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Trinity 1.7.3.3

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The new barbarian combat routine is not as good as the old one. At least tweakable-wise. :(
I switched back to old Barbarian profile and perfect it instead. Post soon. (Can't post link yet).

Why didn't you use the new combat class and Trinity variables? Does it not make sense?
 
Why didn't you use the new combat class and Trinity variables? Does it not make sense?

I tried. I'm poor at programming, I want to integrate keeping both 3 punish and 5 maniac up with the new file but I couldn't, battle rage wouldn't cast, and other skills as well, like wrath. If you could please look at my code for the old file quoted above (Dao of Combat) and give me some guidance.
 
Hey rrrix, why don't you implement that build in the next version. Looks sweet, i'd love to see it implemented :)
 
Any info if in next version bot would stop visiting already activated shrines? ;>

Also in items tab, you can remove "perfect square" gems from pickup options - no idea why this is there since the gighest droping are flawless?
But it's just cosmetic thingy.
 
Any info if in next version bot would stop visiting already activated shrines? ;>

Also in items tab, you can remove "perfect square" gems from pickup options - no idea why this is there since the gighest droping are flawless?
But it's just cosmetic thingy.

i actually use that to not pick up gems instead of unclicking all of the other buttons lol.
 
i actually use that to not pick up gems instead of unclicking all of the other buttons lol.
Heh, didn't think about it in such category ;D

Imo it's a small bug from first version but hell, I can be wrong :P
 
Any plans on including common pickup rules/ui? Looks like they're going to be making whites useful as reagents in the expansion.

Also... test backpack scores... please... still broken!
 
hey there
I've been using Trinity for quite a long time, it's excellent!
However, I found it's not working properly for my Barb, (it's still working well 2 weeks ago).
It's regarding to the option "Use WOTB on hard elites only" of Combat Rountine for Barb,
it works very well about 2 weeks ago, but now it seam not working at all.
Now, when I ticked "Use WOTB on hard elites only", but it doesn't work !
I tested a lot of time, my Barb will now lauch WOTB as soon as encountering any monster.
Any one else has the same problem ?
tks.
 
hey there
I've been using Trinity for quite a long time, it's excellent!
However, I found it's not working properly for my Barb, (it's still working well 2 weeks ago).
It's regarding to the option "Use WOTB on hard elites only" of Combat Rountine for Barb,
it works very well about 2 weeks ago, but now it seam not working at all.
Now, when I ticked "Use WOTB on hard elites only", but it doesn't work !
I tested a lot of time, my Barb will now lauch WOTB as soon as encountering any monster.
Any one else has the same problem ?
tks.

Reported, checking into it. I can't reproduce, I think it may be a combination of specific settings...
 
Any plans on including common pickup rules/ui? Looks like they're going to be making whites useful as reagents in the expansion.

Also... test backpack scores... please... still broken!

XPac work will be done when I have the expansion :)

You DO know what test backpack scores is supposed to do right? It tests it against Trinity's built in scoring, which is horribly out of date and not maintained. It does NOT test against item rules. I'll probably remove the whole trinity scoring thing in a future version since it's damn near possible to maintain (not to mention, how it was written... ugh).
 
hey there
I've been using Trinity for quite a long time, it's excellent!
However, I found it's not working properly for my Barb, (it's still working well 2 weeks ago).
It's regarding to the option "Use WOTB on hard elites only" of Combat Rountine for Barb,
it works very well about 2 weeks ago, but now it seam not working at all.
Now, when I ticked "Use WOTB on hard elites only", but it doesn't work !
I tested a lot of time, my Barb will now lauch WOTB as soon as encountering any monster.
Any one else has the same problem ?
tks.

Same Problem.
Testet with 2 accounts, several profiles and some other different settings. i guess this problem came in with 1.7.3.x. Any ideeas how to log/debug this?
 
I think I found it, and fixed it. Testing..
 
I think I asked once in the past but not sure, so I will post again.
Is this possible to give us option which elites are considered as hard? I mean, that everyone can set if they want their barbarian to use WOTB on arcana, molten and frozen or maybe only on plague etc.
It would be great to have such option.
 
I think I asked once in the past but not sure, so I will post again.
Is this possible to give us option which elites are considered as hard? I mean, that everyone can set if they want their barbarian to use WOTB on arcana, molten and frozen or maybe only on plague etc.
It would be great to have such option.

I'll see what I can do.
 
tpyo

I think I asked once in the past but not sure, so I will post again.
Is this possible to give us option which elites are considered as hard? I mean, that everyone can set if they want their barbarian to use WOTB on arcana, molten and frozen or maybe only on plague etc.
It would be great to have such option.

P.S.

For now, if you're feeling geeky, you can open up Trinity\Combat\Abilities\CombatBase.cs, and edit the stuff that looks like:
Code:
        public static bool HardElitesPresent
        {
            get
            {
                return
                   Trinity.ObjectCache.Any(o => o.IsEliteRareUnique &&
                          o.MonsterAffixes.HasFlag(MonsterAffixes.ArcaneEnchanted | MonsterAffixes.Frozen | MonsterAffixes.Jailer | MonsterAffixes.Molten) ||
                          (o.MonsterAffixes.HasFlag(MonsterAffixes.Electrified) && o.MonsterAffixes.HasFlag(MonsterAffixes.ReflectsDamage))) ||
                        Trinity.ObjectCache.Any(o => o.IsBoss);
            }
        }

Just make sure to double check the parenthesis: each "(" needs a matching ")". The single pipe | kinda means "or" when used in this context (it's a bitwise "or", where || is a logical "or").

Anyways, which affix do you want removed (or added)? I can edit and paste for you as an example.
 
Just make sure to double check the parenthesis: each "(" needs a matching ")". The single pipe | kinda means "or" when used in this context (it's a bitwise "or", where || is a logical "or").

Anyways, which affix do you want removed (or added)? I can edit and paste for you as an example.
Heh, I know some time ago I told you I'm not really into C# or stuff, but PHP or Matlab language is familiar to me ;)

About affixes - might be just my opinion but reflect damage is not really that scary. Same goes to electrified.
I have to say that mainly arcane is messing with my bots survivability. Molten sometimes when bot does not avoid blasts as he should. Rest is piece of cake to handle ^_^

Thank you for pointing me with code responsible for hard elites. I will take my time and mess with it a little.

Looking forward to new version of Trinity - please think about these used shrines that are revisited when bot gets near them (unless it's impossible to "fix").
Keep up the good work! Cheers!

P.S.
It's great to see you are still active, even when D3 is on the edge of death :P
 
hi rrrix,
I believe this version of Trinity has some navigation issues. The bot just keeps going back and forth and then some times it just gets stuck near cemetery and continues to misery instead.
I am using Fallen Dev Act 1 Weep'n'Misery highest xp profile.

This issue is not happening with the older Trinity. And others also have posted the same reports. Is this a bug ?

http://www.thebuddyforum.com/demonb...6-fallendev-act1-profile-150.html#post1235369
http://www.thebuddyforum.com/demonb...6-fallendev-act1-profile-150.html#post1235619
http://www.thebuddyforum.com/demonb...6-fallendev-act1-profile-150.html#post1244438
http://www.thebuddyforum.com/demonb...6-fallendev-act1-profile-149.html#post1227814
http://www.thebuddyforum.com/demonb...s-highest-lph-iph-xph-eph-73.html#post1248070
 
One more thing about wizard.
I'm now testing your questing profile with autoskilled and autoequiper. Wizard is using some build with Frost Nova but the problem is, bot casts it too far from enemies.
Sometimes he gets hit by arrow or spear and puf, nova.

Attaching log but it's quite big with all the stuff going on there.

Also, wizard looses armor. I mean, he rebuffs it after it's gone not just second before (like it is with Sweeping Wind on Monk) what causes to loose bonus from stacked Ice Armor for example.
 

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Is there any way to force trinity keep all legendary items in stash? Don't use legendary items to salvage/sell?
 
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