around, so I stopped HB, manually killed the mob, made a joke about knowing my gnome was short but a step being too tall for me to fire over is ridiculous. Got a laugh, moved on. Restarted the bot a few yards away and HB froze.

I restarted the comp, reloaded WoW, HB, clicked start, same issue. Deleted HB. Reinstalled and it's currently sitting frozen in the background.

As I was typing this, it started to go crazy with nav errors. I had cleared the mesh folder during the reinstall in case it was a mesh issue. I did that before restarting WoW or HB.

Nothing much changed. Breakneck 45 by Mord, non human, amplify and right in the area I was grinding. Windows 7 64bit.

Was in Questing mode, but the profile called for grinding till next level just to clarify.
 

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Guys, could you make HB to refresh spellbook after train? Thanks.
 
Again looks like a fail release of Honorbuddy with a more bugs.

I started a bran new druid level 1 and starting it in elywn forest when I click the start all the bot wants to do is pick up one quest and repeat that action doing nothing else I have attached the log file along with what it shows me in the debug tab

That is a strange one. Can you try with a human please?
 
Projeks and Frazier and now myself are having the same issue.

I came home turned off Hb from running 13 hours. Installed the new version, when I go to load any profile it just hangs.


There is no log just my HB is hung with nothing going on, in fact as I write this HB is faded in the background just hanging there.

I installed fresh copy, restarted etc. Still hanging no matter what I do


[8:17:02 AM:679] LastUsedPath has no value yet!
 
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i try to run HB after installing all components and restarting HB and it always says erorr so i continue by forcing it then i get another error different type that wont even let me get past it... what can i do to fix this problem? i tried downloading another HB didnt work.
 
is this version working now? Is the Quest Mode working?

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sry for bad english xD
 
was working now i get this error and it will not do anything

[11:31:44 AM:88] System.InvalidOperationException: The current navmesh is null!
at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at Bots.Grind.LevelBot.b3(Object A_0)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
 
Hi Folks,

all of a sundden i get this error message, whenn i hit go, its in grinding mode. i have to say that i purchased the online upgrade to cataclysm on this account wich then cuased the launcher to update the files wich might cause that issue..

rgrds


[17:36:58:17] Cleared POI
[17:36:59:197] Die Verbindung mit dem Remoteserver kann nicht hergestellt werden.
[17:36:59:221] Cleared POI
[17:37:02:145] Die Verbindung mit dem Remoteserver kann nicht hergestellt werden.
[17:37:03:0] System.InvalidOperationException: The current navmesh is null!
bei Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
bei Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
bei Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
bei Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
bei Bots.Grind.LevelBot.b3(Object A_0)
bei TreeSharp.Action.RunAction(Object context)
bei TreeSharp.Action.a.a()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Decorator.a.a()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Decorator.a.a()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.a.b()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.a.b()
bei TreeSharp.Composite.Tick(Object context)
bei Styx.Logic.BehaviorTree.TreeRoot.b()
[17:37:03:0] Cleared POI
 
My Log

Hey... Here's my Log... i hope it helps
My Problem: the bot dont do anything out of spamming erros in debug log
 

Attachments

[16:28:06:773] Cleared POI
[16:28:07:42] System.InvalidOperationException: The current navmesh is null!
vid Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
vid Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
vid Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
vid Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
vid Bots.Grind.LevelBot.b3(Object A_0)
vid TreeSharp.Action.RunAction(Object context)
vid TreeSharp.Action.a.a()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.Decorator.a.a()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.Decorator.a.a()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.PrioritySelector.a.b()
vid TreeSharp.Composite.Tick(Object context)
vid TreeSharp.PrioritySelector.a.b()
vid TreeSharp.Composite.Tick(Object context)
vid Styx.Logic.BehaviorTree.TreeRoot.b()

getting that too trying to run the mining and herb profiles
 
was working now i get this error and it will not do anything

[11:31:44 AM:88] System.InvalidOperationException: The current navmesh is null!
at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at Bots.Grind.LevelBot.b3(Object A_0)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)

Same shit happeing to me not cooool...


[15:45:19:438] System.InvalidOperationException: The current navmesh is null!
at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at CommonBehaviors.Actions.NavigationAction.Run(Object context)
at CommonBehaviors.Actions.ActionMoveToPoi.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
 
Same shit happeing to me not cooool...


[15:45:19:438] System.InvalidOperationException: The current navmesh is null!
at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at CommonBehaviors.Actions.NavigationAction.Run(Object context)
at CommonBehaviors.Actions.ActionMoveToPoi.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()

same thing here...
guess there nav server is messed up this time :P
 
Hi there,

got the same error as hug3b0n3r and redsector. Bot worked flawless for me, i did shut down the bot today morning and as i tried to restart it now he keeps spamming errors about meshes and navigation.

have tried to delete the mesh-folder, but didnt helped.

Profile is "Hawker?s Questorder for Eastern Kingdoms", CC is "Hunter - Simple Shot"
 

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There seems to a problem with the nav server, we are working on it.
 
Hi there,

got the same error as Raggar hug3b0n3r and redsector. Bot worked flawless for me !
Why is : Unable to connect to the remote server ?
 

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Last edited:
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