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[Guide] A walkthrough of changing skill activation criteria (range etc) for Dummies!

Why cant i see the "// skill" anywhere in my GilesTrinity.cs ?
I used to used the unified edition, where it was clear where to change stuff.. Now i can't find any skills descriptions in the plugins\Giilestrinity ?

Any idea what I'm doing wrong? Using notepad to open it.

Skill config is found in a different .cs now. Go to the trinity folder > Abilities > Class.cs and edit there :)
 
Ty Beardi

Can you then explain me where they hide the out of combat movement now? :)
 
Very nice WORK, its great !!!!

can you give an example for:

-NotifyMyAndroid Android Notifications:
.... create an API key on the website and enter it here to be notified when your character stashes a legendary item (default).

if the API key is: abcdef1234567890987654321abcdefedcba012345678909

Please
 
how i must setup this to summon BAT only ONCE in one game?

// Companion
if (!PlayerStatus.IsIncapacitated && Hotbar.Contains(SNOPower.DemonHunter_Companion) && iPlayerOwnedDHPets == 0 &&
PlayerStatus.Discipline >= 60 && GilesUseTimer(SNOPower.DemonHunter_Companion))
{
return new TrinityPower(SNOPower.DemonHunter_Companion, 0f, vNullLocation, iCurrentWorldID, -1, 2, 1, USE_SLOWLY);
 
Not sure if right thread, but is it possible to get stats of skills used? Or debug skills used. I can't seem to find it. I want to see if it's worth having bash on barbarian with high crit.
 
Hi Beardi,

My demon hunter doesn't use Preparation skill when mana (hatred) globe is empty even though
Prepation skill is ready to be used. He uses the preparation skill once in a blue moon.
Is there a way to change code to make Demon Hunter use the preparation skill as soon as mana globe is going to be
empty and preparation skill is ready (not in cooling-time)?

Code:
// Preparation

if (
(
(( !UseOOCBuff && !PlayerStatus.IsIncapacitated && AnythingWithinRange[RANGE_40] >= 1 )
|| Settings.Combat.DemonHunter.SpamPreparation )
) &&
Hotbar.Contains(SNOPower.DemonHunter_Preparation) &&
PlayerStatus.SecondaryResource <= 10 &&
//GilesUseTimer(SNOPower.DemonHunter_Preparation) &&
//PowerManager.CanCast(SNOPower.DemonHunter_Preparation)
TrinityPowerManager.CanUse(SNOPower.DemonHunter_Preparation)
)
{
return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, vNullLocation, CurrentWorldDynamicId, -1, 1, 1, USE_SLOWLY);
}

Thank you in advance
 
I have a DH with Bola Shot/Thunder Ball as primary and Chakram/Twin Chakrams as secondary. It works well with a big group of mobs, but when it gets down to like one or two left, exp elite groups, it takes forever to kill them because it keeps using C/TC as primary attack and they miss alot. My question is, how would I make it start using BS/TB when theres only 2-3 mobs?
 
hi beardi
i using SWEEPING WIND with rune MASTER OF WIND. with make the duration to 20s, so anyway to make my monk stop spam sweeping wind in 5s? i want to save my spirit for WOL :(
 
*BUMP*

i will just c/p from other partly dead topic, hope i get some answers somewhere. :D

sup..

so, 1st, gj to all u guys, programs and plugins runs very nicely.. BUT, now i need some help! i cant get to play with skills when to trigger.. i was reading something about clickin while stop etc, still couldnt reach it. i opened the txt file, but it is sooooo confusing.. i am actualy tryin to get acid cloud up when below 80% hp, while always spamin spirit barrage phantasm..

any help please & tx..

btw, why is phantasm so underrated, cuz i find it prety awesome, stuckin very nicely allover the area..
 
Hello.
I have question.
I play monk.
If i have Serenity with Ascension, how i can switch off take potion?
 
hello, I'm using a barb with ancient spear as my fury generating attack and was wondering if I could set a minimum range for spear so it doesn't just endlessly spam it on opponents its already pulled in.
 
I'v had a long lasting problem with Wrath of the Berserker skill on barb: I use the 'use on all elites' option, since i'm running a CotA profile, but no matter what I do to the activation criteria, it seems to activate every time it's off cooldown, no matter if theres elites around or not. (Yes, i'm sure I don't have the 'ignore elites' option on :p)

I'v tried several different versions of DB and trinity and still nothing changes.

Any ideas as to what might be the issue ?
 
cant get it to work... but i wanted the bot to cast earthquake (barbarian) when surrounded by 5> enemies. Could anyone help?
 
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