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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

It seems you use 1.6.1

Try the newest version please. If the problem still exists, write again. :)
 
Ah, I think I know the problem.

You use the newest DB. The newest DB has a bug in it's explore-function. Thus exploring profiles don't work correctly. So if you want to run Crypts in any way you either need an older DB (.317 ) or the trinity update that is available on Assembla. But don't nail me on the Trinity fix thing. :D It's more guesswork. I did not test that.
 
i get errors if i change the trinityexploredungeion.cs to the new one and the same with weighting...
 
version 1.6.2 still gets frequent stucks and backtracking in the crypts. The most frequent one is where the bot fails to see the level 2 entrance and backtracks all the way to the beginning:

[12:23:44.015 N] [Trinity] Visited all nodes but objective not complete, forcing grid reset!
[12:23:44.016 N] ========== Grid segmentation resetting!!! ============
[12:23:45.993 N] [Trinity] Visited all nodes but objective not complete, forcing grid reset!
[12:23:45.993 N] ========== Grid segmentation resetting!!! ============
[12:23:47.947 N] [Trinity] Visited all nodes but objective not complete, forcing grid reset!
[12:23:47.947 N] ========== Grid segmentation resetting!!! ============
[12:23:49.981 N] [Trinity] Visited all nodes but objective not complete, forcing grid reset!
[12:23:49.981 N] ========== Grid segmentation resetting!!! ============
[12:23:51.909 N] [Trinity] Visited all nodes but objective not complete, forcing grid reset!
[12:23:51.909 N] ========== Grid segmentation resetting!!! ============
[12:23:53.867 N] [Trinity] Visited all nodes but objective not complete, forcing grid reset!
[12:23:53.867 N] ========== Grid segmentation resetting!!! ============
[12:23:55.851 N] [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!

After this, the bot just sits idle.
 
Ah, I think I know the problem.

You use the newest DB. The newest DB has a bug in it's explore-function. Thus exploring profiles don't work correctly. So if you want to run Crypts in any way you either need an older DB (.317 ) or the trinity update that is available on Assembla. But don't nail me on the Trinity fix thing. :D It's more guesswork. I did not test that.

I was already using 1.62. Mind providing a hint as to how we either get the latest version of Trinity (no idea what Assembla is) or download the older DB? Thanks a ton. I'm just trying to get to a state of trouble-free botting, and I'd really appreciate your help.
 
Thanks, man. I'll give this a go later, with a completely new install of DB and 1.62 of your profile, and report back with results.

EDIT: I downloaded Bombastic's trinity, and did all the settings he recommended. I've only kicked it off a few minutes ago, but it's already gone through one game and is onto another. I've seen anywhere from 90 to 115 million xp/hour and have not seen him get stuck yet. I'm going to keep an eye on this, but this seems to have made a major difference. Thank you so much.
 
I would like to know how to un-ignore savage beasts as well.

damn beasts are screwing up my runs.



How the hell do i change so he actually kills the elites? it goes fast and i get more XP when a NV stack! Help please

And i need it to kill the dam savage beasts! those charges are really screwing me over hard!
 
I would like to know how to un-ignore savage beasts as well.

damn beasts are screwing up my runs.
open up FoMnormal.xml/FoMmaximumDecay.xml

in line 69 you should comment out this:

Code:
<!-- Bulls -->
<TargetBlacklist actorId="3337" />

so it becomes this:
Code:
<!-- Bulls -->
[B]<!-- [/B]<TargetBlacklist actorId="3337" />[B] -->[/B]
 
There's no "Fallen_START.xml" in the [A1 - Inferno]FoM zorked v1.6.2.zip. After starting the bot, he goes to FoM, moving NE to hidden house ( or whatever it's called in english version ) and logout? Is that intended?
 
Thank you!!


open up FoMnormal.xml/FoMmaximumDecay.xml

in line 69 you should comment out this:

Code:
<!-- Bulls -->
<TargetBlacklist actorId="3337" />

so it becomes this:
Code:
<!-- Bulls -->
[B]<!-- [/B]<TargetBlacklist actorId="3337" />[B] -->[/B]
 
There's no "Fallen_START.xml" in the [A1 - Inferno]FoM zorked v1.6.2.zip. After starting the bot, he goes to FoM, moving NE to hidden house ( or whatever it's called in english version ) and logout? Is that intended?
It should work as intended. But I don't really grasp, what does not seem right for you ^^. Explain me more please. :)
 
sometimes mine are getting stuck in the crypt cus it cant find the door to level 2.
 
Whenever it has to town run in crypts after it goes to town and does the initial town run stuff it never completes the town run and is stuck in a perpetual cycle of town running, even with gold inactivity turned on the game still won't reset, is there a known fix to this?
 
Whenever it has to town run in crypts after it goes to town and does the initial town run stuff it never completes the town run and is stuck in a perpetual cycle of town running, even with gold inactivity turned on the game still won't reset, is there a known fix to this?
this is not even a known issue :/

Did you apply the Trinity alteration from the first post? Otherwise I'd recomment http://www.thebuddyforum.com/demonbuddy-forum/plugins/141261-bombastics-trinity.html with the setting to do the Townrun when less than 20 slots are free. This way the bot does the townrun when the game is started and his bag is almost full.
 
im using bombastic trin right now but some of you talking about immorhalz tweeks or smth like that... what is it??
 
I'm having issues where it will enter the Decaying crypts then say it got stuck and leave the crypt and time out (outside the crypt). Any ideas how I can fix this?
 
im using bombastic trin right now but some of you talking about immorhalz tweeks or smth like that... what is it??
On the first 50 or so pages there are a few code tweaks from immortalhz (or were). You had to manually alter your code to apply those. :3

I'm having issues where it will enter the Decaying crypts then say it got stuck and leave the crypt and time out (outside the crypt). Any ideas how I can fix this?
Hmm this should not happen anymore. Does it happen always? I can't reproduce this.
 
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