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[Release] Honorbuddy 1.9.6.2827

Dunno, why they did. I would prefer some kind of stable releases with new
goods, like improved antistuck, stuck detecter, improved walk and stuff.

I often see my bot is stuck anywhere since no profil is perfect
this more than one time happens but it also looks bloody suspicious.

It's like I always need babby sit him. It happens already several times
I came back and saw my bot stucking in a tree, or in a water construction
jumped around or walked in a circle like a stupid.

Do you have the option on WoW clicked about Click to move? Because i havent gotten stuck not 1 time...
 
just a theory

Do you have the option on WoW clicked about Click to move? Because i havent gotten stuck not 1 time...

well this is just a theory of mine..
but i THINK the reason for the meshes to be bad is because they used a "gnome" size for mesh creation..
maybe they need to redo it with a bigger size .. like a tauren?

anyway Great release guys!!
 
thnx nesox posting is working again didnt know it toke a few minutes when you change youre password
 
Do you have the option on WoW clicked about Click to move? Because i havent gotten stuck not 1 time...

If I had not I couldn't even walk probably.

One of the things I don't understand in the Mesh system is
if he have such many "Waypoints" to walk on, why
does he always walk on the same ones?
 
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If I had not I couldn't even walk probably.

One of the things I don't understand in the Mesh system is
if he have such many "Waypoints" to walk on, why
does he always walk on the same ones?

I'm guessing it's because it always chooses the closest path.
 
I seeing all the new features in the updates but it really sucks that i can't use any version after 1.9.6.2. i always get fail to authenticate. boo. its like all i can do is look at the candy but can't have any. this sucks.
 
Everyone talking about enabling "click to move" I've never done this and it's been fine. When running the bot it does do the click to move but without the option enabled in interface?

TL:DR Don't need to enable Click to Move, bot does it for you.
 
Everyone talking about enabling "click to move" I've never done this and it's been fine. When running the bot it does do the click to move but without the option enabled in interface?

TL:DR Don't need to enable Click to Move, bot does it for you.

Only gb needs ClickToMove enabled, not hb.
 
Nesox, can you comment on the possibility of an auto updater? You could use a launcher, and have it auto patch files. Its not game breaking, but would be a great convenience factor.
 
Nesox, can you comment on the possibility of an auto updater? You could use a launcher, and have it auto patch files. Its not game breaking, but would be a great convenience factor.

yea we have been talking about it.
Eventually we will have one but not right now :)
 
Wow thanks for this awesome release, i'm loving the CC thing! Keep up the great work. This is why you need to keep the [Test] version coming out so the final release isn't completely buggy.
 
Any chance on getting this version released with the new loot system? It was far better IMO
 
This build works very well.. No crashes at all using the stock druid CC.. Now PLEASE FPSware... We need to Druid CC :)
 
I like this one so far.... And the new loot system was what was keeping us from harvesting ores properly half the time... This one so far hasn't screwed up on me once in the last few hours.
 
With the standard CC (the one in this build) on my feral druid I noticed when it gets rootet by the mobs in Thistleshrub valley it just waits until the roots are gone. Its would be nice if it would shapeshift to escape the roots. Also when the mobs drop a totem which roots it often just ignores the totem until it despawns.

Also I get a errormessage in the debuglog after each kill.. I don't know what effect it has or what it means.
[23:12:34:403] Activity: Combat
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Druid.Druid.Fluffycat()
bei Druid.Druid.Combat()
bei Bots.Grind.LevelBot.(Object ret)
bei TreeSharp.Action.RunAction(Object context)
bei TreeSharp.Action..MoveNext()
bei (Object )
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Sequence..MoveNext()
bei (Object )
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Decorator..MoveNext()
bei (Object )
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei TreeSharp.Composite.Tick(Object context)
bei Styx.Logic.BehaviorTree.TreeRoot.()
[23:12:34:696] Cleared POI
[23:12:34:788] Changed POI to: Type: Loot, Name: Thistleshrub Dew Collector
[23:12:34:914] interact: 0x1E0FC298
 
No offense guys,

I am starting to get a little confused. This is the second time de-versioning, and its getting hard to track between download attachments + forum posts on which is the stable one to use.

Auto patches may be a smart move. If you need help, I can whip one to check a URL for a string.
 
Skuddle; the version scheme has changed to something more useful for everyone. The last number no longer increments by a single number; but by a useful number for us developers. (All you guys really need to know, is the higher the build number, the newer the release.)
 
im trying to use questing with latest release but all im getting is

Could not find quest giver NPC with ID 30224 in database.
Could not create current in quest bot!

tried it with a few but still nothing ??

the npc id is right and i pick quest up by hand but still nothing ??
 
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