is there any item rule for stashing:
rings with: 400+ mainstats; 45+ cd; 6+ ias; 5+ cc? the same for neck and gloves
all others should get sold because there would be no need for some long time botters(~8-10h) bottet just about 1.5h now and 2 or 3 stash folders where full :/
if not i'd just sell all the rare ones and stash only legendarys :X
take a look at my post
I really only loot gloves/rings/amulets that contain main stat + 2 of the 3 trifecta properties because you can reroll the 4th property to make it a trifecta item
I made it really easy to modify what stats you want for it, also I loot chest/bracers/boots/legs if the stats are very high
I normally only stash ~5 or so rares in ~8 hours of botting
I love this! Thanks a great bunch!
Editing a bit, since I'm not as picky as youIt's a great baseline, I've been meaning to make something myself, but this just started me off!
Thanks again!
Edit:
1. How to make it pick up and salvage commons?
2. What about affixes for i.e. Cold Damage %? Level Req?
3. Can you make it keep specific items i.e Ascended Shield?
4. And should this work? Or did I fuck up? (Want to keep any glove with Vit OR mainstat & Crit OR AS OR CritDmg - I think, completely new to this, lol)
[QUALITY] == "Rare" && [TYPE] == "Gloves" # (([MAXSTAT] >= 450 || [VIT] >= 430) && ([CRIT%] >= 8 || [AS%] >= 5 && [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Gloves" # (([MAXSTAT] >= 450 || [VIT] >= 430) && ([CRIT%] >= 8 && [AS%] >= 5 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Gloves" # (([MAXSTAT] >= 450 || [VIT] >= 430) && ([CRIT%] >= 8 || [AS%] >= 5 || [CRITDMG%] >= 40))
i just updated my post again with some changes I made, found another error haha (had leg sockets set to 3 ><, it should have been 2)Motorbreath - After I swapped to your ruleset instead of the inital post I started getting the following error:
[Trinity] Exception in ReloadScriptRulesCommand: System.ArgumentException: Delegate to an instance method cannot have null 'this'.
at System.MulticastDelegate.CtorClosed(Object target, IntPtr methodPtr)
at Trinity.UIComponents.ConfigViewModel.<InitializeResetCommand>b__26(Object parameter) in c:\Users\MyName\Documents\Demonbuddy\Plugins\Trinity\UI\UIComponents\ConfigViewModel.cs:line 779
No error when using the first post ruleset. Thoughts?
think we need better rules for rings for example
high int(no vita) + high crit dmg + high crit chance + AS
not really need both mainstats like int + vita
What i must change here?
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTATVIT] > 500 && [CRITDMG%] >= 40 && ([AS%] >= 5 || [CRIT%] >= 5))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTATVIT] > 500 && [CRIT%] >= 5 && ([AS%] >= 5 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTATVIT] > 500 && [AS%] >= 5 && ([CRIT%] >= 5 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRITDMG%] >= 40 && [CRIT%] >= 5 && ([AS%] >= 5 || [MAXSTATVIT] > 500))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRITDMG%] >= 40 && [AS%] >= 5 && ([CRIT%] >= 5 || [MAXSTATVIT] > 500))
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([CRIT%] >= 5 && [AS%] >= 5 && ([MAXSTATVIT] > 500 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Ring" -> [TRASH]
want only rings with high mainstat(int) + high critdmg(45+) + AS(5+) + critchance(5+)
i just updated my post again with some changes I made, found another error haha (had leg sockets set to 3 ><, it should have been 2)
and the error says its in UI\UIComponents\CONFIGVIEWMODEL.cs which I didn't touch
I think you accidentally changed/deleted something
best bet is to start with fresh DB copy
I use this Items rules 2 days ago but now idk why he stash all rares+magics items.
I try reinstal DB but the problem still here
work this rule?
[QUALITY] == "Rare" && [TYPE] == "Ring" # ([MAXSTAT] > 400 && [CRITDMG%] >= 40 && [AS%] >= 5 && [CRIT%] >= 5,5)
want only rings with mainstat + 3 stats...not other shitty crap