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Waldo Rogue CC

The dps didnt increese, but it stopped capping points. It still feels slow :/ Capped energy a couple of times, might have been the pooling for Shadow Dance tho..

New HB beta is out with the framelock changes :)
 
[Combat] Just one thing though, since Rupture is only a small DPS gain over Evis, and only if it can run for its full duration, can you make it so the dropdown-menu in the settings has the option for rupture "only on boss/dummy"?
b/c if I have Rupture enabled now it will rupture every mob, even if it has too little hp to survive the full 25+sec of rupture. That would be awesome!



While you're at it, would it be possible for the bot to stop applying rupture when the boss is <10% and just use Evis instead? This would assure that no rupture damage is lost due to the boss dying with the rupture debuff still active!


this and the rupture only on boss/dummy dropdown and i would be the happiest man :)
 
While you're at it, would it be possible for the bot to stop applying rupture when the boss is <10% and just use Evis instead? This would assure that no rupture damage is lost due to the boss dying with the rupture debuff still active!


this and the rupture only on boss/dummy dropdown and i would be the happiest man :)

Check the latest update my friend :)
 
New HB beta is out with the framelock changes :)

Tried Sub with the Beta, its faster yes, but the dps is still way of, its realy strange since I have checked it over and over again for a flaw in the rotation, but I cant find it :/

EDIT:
A couple of new ranks with Combat yesterday! Its hard to rank as a rogue, since there are so many REALY good rogues!
 
Tried Sub with the Beta, its faster yes, but the dps is still way of, its realy strange since I have checked it over and over again for a flaw in the rotation, but I cant find it :/

EDIT:
A couple of new ranks with Combat yesterday! Its hard to rank as a rogue, since there are so many REALY good rogues!

I added a HP check for rupture on currenttarget, if it's below 10% of the boss/mob health it will never apply rupture now.

I also added a setting to turn rupture on as "always" "boss only" or "never" :)
 
I added a HP check for rupture on currenttarget, if it's below 10% of the boss/mob health it will never apply rupture now.

I also added a setting to turn rupture on as "always" "boss only" or "never" :)

You are the man!
 
Added Automated Blade Flurry.


If there is more than 1 mob it will trigger Blade Flurry.


If there is more than 7 mobs it will disable Blade Flurry, so if you're using Hotkey Mode, remember to enable AoE key if you see more than 7 mobs (Because you'll see that Blade Flurry won't trigger.)

Enable Blade Flurry under Abilities Tab on settings if you want to have this enabled.

Also, I HIGHLY RECOMMEND to use the latest HB BETA at all times until HB Release gets the framelock as the beta has.


Use Raid Bot, 40-100TPS (Depending how good gaming rig you have), Framelock ON in HB Settings. Enable V-Sync in Video Options @ World of Warcraft !!!
 
I added a HP check for rupture on currenttarget, if it's below 10% of the boss/mob health it will never apply rupture now.

I also added a setting to turn rupture on as "always" "boss only" or "never" :)


Youuuu aaaareee theeeeeee MAAAAAAAN!
 
The auto blade flurry seems to not work atm, do not use.
 
Noticed did you implement the t16 2 piece buff swift blades? Drops the energy req for combo gen abilitys by 15% so mut would be 49 instead of 55. Just noticed it was still going to 55 energy with buff proc up
 
Noticed did you implement the t16 2 piece buff swift blades? Drops the energy req for combo gen abilitys by 15% so mut would be 49 instead of 55. Just noticed it was still going to 55 energy with buff proc up

That's most likely an HB issue. Because HB gains all the spell info through DBC, I'll try and look into a fix. But it would be a hackish fix, not a proper one :\
 
I've noticed that the bot still uses Adrush while shadowblades is still on cooldown. Can you make it so both of them always get activated at the same time? Comes out as a 3-4k dps loss at my gear level. I dont mind sitting on a ready adrush for a few seconds when in return it is used together with shadow blades all the time.

Slice and dice seems to drop for a few seconds as well sometimes [Edit: especially during adrush/shadow blades :O]. did you change anything there?

Thank you!

EDIT2: Finally got the new HB (German version) and now slice and dice works fine. Have to watch AR/SB usage.
 
Hello
I have problem with Waldo. i?m use atm Bt Rouge and i want try Waldo but when start it i get errormessage. I post you the measseg and i hope you could help me pls.

ItemForAura - Questhelper - Version 2.0 Loaded.
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(58,30) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "CommandsBorderColor", und es konnte keine Erweiterungsmethode "CommandsBorderColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(61,30) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "HelpBorderColor", und es konnte keine Erweiterungsmethode "HelpBorderColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(65,30) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "SelectedItemWithFocusBackColor", und es konnte keine Erweiterungsmethode "SelectedItemWithFocusBackColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(66,30) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "SelectedItemWithFocusForeColor", und es konnte keine Erweiterungsmethode "SelectedItemWithFocusForeColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(71,30) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "ViewBorderColor", und es konnte keine Erweiterungsmethode "ViewBorderColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(341,27) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "CommandsBorderColor", und es konnte keine Erweiterungsmethode "CommandsBorderColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(344,27) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "HelpBorderColor", und es konnte keine Erweiterungsmethode "HelpBorderColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(348,27) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "SelectedItemWithFocusBackColor", und es konnte keine Erweiterungsmethode "SelectedItemWithFocusBackColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(349,27) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "SelectedItemWithFocusForeColor", und es konnte keine Erweiterungsmethode "SelectedItemWithFocusForeColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_Interface.Designer.cs(354,27) : error CS1061: "System.Windows.Forms.PropertyGrid" enth?lt keine Definition f?r "ViewBorderColor", und es konnte keine Erweiterungsmethode "ViewBorderColor" gefunden werden, die ein erstes Argument vom Typ "System.Windows.Forms.PropertyGrid" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Compiler Error: d:\WOW\Honorbuddy S\Routines\Waldo\Interfaces\GUI\Wa_PropertyGridExtention.cs(19,25) : error CS1501: Keine ?berladung f?r die Methode "GetValue" nimmt 1-Argumente an.
 
I've noticed that the bot still uses Adrush while shadowblades is still on cooldown. Can you make it so both of them always get activated at the same time? Comes out as a 3-4k dps loss at my gear level. I dont mind sitting on a ready adrush for a few seconds when in return it is used together with shadow blades all the time.

Slice and dice seems to drop for a few seconds as well sometimes [Edit: especially during adrush/shadow blades :O]. did you change anything there?

Thank you!

EDIT2: Finally got the new HB (German version) and now slice and dice works fine. Have to watch AR/SB usage.

There is an option in the settings somewhere that says "sync" something, I THINK this is what you are looking for, but im not 100% sure. The reason for them being of sync is becouse AR doesnt seem to have a requirement, while SB requires you to have a certain ammount of seconds left on your SnD.

I rarely have cooldowns enabled, I like to do them manually, so I set up a macro to use both AR and SB at the same time. I got sick of it always lining up so I had blown all my CDs when we got to the part where we heroism, so its realy only "worth" using when you pop heroism at the start!
 
Tyrael is updated and HB has pushed the framelock version to Release, can we switch over to that, instead of running Beta with Raidbot?
 
Tyrael is updated and HB has pushed the framelock version to Release, can we switch over to that, instead of running Beta with Raidbot?

If you want, it doesn't matter at this point tbh.
 
Would it be possible to code the use of healthstone so its NOT being used when you have the shield on Malkorok, becouse iven if I go on super low hp, and still have the shield, no matter the stage of the shield (red, orange, green) it will only heal for 1 hp! Im finding that when that part ends, im having my HS on cooldown alot of the times.

Red: Weak Ancient Barrier - Spell - World of Warcraft
Orange: Ancient Barrier - Spell - World of Warcraft
Green: Strong Ancient Barrier - Spell - World of Warcraft
 
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