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Fury Unleashed I - The best you can get! (Arms, Fury & Protection supported)

Hi Nom,

I wanted to give some feedback on the StanceDance functionality - using 3 seconds to calculate the damage taken is a very fast way to determine the proper stance, but it obviously limits the function's predictive power. I run with a 10m group, which limits the number of bosses I can test (because I frequently tank), but I have noticed the following:

It works very well when taking unexpected damage over time. For example, standing in Superheated on H Siegecrafter.

It works reasonably well when taking expected damage over time. For example, Garrosh's whirling corruption.
The average over 4 samples was:
Berserker stance cast 1.69 seconds after whirling corruption begins.
Berserker stance cast 0.96 seconds after first taking damage from whirling corruption (3 ticks).
Battle stance cast 1.95 seconds after Garrosh stops whirling corruption.
Battle Stance cast 1.61 seconds after last damage taken from whirling corruption.

On some encounters, it works poorly when taking expected damage in a single hit. For example, H Thok is broken for at least 8 stacks of acceleration.
The function misses the acceleration casts entirely (ie; battle stance when Thok finishes cast, Berserker before he begins cast) beginning at 4 stacks because of the decreasing time between casts and the cooldown on stance changing.
I don't believe this is a problem that can be resolved by changing the damageoverthreeseconds variable to something greater than 3 without breaking its functionality in other situations.
Also, I do not know if the problem persists beyond 8 stacks because I manually intervened when I saw what the routine was doing.

I'm not really sure how to fine tune this function without making the code extremely bloated (separate conditions for each boss). If I think of anything I'll let you know!
 
How about a custom Rage threshold for Heroic Strike?

not my big idea, but i still cant fucking remember what it is lol
 
Has anyone tried the Smart Taunt feature to see if it's functional yet? Everything else works flawlessly so far though! Great work!
 
Based on my experiences I'd say the above comment about Thok is spot on, I have decided during that fight to turn the stance dance option off. Instead of a bloated code wouldn't it be a better decision to make a list of Boss fights that you recommend that Stance Dance option is turned off?
 
Hi Nom,

I wanted to give some feedback on the StanceDance functionality - using 3 seconds to calculate the damage taken is a very fast way to determine the proper stance, but it obviously limits the function's predictive power. I run with a 10m group, which limits the number of bosses I can test (because I frequently tank), but I have noticed the following:

It works very well when taking unexpected damage over time. For example, standing in Superheated on H Siegecrafter.

It works reasonably well when taking expected damage over time. For example, Garrosh's whirling corruption.
The average over 4 samples was:
Berserker stance cast 1.69 seconds after whirling corruption begins.
Berserker stance cast 0.96 seconds after first taking damage from whirling corruption (3 ticks).
Battle stance cast 1.95 seconds after Garrosh stops whirling corruption.
Battle Stance cast 1.61 seconds after last damage taken from whirling corruption.

On some encounters, it works poorly when taking expected damage in a single hit. For example, H Thok is broken for at least 8 stacks of acceleration.
The function misses the acceleration casts entirely (ie; battle stance when Thok finishes cast, Berserker before he begins cast) beginning at 4 stacks because of the decreasing time between casts and the cooldown on stance changing.
I don't believe this is a problem that can be resolved by changing the damageoverthreeseconds variable to something greater than 3 without breaking its functionality in other situations.
Also, I do not know if the problem persists beyond 8 stacks because I manually intervened when I saw what the routine was doing.

I'm not really sure how to fine tune this function without making the code extremely bloated (separate conditions for each boss). If I think of anything I'll let you know!
Based on my experiences I'd say the above comment about Thok is spot on, I have decided during that fight to turn the stance dance option off. Instead of a bloated code wouldn't it be a better decision to make a list of Boss fights that you recommend that Stance Dance option is turned off?
Thanks for the very constructive feedback. I was indeed aware of the terrible way it works on Thok. Im kind of affraid that I have to add a boss-specific mechanic for Thok as I have no clue how to fix it otherwise :(.

Has anyone tried the Smart Taunt feature to see if it's functional yet? Everything else works flawlessly so far though! Great work!
Smart Taunt is still broken. I know whats wrong, will test it out tonight if I've fixed it.
 
Hey nomnomnom :)

How well does your CC do if i should use it for questing while using that movement plugin? :) Thanks
 
this is the error i get re-downloaded the routine a couple off times with the zip and SVN and also re-installed honorbuddy anny suggestions ?


[EDIT 19-Mar-2014 by chinajade]: Abusive cut-n-paste of log fragment removed. Please never do this again!
 
Last edited by a moderator:
Nomnom, I have latest SVN version of Tyrael and Fury Unleashed. I am using it on a Fury Warrior. Every time I choose "Fury Unleashed" as the CC during load up, I get a string error. Can I send you a log privately
 
OK! I remember my big idea.

-Demoralizing Banner: NUMBER OF TARGETS! not just % hp!!
 
Anyone have a problem with the routine just spamming heroic leap and not doing a rotation at al;? I had it set up fine and never had a problem until tonight.
 
this is the error i get re-downloaded the routine a couple off times with the zip and SVN and also re-installed honorbuddy anny suggestions ?

I'm by no means an expert but it looks to me like you've run the SVN checkout on the Routines folder; you need to make a "Fury Unleashed" folder inside routines and checkout on it.
 
this is the error i get re-downloaded the routine a couple off times with the zip and SVN and also re-installed honorbuddy anny suggestions ?

Compiler Error: d:\HB\Routines\Core\Item.cs(2,21) : error CS0234: Het type of de naam van de naamruimte Interfaces bestaat niet in de naamruimte FuryUnleashed (ontbreekt er een assembly-verwijzing?)
Compiler Error: d:\HB\Routines\Core\Item.cs(3,21) : error CS0234: Het type of de naam van de naamruimte Rotations bestaat niet in de naamruimte FuryUnleashed (ontbreekt er een assembly-verwijzing?)
Compiler Error: d:\HB\Routines\Core\Unit.cs(3,21) : error CS0234: Het type of de naam van de naamruimte Interfaces bestaat niet in de naamruimte FuryUnleashed (ontbreekt er een assembly-verwijzing?)
Je hebt Fury Unleashed direct in de map Routines gezet, terwijl de bestanden in Routines\Fury Unleashed\ moeten staan. Je zal dus even alles moeten verwijderen en overnieuw moeten beginnen met de installatie :).

Nomnom, I have latest SVN version of Tyrael and Fury Unleashed. I am using it on a Fury Warrior. Every time I choose "Fury Unleashed" as the CC during load up, I get a string error. Can I send you a log privately
Sure, send me a PM :).

OK! I remember my big idea.

-Demoralizing Banner: NUMBER OF TARGETS! not just % hp!!
Added to my todo list. All suggestions will be added to the list and I will "think" about them. Some might not be implemented.

Anyone have a problem with the routine just spamming heroic leap and not doing a rotation at al;? I had it set up fine and never had a problem until tonight.
Post a logfile please :).

I'm by no means an expert but it looks to me like you've run the SVN checkout on the Routines folder; you need to make a "Fury Unleashed" folder inside routines and checkout on it.
You are absolutely right :).
 
Something must be wrong. My guild are starting to complain about that i am making alot less dps than i should, even with this CC on :/

Simdps: 320k
ilevel: 570+
Real dps on first 2 bosses in SoO HC: 200-230k


I got alot of fps drops (And usually i'm under 20 fps in boss fights). Could that be the problem ?
 
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Simdps: 320k
ilevel: 570+
are you sure you reforged and gemmed right, my warry is ~570 and i am around 360k-380k simmedand this cr is doing more dmg then some 580 warrys.
are you using the right skills and the right spec per boss fight? e.g. bladestorme on immerseus, arms on protectors
do you get the 320k dps when you play on your own?
if you want u can use some nameless armory and i could look over your charackter, i am 14/14 hc my self and i think i know a bit about warriors ^_^
 
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well since i dont see reforges in the masked armory i cant say alot to your gear then
exp&hit 7,5% > crit > master > Haste => More Hit

try to get your hands on the thok trinket as well its like an insane dmg boost around ~5-6% (depends on the rest of your gear ^^) on heroic warforged

try to get rid of the 4 set bonus its pretty bad for tg furry warry, helmet and hands are the 2 set pices u want

professions mining ;P i guess u dont have a farm char but it doesnt matter that much actually, but if u can try to get engineering its the best profession since u can line it up with some cds

well i dont see wich spells u have selected either so ill just post what you should spec on which boss

well from seeing your character id say its a problem with hb or this cr or your setting in the cr since you should deal at least 320k
do u have framelock enabled?

but yes you are right you should get higher dps, but u really should think about getting an arms spec for some bosses since its an insane dmg difference. i do like 520k+ dps on fallen protectors as arms and just around 400something as arms
 
well since i dont see reforges in the masked armory i cant say alot to your gear then
exp&hit 7,5% > crit > master > Haste => More Hit

try to get your hands on the thok trinket as well its like an insane dmg boost around ~5-6% (depends on the rest of your gear ^^) on heroic warforged

try to get rid of the 4 set bonus its pretty bad for tg furry warry, helmet and hands are the 2 set pices u want

professions mining ;P i guess u dont have a farm char but it doesnt matter that much actually, but if u can try to get engineering its the best profession since u can line it up with some cds

well i dont see wich spells u have selected either so ill just post what you should spec on which boss


well from seeing your character id say its a problem with hb or this cr or your setting in the cr since you should deal at least 320k
do u have framelock enabled?

but yes you are right you should get higher dps, but u really should think about getting an arms spec for some bosses since its an insane dmg difference. i do like 520k+ dps on fallen protectors as arms and just around 400something as arms

Thank you! :) i will for sure try this talents out .. But i could PM you my charname so you could check it better out. Okay ? :)
But yeah i got framelock enabled.
 
Tyrael- Hardlock or Softlock, current I use SoftLock. Any one have better results with HardLock, I do well with SoftLock but if my DPS can increase I am all for a higher DPS output.
 
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