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[Item Rules] TrollinGoblin ROS Item Rules [Keep Updating]

is there any item rule for stashing:

rings with: 400+ mainstats; 45+ cd; 6+ ias; 5+ cc? the same for neck and gloves

all others should get sold because there would be no need for some long time botters(~8-10h) bottet just about 1.5h now and 2 or 3 stash folders where full :/

if not i'd just sell all the rare ones and stash only legendarys :X
 
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is there any item rule for stashing:

rings with: 400+ mainstats; 45+ cd; 6+ ias; 5+ cc? the same for neck and gloves

all others should get sold because there would be no need for some long time botters(~8-10h) bottet just about 1.5h now and 2 or 3 stash folders where full :/

if not i'd just sell all the rare ones and stash only legendarys :X

take a look at my post
I really only loot gloves/rings/amulets that contain main stat + 2 of the 3 trifecta properties because you can reroll the 4th property to make it a trifecta item

I made it really easy to modify what stats you want for it, also I loot chest/bracers/boots/legs if the stats are very high
I normally only stash ~5 or so rares in ~8 hours of botting
 
take a look at my post
I really only loot gloves/rings/amulets that contain main stat + 2 of the 3 trifecta properties because you can reroll the 4th property to make it a trifecta item

I made it really easy to modify what stats you want for it, also I loot chest/bracers/boots/legs if the stats are very high
I normally only stash ~5 or so rares in ~8 hours of botting

/agree

I wake up after 8-10 hours with maybe 1-3 items in my stash, not sure why you'd have a full stash of rares.

I'm going to try making my own list of loot rules.
 
Motorbreath - After I swapped to your ruleset instead of the inital post I started getting the following error:

[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'.
at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr)
at Trinity.UIComponents.ConfigViewModel.<InitializeResetCommand>b__26(Object parameter) in c:\Users\MyName\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs:line 779

No error when using the first post ruleset. Thoughts?
 
I love this! Thanks a great bunch!

Editing a bit, since I'm not as picky as you :D It's a great baseline, I've been meaning to make something myself, but this just started me off!

Thanks again!

Edit:

1. How to make it pick up and salvage commons?

2. What about affixes for i.e. Cold Damage %? Level Req?

3. Can you make it keep specific items i.e Ascended Shield?

4. And should this work? Or did I fuck up? (Want to keep any glove with Vit OR mainstat & Crit OR AS OR CritDmg - I think, completely new to this, lol)

[QUALITY] == "Rare" && [TYPE] == "Gloves" # (([MAXSTAT] >= 450 || [VIT] >= 430) && ([CRIT%] >= 8 || [AS%] >= 5 && [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Gloves" # (([MAXSTAT] >= 450 || [VIT] >= 430) && ([CRIT%] >= 8 && [AS%] >= 5 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Gloves" # (([MAXSTAT] >= 450 || [VIT] >= 430) && ([CRIT%] >= 8 || [AS%] >= 5 || [CRITDMG%] >= 40))

Trinity can't detect elemental prefixes AFAIK. Right now I've been leaving AS off and just shifting through them.
 
Motorbreath - After I swapped to your ruleset instead of the inital post I started getting the following error:

[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'.
at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr)
at Trinity.UIComponents.ConfigViewModel.<InitializeResetCommand>b__26(Object parameter) in c:\Users\MyName\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs:line 779

No error when using the first post ruleset. Thoughts?
i just updated my post again with some changes I made, found another error haha (had leg sockets set to 3 ><, it should have been 2)
and the error says its in UI\UIComponents\CONFIGVIEWMODEL.cs which I didn't touch
I think you accidentally changed/deleted something

best bet is to start with fresh DB copy
 
Absolutely love this new Item rule. I'm not going to make a gear, and I'm actually earning a lot more gold than how much I used to do. So this saves me from creating useless materials, get me a gold that I can use for artisans. Great stuff!
 
think we need better rules for rings for example

high int(no vita) + high crit dmg + high crit chance + AS

not really need both mainstats like int + vita

What i must change here?

[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTATVIT] > 500 && [CRITDMG%] >= 40 && ([AS%] >= 5 || [CRIT%] >= 5))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTATVIT] > 500 && [CRIT%] >= 5 && ([AS%] >= 5 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTATVIT] > 500 && [AS%] >= 5 && ([CRIT%] >= 5 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRITDMG%] >= 40 && [CRIT%] >= 5 && ([AS%] >= 5 || [MAXSTATVIT] > 500))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRITDMG%] >= 40 && [AS%] >= 5 && ([CRIT%] >= 5 || [MAXSTATVIT] > 500))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRIT%] >= 5 && [AS%] >= 5 && ([MAXSTATVIT] > 500 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Ring" -> [TRASH]

want only rings with high mainstat(int) + high critdmg(45+) + AS(5+) + critchance(5+)
 
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I use this Items rules 2 days ago but now idk why he stash all rares+magics items.

I try reinstal DB but the problem still here
 
think we need better rules for rings for example

high int(no vita) + high crit dmg + high crit chance + AS

not really need both mainstats like int + vita

What i must change here?

[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTATVIT] > 500 && [CRITDMG%] >= 40 && ([AS%] >= 5 || [CRIT%] >= 5))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTATVIT] > 500 && [CRIT%] >= 5 && ([AS%] >= 5 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTATVIT] > 500 && [AS%] >= 5 && ([CRIT%] >= 5 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRITDMG%] >= 40 && [CRIT%] >= 5 && ([AS%] >= 5 || [MAXSTATVIT] > 500))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRITDMG%] >= 40 && [AS%] >= 5 && ([CRIT%] >= 5 || [MAXSTATVIT] > 500))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRIT%] >= 5 && [AS%] >= 5 && ([MAXSTATVIT] > 500 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Ring" -> [TRASH]

want only rings with high mainstat(int) + high critdmg(45+) + AS(5+) + critchance(5+)

......
 
Look if your profile is still there with the recent update of Trinity and DB Beta.
 
i just updated my post again with some changes I made, found another error haha (had leg sockets set to 3 ><, it should have been 2)
and the error says its in UI\UIComponents\CONFIGVIEWMODEL.cs which I didn't touch
I think you accidentally changed/deleted something

best bet is to start with fresh DB copy

Downloaded and installed the newest beta (.370), then added loot rules. This error still occurs. Anyone else having the same issue?
 
work this rule?

[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTAT] > 400 && [CRITDMG%] >= 40 && [AS%] >= 5 && [CRIT%] >= 5,5)

want only rings with mainstat + 3 stats...not other shitty crap
 
work this rule?

[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTAT] > 400 && [CRITDMG%] >= 40 && [AS%] >= 5 && [CRIT%] >= 5,5)

want only rings with mainstat + 3 stats...not other shitty crap

[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTAT] >= 350 && [CRIT%] >= 5.5 && [CRITDMG%] >= 40 && [AS%] >= 5)

don't use 5,5 for u non americans (almost all code is written using the american english format with decimals being 5.5)

my ring settings I use these because u can reroll the 4th stat to make it a trifecta. I personally do not like using || in my pickit lines because it makes it harder to read and more messy, it's also more of a pain to make quick edits.

[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTAT] >= 350 && [CRIT%] >= 5 && [AS%] >= 5)
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTAT] >= 350 && [CRIT%] >= 5 && [CRITDMG%] >= 40)
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTAT] >= 350 && [AS%] >= 5 && [CRITDMG%] >= 40)
 
same problem here
updated to .370 db and now the problem occurs
 
First of all, thanks alot for these lootrules - saved my stash a lot ;-)

Now i have a request though, not sure if its possible - as you guys probably have noticed there is alot of wierd items needed for crafting - the hardest stuff to find is the god damn white stuff (non magic stuff) Can we get it to pickup the required white stuff aswell? :-)
 
Is it only me? But my DB started salvaging all items instead of selling them. Have something changed? I keep on reloading Item Rules, but it will continue salvaging all items :\
 
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