purpleorange
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- Apr 1, 2013
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Keeps getting stuck when trying to enter Caldeum
Don't know if anyone could use, but I did some editing to profile, cause sometimes my was stucking if some monster was leaved behind after exiting the Palace. I also fixed in the begining, bot was talking to Tyrael several times. I'm doing 17games/h with my monk with 950-1B xp/h and about 1.4M gold/h. Using Trinity 1.8.8 (for Dashing Strike with Monk, in 1.8.9 is not working.) and Explosive Palm build.
View attachment 121975
Oho, good ideia, I'll add here too.This UP version is working really nicely for me. I added teleport to end
<UseTownPortal questId="78264" stepId="9" />
<WaitTimer questId="78264" stepId="9" waitTime="200" />
<If condition="Me.IsInTown">
<LeaveGame questId="78264" stepId="9" reason="Done." stayInParty="True" />
</If>
what do i have to set that it wont kills destructables without reason?
i already set skip destructibles unless stuck
but it still kills some
and character still gets stuck quite often between mobs![]()
Ok, this is the last one I'm uploading.
- This Version has the waypoint usage at the end of the Script.
- I had a weighting.cs prepared for Trinity 1.8.9. I had major issues with this profile with this trinity version. So I switched back to 1.8.9
Note: I added some Moves on the way to the demon machines. Because I run this with +~40% Movement Speed I often lose Trash on the way there and Demonbuddy does some backtracking to kill those mobs (Costs a lot of time).
If you dont like this behavior just remove this part of the profile:
<!--THIS PART IS USEFUL BECAUSE SOMETIMES MOBS STAY BEHIND AND TRINITY DOES BACKTRACKING-->
<MoveTo questId="1" name="Escape Palace" pathPrecision="5" x="438" y="547" z="0" straightLinePathing="True"/>
<MoveTo questId="1" name="Escape Palace" pathPrecision="5" x="440" y="575" z="0" straightLinePathing="True"/>
<MoveTo questId="1" name="Escape Palace" pathPrecision="5" x="438" y="547" z="0" straightLinePathing="True"/>
<MoveTo questId="1" name="Escape Palace" pathPrecision="5" x="523" y="544" z="0" straightLinePathing="True"/>
<MoveTo questId="1" name="Escape Palace" pathPrecision="5" x="523" y="578" z="0" straightLinePathing="True"/>
<MoveTo questId="1" name="Escape Palace" pathPrecision="5" x="523" y="544" z="0" straightLinePathing="True"/>
<!--THIS PART IS USEFUL BECAUSE SOMETIMES MOBS STAY BEHIND AND TRINITY DOES BACKTRACKING-->