I will find you, and hurt youYiiiihaaa. Time to discontinue this project.![]()
I will find you, and hurt you![]()
Can you implement free ravage from pvp set? CR is not using it at all.
I dont knowCan you get me the buff id? I deleted it somehow from the code.![]()
-Fixed: Nullpointer exception
-Fixed: Racial settings works for Darkflight now
-Added: Auto taunt for all Soo bosses! :-)
1. When "Open with Ravage" is enabled the bot does not actually go behind the target, so if the target is already facing you, the bot just idles there in front of the mob in stealth
3. Enable some sort of move-behind-target (useful with Dungeonbuddy)
4. Enable the use of an early ferocious bite when the target is low hp -- without the must of having 5 CPs (the current ferocious bite logic is inefficient during questing)
5. Change Faerie Fire logic to only using it in the Rotation while waiting for Energy to recover rather than using it as the first few openers with full Energy OR at least after using Rake (inefficient during questing)
6. Enable more evened-out use of Force of Nature during low level questing to achieve better overall efficiency
7. Enable opening with Faerie Fire for flying mobs (for questing)
8. Enables constant refreshing of Savage Roar with Glyph of Savagery after a mob is killed (just a rough idea)
10. Berserk settings
11. Choose between mitigation and life style @ guardian#
12. fix pvp ravage proc
If you want help with something here you better start posting logs together with your feedback:It's not buff. Ravage icon is just highlighted.
Can you read? Handnavi said that ravage isnt implemented so what in your opinion will be in log?If you want help with something here you better start posting logs together with your feedback:
http://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-guides/35945-guide-how-attach-your-log.html
Im sorry, I honestly missed that you've been discussing it just above my post. Honest mistake.Can you read? Handnavi said that ravage isnt implemented so what in your opinion will be in log?
Hi handnavi,
Thanks for this great CC. I noticed that at least some of the SoO boss mechanics are currently unsupported. For example: Superbad will switch into AoE mode occasionally on Iron Juggernaut, due to the mines that spawn, which obviously isn't what you would want as it greatly decreases your DPS in that encounter.
I dug through the source code and noticed that you already have a blacklist of mobs to ignore. Unfortunately that blacklist isn't consulted when you build the enemy unit list to get the number of attackable units during the normal Pulse. Any chance you can fix this issue? The unit in question should be this one:
Crawler Mine - NPC - World of Warcraft