[Trinity] Error while refreshing DiaObject ActorSNO: 5395 Name: � Type: Monster Distance: 109
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000001D4, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ActorMovement.get_Rotation()
at Zeta.Game.Internals.Actors.ActorMovement.get_DirectionVector()
at Zeta.Game.Internals.Actors.DiaObject.IsFacing(Vector3 targetPosition, Single arcDegrees)
at Zeta.Game.Internals.Actors.DiaObject.get_IsFacingPlayer()
at Trinity.Trinity.RefreshUnit(Boolean AddToCache) in c:\Users\Raymundo\Downloads\Plugins\Trinity\Cache\RefreshUnit.cs:line 35
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in c:\Users\Raymundo\Downloads\Plugins\Trinity\Cache\RefreshObject.cs:line 669
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\Raymundo\Downloads\Plugins\Trinity\Cache\RefreshObject.cs:line 178
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\Raymundo\Downloads\Plugins\Trinity\Cache\RefreshObjects.cs:line 329