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Common Debris Farming - Hall of Agony Level 2

I know it should but it doesnt, anyone know why? Any setting in Trinity or?

By the way, thanks for an great profile really helps a slacky person like me to not be needed to farm :)
 
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Yes, that's because the new beta DB doesn't support some lines in the 1.8.2 trinity.

Try the official release, may work out.
 
does not loot the torture tool racks. just runs to them and runs off.

Trinity 1.8.3 or later will not open Torture Tool Racks. Please open file Plugins\Trinity\Cache\RefreshGizmo.cs and edit at line 429
Code:
c_InternalName.ToLower().Contains("weaponrack")
to
Code:
c_InternalName.ToLower().Contains("rack")
.

Trinity will open Torture Tool Rack. All we have to do now is botting and waiting for new Trinity version :cool:
 
Opens Tool racks now [thank you ] but runs past 95% of the white drops, two hand pickup is unchecked. white/grey is check, open container distance set to 60, combat disabled as per Profile. what is wrong?
 
Trinity 1.8.3 or later will not open Torture Tool Racks. Please open file Plugins\Trinity\Cache\RefreshGizmo.cs and edit at line 429
Code:
c_InternalName.ToLower().Contains("weaponrack")
to
Code:
c_InternalName.ToLower().Contains("rack")
.

Trinity will open Torture Tool Rack. All we have to do now is botting and waiting for new Trinity version :cool:
I'll try doing that, thanks for your assistance sunnytiti =D
 
Opens Tool racks now [thank you ] but runs past 95% of the white drops, two hand pickup is unchecked. white/grey is check, open container distance set to 60, combat disabled as per Profile. what is wrong?

I'm sorry, I couldn't find out what wrong with your bot. Maybe your char runs too fast, try slowing down your movement speed and let me know if it works ;)
 
Opens Tool racks now [thank you ] but runs past 95% of the white drops, two hand pickup is unchecked. white/grey is check, open container distance set to 60, combat disabled as per Profile. what is wrong?

Have a fix for people struggling with this [or with backtracking to chest/drops on all profiles] Set container open range to 15ish. Lower because as soon as he hits the chest [with range 60] hes usually locked onto either a: Goblin, tool rack or another Chest already and runs off. then backtracks or continues!

EDIT: also add delay for goblin of about 1000

EDIT: Play around with the open value i will be testing 15-25ish. notcied 15 missed a small ammount of lootables.
 
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please make this work with Trinity 1.8.4.. its really anoying to see the bot run past torturetools constantly! Great profile otherwise
 
please make this work with Trinity 1.8.4.. its really anoying to see the bot run past torturetools constantly! Great profile otherwise
You must edit a little in your Trinity 1.8.4 code to make DB open Torture Tools. Please view first post to know how to edit.
 
PS. I think you need to change conains 'rack" to contains "tools"
Since the tortur tools racks dont have the word rack in there. Only "torture tools"
 
nvm. it just doesnt work for me. Replacing by tools or by rack, the bot doesnt loot the rack! :(
 
PS. I think you need to change conains 'rack" to contains "tools"
Since the tortur tools racks dont have the word rack in there. Only "torture tools"

The c_InternalName is not the name we're seeing on screen, it's something likes "Leoric_toolrack_...".
 
For some reason, changing it to "rack" doesnt cut it either. My settings are fine. Maybe i currupted the file by messing arreound with it. Ill try redownloading it
 
I updated to 0.4, Now it's skipping ALL weapon racks...

Nevermind, Changed to rack works for me.
 
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I love this path... could you make it cover the whole prison though? your missing like 8 weapon racks in that map ALSO... For those that havent tried this is great for puzzle ring farming. If you turn off pick up whites and greys and bring a puzzle ring... Also to make puzzle goblin pick stuff up after you click on a rack make it so your guy walks back an forth infront of the rack like 2 times as to make sure you drag the goblin over the item.


Nvm the other racks don't spawn that much but still could you make it so you walk back and forth infront of the racks for the puzzle goblin to be sure to pick them up? That would be amazing
 
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