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Full Questing - All Acts - Complete

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Bot hates act 2. Keeps getting stuck in the new random generated area on the maps. have not tested this new update tho. Going to try it out now and report my findings.

Yes.
A few of the problem areas:
A1 - Chancellors alter
A2 - Blood of the Betrayer
A2 - The Black Soulstone
A2 - Dulgar Oasis
A4 - The Corrupt Growths
 
can anyone help me? the bot has always been starting the game on normal. is there anyway to start it on torment1?
 
can anyone help me? the bot has always been starting the game on normal. is there anyway to start it on torment1?

Settings -> Bot

You can select the difficulty there.

-------------------------

Btw, I have a question, are the Trinity/QuestTools included in the zip somehow different from the ones downloaded separately? Thanks

Also, with adventure mode being the go-to farming mode for RoS, I think the compilation of profile will be more important than ever, as the bounties are always in randomized acts/locations.

Edit:
I just watched the Bot ignore the (inventory is full, no more room for a 2 slotted item, going to town run) after killing diablo and having legendaries drop. It proceeded to end the game by talking to the NPCs first.

Edit2: Bot doesn't like to attack Jondar from A1
 
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can anyone help me? the bot has always been starting the game on normal. is there anyway to start it on torment1?

That is really easy to do, please take the time to do a forum search as well because this question has been asked and answered 43 different times.

Step 1. Log into your bot
Step 2. Click Settings
Step 3. In settings drop down menu select bot
Step 4. There are 4 areas, Vender, Loot, Misc, and Misc again look at the 4th box called Misc
Step 5. Game Difficulty drop menu (this is where you select what you want, select Torment 1)
Step 6. click Save and Close
Step 7. Click start

Now you have just set up your bot to start every new game on Torment...Enjoy
 
Btw, I have a question, are the Trinity/QuestTools included in the zip somehow different from the ones downloaded separately? Thanks

Also, with adventure mode being the go-to farming mode for RoS, I think the compilation of profile will be more important than ever, as the bounties are always in randomized acts/locations.

I was just about to ask that lol
 
ok I started act 2.....not looking to good.

The first chapter in Act 2..Shadows in the Desert....its not clicking on the cave to go in. Im also getting this error...

-------------------------------------------
========== Grid segmentation resetting!!! ============
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.MoveToActor.<InteractSequence>b__5e(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
-----------------------------------------------------
 
The storm halls, where you get the guys body then kill him at the end for the black soul stone....works SO MUCH BETTER it actually cleared it on its own this time! Keep up the good work

I take that back lol once you get all 3 wings done, you go back to talk to Leah in the Terminus it just hangs there and then starts to log you out of the game.

When you run around saving the people in town as they make escape in the sewers in the next chapter, the bot bugs out with this

--------------------------------------------------
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.MoveToActor.WithinInteractRange()
at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
-----------------------------------------------------------------------------
 
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Hi Ghaleon,

You look like you've been around these forums for a while. I hope, by now, you would know that pasting a single log error/message into a reply tells me absolutely nothing. If you want to be helpful, you can attach an ENTIRE log file.

Also, these errors are a known issue, and don't cause any problems. You can safely ignore them even though they are in bright red color.
 
View attachment 120890View attachment 120891View attachment 120892

I think there the right logs I need to start getting into the habbit of clearing out old logs

Just type "EzUpdater" in the search box. Download that plugin, follow instructions to set it up... It will keep your plugins up to date and download the lumberjack plugin that will keep your logs cleared out. (For more information on the lumberjack plugin type it in the searchbox to see exactly what it does)
 
Settings -> Bot

You can select the difficulty there.

-------------------------

Btw, I have a question, are the Trinity/QuestTools included in the zip somehow different from the ones downloaded separately? Thanks

Also, with adventure mode being the go-to farming mode for RoS, I think the compilation of profile will be more important than ever, as the bounties are always in randomized acts/locations.

Edit:
I just watched the Bot ignore the (inventory is full, no more room for a 2 slotted item, going to town run) after killing diablo and having legendaries drop. It proceeded to end the game by talking to the NPCs first.

Edit2: Bot doesn't like to attack Jondar from A1


I have some similiar bug..

'' I tested twice this kind of bug. What i did is make my inventory 1 empty slot before he fights to Azomadan.

After he defeats Azomadan the loots is dropping, for example 8 pickable items. So he picks 1 after that he goes to the town to sel/or put in the box. After that he makes direclty a new game


And i know for sure that 8 items where pickable items. Soo he doesnt go back to the last teleport location to pick that items and THAN go back to town and makes a new game. ''

Put that's a different profile i run but..it doesnt go back to azmodan location to pick the remain items that are pickable. Just like you said.
 
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Act 1 seemed to work flawlessly
Act 2 has quite a few problems with it - Dalgar Oasis it seems to get stuck in alot of locations, when doing blood and sand quest it just ran past both of the locations for body parts and then got stuck
Act 3 is working flawlessly(so far)

Would be great when they are all fully afkable and able to reset quests after finishing them all. The exp is actually pretty good(not as good as cota) but also get plenty of legendaries :D
 
I'm still having some problems in A1,2,4... 3 seems to work pretty good.

A1 - (Does not attack Jondar, stands there until templar kills him) ...
A1 - Chancellors Altar (When it does enter the tomb, sometimes it just stands there and doesn't move)
A1 - Reign of the Black King - Talk to the stranger (In the creator -- Bot gets stuck here every time running up and down the stairs)
A2 - Blood and Sand / Betrayer / Any quests that navigate Dulgar Oasis or Desolate Sands.. A lot of back tracking and getting stuck.
A4 - Light of Hope - Destroy the corrupt growths to - After entering the portals bot stands there.

(Note - A lot of the stuck ones where the bot is just standing there upon zoning into a new area, just needs a little jump-start... I can click to move the character then it starts going again...)
 
I'm still having some problems in A1,2,4... 3 seems to work pretty good.

A1 - (Does not attack Jondar, stands there until templar kills him) ...
A1 - Chancellors Altar (When it does enter the tomb, sometimes it just stands there and doesn't move)
A1 - Reign of the Black King - Talk to the stranger (In the creator -- Bot gets stuck here every time running up and down the stairs)
A2 - Blood and Sand / Betrayer / Any quests that navigate Dulgar Oasis or Desolate Sands.. A lot of back tracking and getting stuck.
A4 - Light of Hope - Destroy the corrupt growths to - After entering the portals bot stands there.

(Note - A lot of the stuck ones where the bot is just standing there upon zoning into a new area, just needs a little jump-start... I can click to move the character then it starts going again...)
I can echo this as well. Exact problems. And for A2, manual navigation is needed to get to Ancient Path
 
These are navigation problems in Demonbuddy unfortunately. I found one bug with the Dungeon Explorer last night and fixed it - but Oasis and most of A2 will require fixes o Navigation inside Demonbuddy.
 
Bot gets stuck on the 'find the cemetery in the weeping hollow' as it doesn't click on the 'portal' to go into the weeping hollow. It stands there for awhile, tries to unstuck through trinity and goes for a huge wander to the other side. Have to manually click to go to weeping hollow, at which point it continues on it's merry way. It's as if it has reverted to how it used to be when you could walk to straight through from town.
 
These are navigation problems in Demonbuddy unfortunately. I found one bug with the Dungeon Explorer last night and fixed it - but Oasis and most of A2 will require fixes o Navigation inside Demonbuddy.


I have discoverd a kind of a bug...

I'm playing as WD and he doesnt destroy the breakable objects. Because of that i get the stuck also on breakable doors for example in The keep depths level 3.

What he does is using continuous spiritwalk to i gues walk through it. On some object it works but not on breakable doors of roadblocks like those.


I saw this bug/stuck on Skycrown - Act 3. After 10 times (unstucker) it makes a whole a new game..

Yes, in trinity i have default sellected : Skip destructibles unlles stuck - check.

Profile:

- Questing_complete_bundle/Profiles/Act3/R-A3/Act3 by rrrix START_HERE

Place:

- Skycrown

See Att
 
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I'd like to thank you for all of your hard work getting this together. Having said that, this profile is absolutely broken for me... I'm level 41 and still haven't exited Act I. I understand some manual work is required but I'm spending far more than 1% guiding my Wizard. I've only gotten so far as the Highland Crossings and then the bot puked on the bridge and restarted. Frustrating!

I'm using:

GearScore
EZUpdater
LumberJack
QuestTools (your zip)
Trinity (your zip).

Any help would be appreciated.
 

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